1170

4 DWO Drone [ Fitting name (for a drone) ]
Metal: 1,000, Manhours: 10,000, Initial cost: 2,000,000, Initial Materials: 1 Death Warmed Over*, 2 Silver Bar, Periodic cost: 2,000,000, * Denotes no discount

4 Lipo Drone [ Slurp. ]
Metal: 2,500, Manhours: 15,000, Initial cost: 500,000, Initial Materials: 1 Liposuction*, 1 Silver Bar, Periodic cost: 500,000, * Denotes no discount

4 Love Cylinder Drone [ Slurping affections of lust ]
Metal: 10,000, Manhours: 100,000, Initial cost: 10,000,000, Initial Materials: 1 Love Cylinder*, 4 Silver Bar, Periodic cost: 10,000,000, * Denotes no discount

4 Siege Drone [ Lay waste. ]
Metal: 10,000, Manhours: 100,000, Initial cost: 5,000,000, Initial Materials: 1 Catapult*, 3 Silver Bar, Periodic cost: 5,000,000, * Denotes no discount

5 Soul Magic [ Still no fun: for them ]
Metal: 1,500, Manhours: 10,000, Initial cost: 250,000, Initial Materials: 3 Soul Beam*, 3 Bronze Bar, Periodic cost: 250,000, * Denotes no discount

Absolution [ clear yourself of sin ]
Metal: 5,000, Manhours: 2,500, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 1 Solar Cleansings, 1 Abstructor*, 75 Promethium, Periodic Materials: 250 Promethium, 5 Solar Cleansings, Periodic cost: 25,000,000, * Denotes no discount

Ace in a Pill I Crate [ Tell you how to mix some Ace in a Pill I powerup. ]
Metal: 500, Manhours: 500, Maximum workforce: 1, Initial cost: 250,000, Initial Materials: 1 Jelly Beans, Periodic cost: 250,000, Requires 0 in Infinite Knowledge

Ace in a Pill II Crate [ Tell you how to mix some Ace in a Pill II powerup. ]
Metal: 5,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Jelly Beans, 1 Alien Bacteria, Periodic cost: 2,500,000, Requires 5 in Infinite Knowledge

Achilles Assault Augmenter [ Achilles plans ]
Metal: 64,000, Manhours: 64,000, Initial cost: 64,000,000, Initial Materials: 1 Achilles Firing Augmenter, 1 Achilles Recovery Augmenter, 64 Promethium, Periodic Materials: 640 Promethium, 64 Titanium Sheet

Achilles Assault Augmenter Z [ Achilles plans ]
Metal: 640,000, Manhours: 640,000, Initial cost: 64,000,000, Initial Materials: 2 Achilles Assault Augmenter, 640 Promethium, Periodic Materials: 6,400 Promethium, 128 Titanium Sheet

Achilles Barricade Augmenter [ Achilles plans ]
Metal: 64,000, Manhours: 64,000, Initial cost: 64,000,000, Initial Materials: 1 Achilles Shield Augmenter, 1 Achilles Electric Augmenter, 64 Promethium, Periodic Materials: 640 Promethium, 64 Titanium Sheet

Achilles Barricade Augmenter Z [ Achilles plans ]
Metal: 640,000, Manhours: 640,000, Initial cost: 64,000,000, Initial Materials: 2 Achilles Barricade Augmenter, 640 Promethium, Periodic Materials: 6,400 Promethium, 128 Titanium Sheet

Achilles Capacity Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Capacity Augmenter, 64 Promethium

Achilles Charger [ Power of Achilles, doubled. ]
Metal: 32,000, Manhours: 80,000, Maximum workforce: 5, Initial cost: 32,000,000, Initial Materials: 2 Achilles Protector*, 1 Mad Scientist's Brain*, 1 Cowboy Charger*, Periodic cost: 32,000,000, * Denotes no discount

Achilles Crest [ Mystic Achilles designs. ]
Metal: 1,000,000, Manhours: 100,000,000, Initial cost: 1,000,000,000, Initial Materials: 1 Achilles Capacity Augmenter, 1 Achilles Energy Augmenter, 1 Achilles Firing Augmenter, 1 Achilles Range Augmenter, 1 Achilles Radar Augmenter, 1 Achilles Recovery Augmenter, 1 Achilles Damage Augmenter, 1 Achilles Shield Augmenter, 1 Achilles Electric Augmenter, Periodic cost: 1,000,000,000

Achilles Damage Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Damage Augmenter, 64 Promethium

Achilles Electric Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Electric Augmenter, 64 Promethium

Achilles Energy Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Energy Augmenter, 64 Promethium

Achilles Energy Capacitor [ Hold more of that good stuff ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, Periodic Materials: 30,000 Metals

Achilles Energybank [ Should be plenty ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, 2 Xeno Energy Remains, Periodic Materials: 30,000 Metals

Achilles Energybank X [ Should be plenty ]
Metal: 240,000, Manhours: 40,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 16,000 Microchips, 120,000 Nuclear Waste, 1 Achilles Energybank*, 16 Titanium Sheet, 600 Promethium, 2 Xeno Energy Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Energybank Y [ Should be plenty ]
Metal: 480,000, Manhours: 80,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 32,000 Microchips, 240,000 Nuclear Waste, 1 Achilles Energybank X*, 64 Titanium Sheet, 800 Promethium, 2 Xeno Energy Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Energybank Z [ Should be plenty ]
Metal: 960,000, Manhours: 160,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 64,000 Microchips, 480,000 Nuclear Waste, 1 Achilles Energybank Y*, 128 Titanium Sheet, 1,000 Promethium, 2 Xeno Energy Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Firing Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Firing Augmenter, 64 Promethium

Achilles Laser [ Achilles Attack System ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, 1 Open Heart Laser*, 3 Love Cylinder Remains, Periodic Materials: 30,000 Metals, * Denotes no discount

Achilles Laser X [ Should be plenty ]
Metal: 480,000, Manhours: 40,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 16,000 Microchips, 800 Psion Icicles, 1 Achilles Laser*, 16 Titanium Sheet, 600 Promethium, 3 Love Cylinder Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Laser Y [ Should be plenty ]
Metal: 960,000, Manhours: 80,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 32,000 Microchips, 1,600 Psion Icicles, 1 Achilles Laser X*, 64 Titanium Sheet, 800 Promethium, 3 Love Cylinder Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Laser Z [ Should be plenty ]
Metal: 2,000,000, Manhours: 160,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 64,000 Microchips, 8,000 Psion Icicles, 1 Achilles Laser Y*, 128 Titanium Sheet, 1,000 Promethium, 3 Love Cylinder Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles MagCannon [ Achilles Attack System ]
Metal: 5,000, Manhours: 300,000, Initial Materials: 1 Andaman MagCannon*, Periodic Materials: 145,000 Metals, * Denotes no discount

Achilles Outpost Augmenter [ Achilles plans ]
Metal: 64,000, Manhours: 64,000, Initial cost: 64,000,000, Initial Materials: 1 Achilles Range Augmenter, 1 Achilles Radar Augmenter, 64 Promethium, Periodic Materials: 640 Promethium, 64 Titanium Sheet

Achilles Outpost Augmenter Z [ Achilles plans ]
Metal: 640,000, Manhours: 640,000, Initial cost: 64,000,000, Initial Materials: 2 Achilles Outpost Augmenter, 640 Promethium, Periodic Materials: 6,400 Promethium, 128 Titanium Sheet

Achilles Protector [ But does it have a weakness? ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, 1 Titan Shield*, 2 Xeno Shield Remains, Periodic Materials: 30,000 Metals, * Denotes no discount

Achilles Protector X [ Should be plenty ]
Metal: 480,000, Manhours: 40,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 16,000 Microchips, 1 Achilles Protector*, 16 Titanium Sheet, 600 Promethium, 2 Xeno Shield Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Protector Y [ Should be plenty ]
Metal: 960,000, Manhours: 80,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 32,000 Microchips, 1 Achilles Protector X*, 64 Titanium Sheet, 800 Promethium, 2 Xeno Shield Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Protector Z [ Should be plenty ]
Metal: 2,000,000, Manhours: 160,000,000, Maximum workforce: 2,500, Initial cost: 25,000,000, Initial Materials: 64,000 Microchips, 1 Achilles Protector Y*, 128 Titanium Sheet, 1,000 Promethium, 2 Xeno Shield Remains, Periodic cost: 25,000,000, * Denotes no discount

Achilles Pulse Gun [ Achilles Attack System ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, 1 Abstructor*, 3 Love Cylinder Remains, Periodic Materials: 30,000 Metals, * Denotes no discount

Achilles Radar [ The Blind Man Will See ]
Metal: 15,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, 1 Tunnel Vision*, 1 Giant Goblets, Periodic cost: 50,000,000, * Denotes no discount

Achilles Radar Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Radar Augmenter, 64 Promethium

Achilles Range Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Range Augmenter, 64 Promethium

Achilles Recovery Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Recovery Augmenter, 64 Promethium

Achilles Repair Kit [ Everything you need to fix up your base after a mishap. ]
Metal: 80,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 32 Titanium Sheet, 1 Station Kit VIII*, Periodic cost: 16,000,000, * Denotes no discount

Achilles Shield Augmenter [ Achilles plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Sup. Shield Augmenter, 64 Promethium

Achilles Shield Capacitor [ Hold more of that good stuff ]
Metal: 30,000, Manhours: 50,000, Maximum workforce: 10, Initial cost: 50,000,000, Initial Materials: 200 Promethium, Periodic Materials: 30,000 Metals

Achilles Siege Augmenter [ Achilles plans ]
Metal: 64,000, Manhours: 64,000, Initial cost: 64,000,000, Initial Materials: 1 Achilles Energy Augmenter, 1 Achilles Damage Augmenter, 64 Promethium, Periodic Materials: 640 Promethium, 64 Titanium Sheet

Achilles Siege Augmenter Z [ Achilles plans ]
Metal: 640,000, Manhours: 640,000, Initial cost: 64,000,000, Initial Materials: 2 Achilles Siege Augmenter, 640 Promethium, Periodic Materials: 6,400 Promethium, 128 Titanium Sheet

Achilles Superlaser [ arm your station, arm it well ]
Metal: 50,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1,250 Psion Icicles, 1 Achilles Laser X*, 5 Energon, 5 Quantumum, 500 Promethium, Periodic cost: 100,000,000, * Denotes no discount, Requires 18 in Infinite Knowledge

Achilles Transference Facilitator [ Help the flow ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Bacta, 8 Titanium Sheet, 200 Promethium, Periodic Materials: 16,000 Metals, Periodic cost: 16,000,000

Achilles Transference Inhibitor [ Stop the flow ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Energon, 8 Titanium Sheet, 200 Promethium, Periodic Materials: 16,000 Metals, Periodic cost: 16,000,000

Achilles WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 1,000,000, Manhours: 100,000, Initial cost: 50,000,000, Initial Materials: 50 Laconia Sheet, Periodic Materials: 1,000,000 Metals, 15 Energized Microchips, Periodic cost: 50,000,000

Adamantium Aggravation Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Aggravation Device, 1 Adamantium Sheet, 2 Demented Aggravation Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Attached Station Kit IX [ Impenetrable Fortress. ]
Metal: 4,000,000, Manhours: 500,000,000, Initial cost: 800,000,000, Initial Materials: 3 Adamantium Sheet, 1 Demented Attached Station Kit IX*, Periodic Materials: 4,000,000 Metals, Periodic cost: 800,000,000, * Denotes no discount

Adamantium Attached Station Kit VII [ Impenetrable Fortress. ]
Metal: 2,000,000, Manhours: 10,000,000, Initial cost: 50,000,000, Initial Materials: 1 Adamantium Sheet, 1 Demented Attached Station Kit VII*, Periodic Materials: 2,000,000 Metals, Periodic cost: 50,000,000, * Denotes no discount

Adamantium Attached Station Kit VIII [ Impenetrable Fortress. ]
Metal: 4,000,000, Manhours: 100,000,000, Initial cost: 200,000,000, Initial Materials: 2 Adamantium Sheet, 1 Demented Attached Station Kit VIII*, Periodic Materials: 4,000,000 Metals, Periodic cost: 200,000,000, * Denotes no discount

Adamantium Capacity Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Capacity Equipment, 1 Adamantium Sheet, 2 Demented Capacity Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Damage Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Damage Materiel, 1 Adamantium Sheet, 2 Demented Damage Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Electric Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Electric Gadget, 1 Adamantium Sheet, 2 Demented Electric Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Extractor [ Learn to build an Adamantium Extractor. ]
Metal: 1,000,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 750,000,000, Initial Materials: 25 Diamond, 25 Quantumum, 100 Titanium, 10 Laconia Sheet, 2 Dementium, Periodic cost: 750,000,000

Adamantium Firing Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Firing Harness, 1 Adamantium Sheet, 2 Demented Firing Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Proximity Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Proximity Sensor, 1 Adamantium Sheet, 2 Demented Proximity Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Reinforced Energy Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Energy Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Adamantium Reinforced Heat Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Sup. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Heat Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 18 in Infinite Knowledge

Adamantium Reinforced Laser Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Laser Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Adamantium Reinforced Mining Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Mining Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Adamantium Reinforced Physical Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Physical Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Adamantium Reinforced Radiation Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Sup. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Radiation Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 20 in Infinite Knowledge

Adamantium Reinforced Surgical Dampener+ [ Reinforced, 500 built in reduction ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 75,000,000, Initial Materials: 1 Sup. Shield Booster, 1 Adamantium Sheet, 1 Laconia Reinforced Surgical Dampener+, Periodic Materials: 1,000,000 Metals, Periodic cost: 75,000,000, Requires 18 in Infinite Knowledge

Adamantium Sheet [ Impenetrable. ]
Metal: 500,000, Manhours: 1,000,000, Initial cost: 12,500,000, Initial Materials: 1 Stabilized Plasma Fusion Core, 5 Laconia Sheet, 10 Adamantium, Periodic Materials: 500,000 Metals, Periodic cost: 12,500,000

Adamantium Shield Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Shield Booster, 1 Adamantium Sheet, 2 Demented Shield Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Speed Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Speed Fittings, 1 Adamantium Sheet, 2 Demented Speed Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Station Kit IX [ Impenetrable Fortress. ]
Metal: 4,000,000, Manhours: 500,000,000, Initial cost: 800,000,000, Initial Materials: 3 Adamantium Sheet, 1 Demented Station Kit IX*, Periodic Materials: 4,000,000 Metals, Periodic cost: 800,000,000, * Denotes no discount

Adamantium Station Kit VII [ Impenetrable Fortress. ]
Metal: 2,000,000, Manhours: 10,000,000, Initial cost: 50,000,000, Initial Materials: 1 Adamantium Sheet, 1 Demented Station Kit VII*, Periodic Materials: 2,000,000 Metals, Periodic cost: 50,000,000, * Denotes no discount

Adamantium Station Kit VIII [ Impenetrable Fortress. ]
Metal: 4,000,000, Manhours: 100,000,000, Initial cost: 200,000,000, Initial Materials: 2 Adamantium Sheet, 1 Demented Station Kit VIII*, Periodic Materials: 4,000,000 Metals, Periodic cost: 200,000,000, * Denotes no discount

Adamantium Tracking Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Tracking Gizmo, 1 Adamantium Sheet, 2 Demented Tracking Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantium Traction Module [ Nearly ready for installation. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Traction Appendice, 1 Adamantium Sheet, 2 Demented Traction Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Adamantiumized Bank [ Adamantiumized Bank ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator EnergyBank, 1 Adamantium Sheet, Periodic cost: 200,000,000

Adamantiumized Charger [ Adamantiumized Charger ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator Charger, 1 Adamantium Sheet, Periodic cost: 200,000,000

Adamantiumized Heavy Cannon [ Adamantiumized Heavy Cannon ]
Metal: 20,000,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator Cannon, 1 Adamantium Sheet, 2,250 Psion Icicles, 10 Frozen Blob, Periodic cost: 200,000,000

Adamantiumized Projection Field [ Adamantiumized Projection Field ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Andaman Radiation Field, 1 Adamantium Sheet, Periodic Materials: 240,000 Nuclear Waste, 5 Dark Matter, 10 Energon, 4,000 Enriched Nuclear Material, Periodic cost: 200,000,000

Adamantiumized Protector [ Adamantiumized Protector ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator Shield, 1 Adamantium Sheet, Periodic cost: 200,000,000

Adamantiumized Radar [ Adamantiumized Radar ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator Tower, 1 Adamantium Sheet, Periodic cost: 200,000,000

Adamantiumized Superlaser [ Adamantiumized Superlaser ]
Metal: 300,000, Manhours: 1,000,000, Maximum workforce: 10, Initial cost: 200,000,000, Initial Materials: 600 Promethium, 1 Annihilator Superlaser, 1 Adamantium Sheet, 2,250 Psion Icicles, 10 Dark Matter, Periodic cost: 200,000,000

Adamanturized Defensive Augmenter [ Totally Adamanturized!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 800,000,000, Initial Materials: 2 Demented Defensive Augmenter, 1 Platinum Bar, 1 Adamantium Sheet, Periodic cost: 800,000,000

Adamanturized Marksman Augmenter [ Totally Adamanturized!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 2 Demented Marksman Augmenter, 2 Gold Bar, 1 Adamantium Sheet, Periodic cost: 600,000,000

Adamanturized Patrol Augmenter [ Totally Adamanturized!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 2 Demented Patrol Augmenter, 1 Adamantium Sheet, Periodic cost: 200,000,000

Adonis Assault Augmenter [ Adonis plans ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Adonis Firing Augmenter, 1 Adonis Recovery Augmenter, 4 Promethium, Periodic Materials: 40 Promethium, 4 Titanium Sheet

Adonis Assault Augmenter Z [ Adonis plans ]
Metal: 40,000, Manhours: 40,000, Initial cost: 4,000,000, Initial Materials: 2 Adonis Assault Augmenter, 40 Promethium, Periodic Materials: 400 Promethium, 8 Titanium Sheet

Adonis Barricade Augmenter [ Adonis plans ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Adonis Shield Augmenter, 1 Adonis Electric Augmenter, 4 Promethium, Periodic Materials: 40 Promethium, 4 Titanium Sheet

Adonis Barricade Augmenter Z [ Adonis plans ]
Metal: 40,000, Manhours: 40,000, Initial cost: 4,000,000, Initial Materials: 2 Adonis Barricade Augmenter, 40 Promethium, Periodic Materials: 400 Promethium, 8 Titanium Sheet

Adonis Capacity Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Capacity Augmenter, 4 Promethium

Adonis Charger [ Power of the Adonis, doubled. ]
Metal: 2,000, Manhours: 10,000, Maximum workforce: 5, Initial cost: 2,000,000, Initial Materials: 2 Adonis Protector, Periodic cost: 2,000,000

Adonis Crest [ Mystic Adonis designs. ]
Metal: 100, Manhours: 10,000, Initial cost: 100,000, Initial Materials: 1 Adonis Capacity Augmenter, 1 Adonis Energy Augmenter, 1 Adonis Firing Augmenter, 1 Adonis Range Augmenter, 1 Adonis Radar Augmenter, 1 Adonis Recovery Augmenter, 1 Adonis Damage Augmenter, 1 Adonis Shield Augmenter, 1 Adonis Electric Augmenter, Periodic cost: 100,000

Adonis Damage Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Damage Augmenter, 4 Promethium

Adonis Drone [ build outsourced defenses ]
Metal: 4,000, Manhours: 5,000, Periodic Materials: 10 Tin, 1 Ares Shield*, 1 Ethereal Laser*, 1 Adonis Shield Transference*, 1 Ares Energy*, 1 Ares Radar*, Periodic cost: 1,500,000, * Denotes no discount

Adonis Electric Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Electric Augmenter, 4 Promethium

Adonis Energy Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Energy Augmenter, 4 Promethium

Adonis Energy Capacitor [ Hold more of that good stuff ]
Metal: 4,000, Manhours: 5,000, Periodic cost: 500,000

Adonis Energybank [ energize your station ]
Metal: 4,000, Manhours: 5,000, Periodic cost: 500,000

Adonis Energybank X [ Construct Adonis Energy X. ]
Metal: 20,000, Manhours: 1,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 10,000 Nuclear Waste, 1,000 Microchips, 1 Adonis Energybank*, 2 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Energybank Y [ Construct Adonis Energy Y. ]
Metal: 40,000, Manhours: 2,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 20,000 Nuclear Waste, 2,000 Microchips, 1 Adonis Energybank X*, 4 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Energybank Z [ Construct Adonis Energy Z. ]
Metal: 100,000, Manhours: 5,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 50,000 Nuclear Waste, 5,000 Microchips, 1 Adonis Energybank Y*, 16 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Extermination [ Lowest bidder corporate pest control. ]
Metal: 80,000, Manhours: 10,000, Periodic cost: 2,500,000

Adonis Firing Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Firing Augmenter, 4 Promethium

Adonis Laser [ arm your station, arm it well ]
Metal: 8,000, Manhours: 5,000, Periodic cost: 1,000,000

Adonis Laser X [ arm your station, arm it well ]
Metal: 20,000, Manhours: 1,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 50 Psion Icicles, 1,000 Microchips, 1 Adonis Laser*, 2 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Laser Y [ arm your station, arm it well ]
Metal: 40,000, Manhours: 2,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 100 Psion Icicles, 2,000 Microchips, 1 Adonis Laser X*, 4 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Laser Z [ arm your station, arm it well ]
Metal: 100,000, Manhours: 5,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 500 Psion Icicles, 5,000 Microchips, 1 Adonis Laser Y*, 16 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis MagCannon [ arm your station, arm it well ]
Metal: 8,000, Manhours: 25,000, Initial Materials: 1 MagCannon III*, Periodic Materials: 8,000 Metals, * Denotes no discount

Adonis Outpost Augmenter [ Adonis plans ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Adonis Range Augmenter, 1 Adonis Radar Augmenter, 4 Promethium, Periodic Materials: 40 Promethium, 4 Titanium Sheet

Adonis Outpost Augmenter Z [ Adonis plans ]
Metal: 40,000, Manhours: 40,000, Initial cost: 4,000,000, Initial Materials: 2 Adonis Outpost Augmenter, 40 Promethium, Periodic Materials: 400 Promethium, 8 Titanium Sheet

Adonis Protector [ defend your station ]
Metal: 4,000, Manhours: 5,000, Periodic cost: 500,000

Adonis Protector X [ Construct Adonis Protector X. ]
Metal: 40,000, Manhours: 1,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 1,000 Microchips, 1 Adonis Protector*, 2 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Protector Y [ Construct Adonis Protector Y. ]
Metal: 80,000, Manhours: 2,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 2,000 Microchips, 1 Adonis Protector X*, 4 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Protector Z [ Construct Adonis Protector Z. ]
Metal: 200,000, Manhours: 5,000,000, Maximum workforce: 500, Initial cost: 500,000, Periodic Materials: 5,000 Microchips, 1 Adonis Protector Y*, 16 Titanium Sheet, Periodic cost: 500,000, * Denotes no discount

Adonis Pulse Gun [ arm your station, arm it well ]
Metal: 8,000, Manhours: 8,000, Periodic cost: 800,000

Adonis Radar [ see your enemies ]
Metal: 4,000, Manhours: 5,000, Periodic cost: 500,000

Adonis Radar Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Radar Augmenter, 4 Promethium

Adonis Radiation Field [ Short range protection. ]
Metal: 10,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 2 Adonis Energybank, 2 Titanium Sheet, Periodic Materials: 5,000 Nuclear Waste, 50 Vis, Periodic cost: 1,000,000, Requires 9 in Infinite Knowledge

Adonis Range Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Range Augmenter, 4 Promethium

Adonis Recovery Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Recovery Augmenter, 4 Promethium

Adonis Shield Augmenter [ Adonis plans ]
Metal: 10,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Basic Shield Augmenter, 4 Promethium

Adonis Shield Capacitor [ Hold more of that good stuff ]
Metal: 4,000, Manhours: 5,000, Periodic cost: 500,000

Adonis Shield Transference [ arm your station, arm it well ]
Metal: 2,000, Manhours: 5,000, Periodic Materials: 2,000 Silicon, Periodic cost: 500,000

Adonis Siege Augmenter [ Adonis plans ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Adonis Energy Augmenter, 1 Adonis Damage Augmenter, 4 Promethium, Periodic Materials: 40 Promethium, 4 Titanium Sheet

Adonis Siege Augmenter Z [ Adonis plans ]
Metal: 40,000, Manhours: 40,000, Initial cost: 4,000,000, Initial Materials: 2 Adonis Siege Augmenter, 40 Promethium, Periodic Materials: 400 Promethium, 8 Titanium Sheet

Adonis Transference Facilitator [ Help the flow ]
Metal: 1,000, Manhours: 1,000, Initial cost: 1,000,000, Initial Materials: 2 Jelly Beans, 1 Titanium Sheet, Periodic Materials: 1,000 Metals, Periodic cost: 1,000,000

Adonis Transference Inhibitor [ Stop the flow ]
Metal: 1,000, Manhours: 1,000, Initial cost: 1,000,000, Initial Materials: 2 Vis, 1 Titanium Sheet, Periodic Materials: 1,000 Metals, Periodic cost: 1,000,000

Adonis WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 50,000, Manhours: 7,500, Initial cost: 2,500,000, Initial Materials: 15 Titanium Sheet, Periodic Materials: 50,000 Metals, 5 Vortex Pellets, 5 Vis, Periodic cost: 2,500,000

Adv. Basic Defensive Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 2 Basic Defensive Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 4,000,000

Adv. Basic Invigorating Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 2 Basic Invigorating Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 4,000,000

Adv. Basic Monkey Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 2 Basic Monkey Augmenter, 4 Titanium Sheet, Periodic Materials: 200 Promethium, Periodic cost: 4,000,000

Adv. Basic Patrol Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 2 Basic Patrol Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 4,000,000

Adv. Basic Rage Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 2 Basic Rage Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 4,000,000

Adv. Concussion Mine Mobile Factory [ Adv. Concussion Mine Mobile Factory ]
Metal: 25,000, Manhours: 15,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 250,000,000, Initial Materials: 1,000 Promethium, 1 Concussion Mine Mobile Factory, Periodic Materials: 2,500 Promethium, 50,000 Metals, 3,500 Petroleum, 75 Energon, Periodic cost: 250,000,000, Requires 20 in Seer Class

Adv. Exc. Defensive Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Defensive Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Invigorating Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Marksman Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Marksman Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Monkey Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Monkey Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Patrol Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Patrol Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Racer Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Racer Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Rage Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Rage Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Exc. Sardine Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 2 Exc. Sardine Augmenter, Periodic Materials: 1,600 Promethium, Periodic cost: 32,000,000

Adv. Flash Mine Mobile Factory [ Adv. Flash Mine Factory ]
Metal: 25,000, Manhours: 8,500, Maximum workforce: 1, Maximum uses: 1, Initial cost: 15,000,000, Initial Materials: 50 Promethium, 1 Flash Mine Mobile Factory, Periodic Materials: 200 Promethium, 50,000 Metals, 200 Vis, 50 Quantumum, Periodic cost: 15,000,000, Requires 18 in Seer Class

Adv. Good Defensive Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Defensive Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Invigorating Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Invigorating Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Marksman Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Marksman Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Monkey Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Monkey Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Patrol Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Patrol Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Racer Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Racer Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Rage Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Rage Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Good Sardine Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 2 Good Sardine Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 16,000,000

Adv. Gremlin Mine Mobile Factory [ Adv. Gremlin Mine Mobile Factory ]
Metal: 25,000, Manhours: 10,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 100,000,000, Initial Materials: 500 Promethium, 1 Gremlin Mine Mobile Factory, Periodic Materials: 1,000 Promethium, 50,000 Metals, 500 Jelly Beans, 500,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 19 in Seer Class

Adv. Minor Defensive Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 2,000,000, Initial Materials: 2 Titanium Sheet, 2 Minor Defensive Augmenter, Periodic Materials: 100 Promethium, Periodic cost: 2,000,000

Adv. Minor Monkey Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 2,000,000, Initial Materials: 2 Titanium Sheet, 2 Minor Monkey Augmenter, Periodic Materials: 100 Promethium, Periodic cost: 2,000,000

Adv. Minor Racer Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 2,000,000, Initial Materials: 2 Titanium Sheet, 2 Minor Racer Augmenter, Periodic Materials: 100 Promethium, Periodic cost: 2,000,000

Adv. Stationary Defense Overloader [ Beef those base weapons ]
Metal: 1,800, Manhours: 20,000, Initial cost: 20,000, Initial Materials: 180 Nuclear Waste*, Periodic cost: 2,000,000, * Denotes no discount

Adv. Std. Defensive Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Defensive Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Invigorating Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Marksman Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Marksman Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Monkey Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Monkey Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Racer Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Racer Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Rage Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Rage Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Std. Sardine Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 2 Std. Sardine Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 8,000,000

Adv. Sup. Defensive Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Defensive Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Invigorating Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Marksman Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Marksman Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Monkey Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Monkey Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Patrol Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Patrol Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Racer Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Racer Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Rage Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Rage Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Adv. Sup. Sardine Augmenter [ Combine and Conquer. ]
Metal: 128,000, Manhours: 1,280,000, Initial cost: 64,000,000, Initial Materials: 64 Titanium Sheet, 2 Sup. Sardine Augmenter, Periodic Materials: 3,200 Promethium, Periodic cost: 64,000,000

Advanced Adamantium Team HQ [ The Impenetrable Fortress, is now your team's HQ! ]
Metal: 4,000,000, Manhours: 500,000,000, Initial Materials: 1 Advanced Team HQ*, 1 Adamantium Station Kit IX*, Periodic Materials: 8,000,000 Metals, Periodic cost: 100,000,000,000, * Denotes no discount

Advanced Adamantium Team Outpost [ The Impenetrable Fortress, is now your team's Outpost! ]
Metal: 4,000,000, Manhours: 500,000,000, Initial Materials: 1 Advanced Team Outpost*, 1 Adamantium Station Kit IX*, Periodic Materials: 8,000,000 Metals, Periodic cost: 20,000,000,000, * Denotes no discount

Advanced Attached Adamantium Team HQ [ The Impenetrable Fortress, is now your team's HQ! ]
Metal: 4,000,000, Manhours: 500,000,000, Initial Materials: 1 Advanced Attached Team HQ*, 1 Adamantium Attached Station Kit IX*, Periodic Materials: 8,000,000 Metals, Periodic cost: 100,000,000,000, * Denotes no discount

Advanced Attached Adamantium Team Outpost [ The Impenetrable Fortress, is now your team's Outpost! ]
Metal: 4,000,000, Manhours: 500,000,000, Initial Materials: 1 Advanced Attached Team Outpost*, 1 Adamantium Attached Station Kit IX*, Periodic Materials: 8,000,000 Metals, Periodic cost: 20,000,000,000, * Denotes no discount

Advanced Capital Armageddon Laser [ Very powerful mining damage ]
Metal: 0, Manhours: 1,000,000, Initial Materials: 1 Capital Armageddon Laser*, Periodic Materials: 1,000,000 Metals, 200,000,000 Silicon, Periodic cost: 20,000,000, * Denotes no discount

Advanced Capital Armageddon Laser Blueprint [ Research a Capital Laser and prepare to work on an advanced version ]
Metal: 0, Manhours: 1,000,000,000, Initial Materials: 1 Capital Armageddon Laser*, Periodic Materials: 10,000,000 Fine Space Whisky, 100,000,000 Space Whisky, Periodic cost: 2,000,000,000, * Denotes no discount

Advanced Command & Control Drone [ Advanced hyper-intelligent AI to direct your inept friends ]
Metal: 800,000, Manhours: 28,000, Maximum workforce: 100, Initial cost: 250,000,000, Initial Materials: 1 Titan Shield+*, 1 Titan Energy+*, 1 Titan Radar+*, 1 Really Big Laser+*, Periodic Materials: 25 Promethium, 500,000 Metals, 25 Laconia Sheet, 5 Rubicite, 5 Complicated Factory Parts, Periodic cost: 250,000,000, * Denotes no discount, Requires 20 in Drone Mastery

Advanced Fire Control Drone [ Only a drone can talk sense in your drones ]
Metal: 100,000, Manhours: 18,000, Maximum workforce: 100, Initial cost: 50,000,000, Initial Materials: 1 Protein Strand Armor*, 1 HeBr Pack*, 1 Ethereal Laser X*, 1 Hunleyite*, 1 Enseek Radar*, Periodic Materials: 25 Promethium, 100,000 Metals, 5 Fabulous Factory Parts, 5 Laconia Sheet, 5 Diamond, Periodic cost: 50,000,000, * Denotes no discount, Requires 15 in Drone Mastery

Advanced Firing Systems Laser [ Build a Advanced Firing Systems Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Sup. Firing Augmenter*, 2 Virus Transmission Laser Parts*, 1 Firing Systems Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Seer Class

Advanced Pirating Drone [ Happy helpers. ]
Metal: 10,000, Manhours: 50,000, Initial cost: 100,000, Initial Materials: 1 Open Heart Laser*, * Denotes no discount

Aku Qa [ Juice from Aliens ]
Metal: 150,000, Manhours: 7,500,000, Maximum workforce: 500, Initial cost: 500,000,000, Initial Materials: 300 Promethium, 2 Achilles Energybank, 1 Urko Qa, 3 Urko Quu, 1 Urk' Ukukuu Qu

Alien Bacteria Extractor [ Learn to build an Alien Bactery Extractor. ]
Metal: 100,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 10 Jelly Beans, Periodic cost: 25,000,000

Ambrosia Assault Augmenter [ Ambrosia plans ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Ambrosia Firing Augmenter, 1 Ambrosia Recovery Augmenter, 16 Promethium, Periodic Materials: 160 Promethium, 16 Titanium Sheet

Ambrosia Assault Augmenter Z [ Ambrosia plans ]
Metal: 160,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 2 Ambrosia Assault Augmenter, 160 Promethium, Periodic Materials: 1,600 Promethium, 32 Titanium Sheet

Ambrosia Barricade Augmenter [ Ambrosia plans ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Ambrosia Shield Augmenter, 1 Ambrosia Electric Augmenter, 16 Promethium, Periodic Materials: 160 Promethium, 16 Titanium Sheet

Ambrosia Barricade Augmenter Z [ Ambrosia plans ]
Metal: 160,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 2 Ambrosia Barricade Augmenter, 160 Promethium, Periodic Materials: 1,600 Promethium, 32 Titanium Sheet

Ambrosia Capacity Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Capacity Augmenter, 16 Promethium

Ambrosia Charger [ Power of the Ambrosia, doubled. ]
Metal: 8,000, Manhours: 30,000, Maximum workforce: 5, Initial cost: 8,000,000, Initial Materials: 2 Ambrosia Protector*, 1 Sponge Charger*, Periodic cost: 8,000,000, * Denotes no discount

Ambrosia Crest [ Mystic Ambrosia designs. ]
Metal: 10,000, Manhours: 1,000,000, Initial cost: 10,000,000, Initial Materials: 1 Ambrosia Capacity Augmenter, 1 Ambrosia Energy Augmenter, 1 Ambrosia Firing Augmenter, 1 Ambrosia Range Augmenter, 1 Ambrosia Radar Augmenter, 1 Ambrosia Recovery Augmenter, 1 Ambrosia Damage Augmenter, 1 Ambrosia Shield Augmenter, 1 Ambrosia Electric Augmenter, Periodic cost: 10,000,000

Ambrosia Damage Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Damage Augmenter, 16 Promethium

Ambrosia Drone [ build outsourced defenses ]
Metal: 15,000, Manhours: 25,000, Initial cost: 13,750,000, Initial Materials: 100 Promethium, 1 Argonaut Protector*, 1 Argonaut Energybank*, 1 Ambrosia Shield Transference*, 1 Ambrosia Laser*, 1 Argonaut Radar*, Periodic Materials: 15,000 Metals, 2 Jelly Beans, 10 Silver, Periodic cost: 13,750,000, * Denotes no discount

Ambrosia Electric Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Electric Augmenter, 16 Promethium

Ambrosia Energy Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Energy Augmenter, 16 Promethium

Ambrosia Energy Capacitor [ Hold more of that good stuff ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia Energybank [ energize your station ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia Firing Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Firing Augmenter, 16 Promethium

Ambrosia Laser [ arm your station, arm it well ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia MagCannon [ arm your station, arm it well ]
Metal: 5,000, Manhours: 150,000, Initial cost: 2,000,000, Initial Materials: 1 Argonaut MagCannon*, Periodic Materials: 70,000 Metals, * Denotes no discount

Ambrosia Outpost Augmenter [ Ambrosia plans ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Ambrosia Range Augmenter, 1 Ambrosia Radar Augmenter, 16 Promethium, Periodic Materials: 160 Promethium, 16 Titanium Sheet

Ambrosia Outpost Augmenter Z [ Ambrosia plans ]
Metal: 160,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 2 Ambrosia Outpost Augmenter, 160 Promethium, Periodic Materials: 1,600 Promethium, 32 Titanium Sheet

Ambrosia Protector [ defend your station ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia Radar [ see see see ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia Radar Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Radar Augmenter, 16 Promethium

Ambrosia Radiation Field [ Short range protection. ]
Metal: 30,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 20,000,000, Initial Materials: 2 Argonaut Radiation Field, 8 Titanium Sheet, 200 Promethium, Periodic Materials: 15,000 Nuclear Waste, 100 Quantumum, Periodic cost: 20,000,000, Requires 14 in Infinite Knowledge

Ambrosia Range Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Range Augmenter, 16 Promethium

Ambrosia Recovery Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Recovery Augmenter, 16 Promethium

Ambrosia Repair Kit [ Everything you need to fix up your base after a mishap. ]
Metal: 20,000, Manhours: 40,000, Initial cost: 4,000,000, Initial Materials: 8 Titanium Sheet, 1 Station Kit VI*, Periodic cost: 4,000,000, * Denotes no discount

Ambrosia Shield Augmenter [ Ambrosia plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 8,000,000, Initial Materials: 1 Good Shield Augmenter, 16 Promethium

Ambrosia Shield Capacitor [ Hold more of that good stuff ]
Metal: 15,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 15,000 Metals, Periodic cost: 2,000,000

Ambrosia Shield Transference [ arm your station, arm it well ]
Metal: 2,000, Manhours: 50,000, Initial cost: 2,000,000, Initial Materials: 100 Promethium, Periodic Materials: 25,000 Silicon

Ambrosia Siege Augmenter [ Ambrosia plans ]
Metal: 16,000, Manhours: 16,000, Initial cost: 16,000,000, Initial Materials: 1 Ambrosia Energy Augmenter, 1 Ambrosia Damage Augmenter, 16 Promethium, Periodic Materials: 160 Promethium, 16 Titanium Sheet

Ambrosia Siege Augmenter Z [ Ambrosia plans ]
Metal: 160,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 2 Ambrosia Siege Augmenter, 160 Promethium, Periodic Materials: 1,600 Promethium, 32 Titanium Sheet

Ambrosia Transference Facilitator [ Help the flow ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Alien Bacteria, 4 Titanium Sheet, 100 Promethium, Periodic Materials: 4,000 Metals, Periodic cost: 4,000,000

Ambrosia Transference Inhibitor [ Stop the flow ]
Metal: 4,000, Manhours: 4,000, Initial cost: 4,000,000, Initial Materials: 1 Quantumum, 4 Titanium Sheet, 100 Promethium, Periodic Materials: 4,000 Metals, Periodic cost: 4,000,000

Ambrosia WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 250,000, Manhours: 25,000, Initial cost: 10,000,000, Initial Materials: 50 Titanium Sheet, Periodic Materials: 250,000 Metals, 25 Vitalized Microchips, Periodic cost: 10,000,000

Ambush Crate [ Tell you how to mix some Ambush powerup. ]
Metal: 16,000, Manhours: 16,000, Maximum workforce: 1, Initial cost: 8,000,000, Initial Materials: 2 Laconia, 2 Dark Matter, Periodic cost: 8,000,000, Requires 16 in Infinite Knowledge

Amped Zeus Energy [ Build a huge Zeus Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Superconducting Plasma Conduits, 1 Zeus Research Module*, 1 Zeus Energy*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Amped Zeus Engine [ Build a huge Zeus Engine ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Fuel Injectors, 1 Zeus Research Module*, 1 Zeus Engine*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Amped Zeus Olympios Energy [ Build the largest ultimate Zeus Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Energon Globes, 1 Zeus Research Module*, 1 Zeus Olympios Energy*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Amped Zeus Olympios Engine [ Build the largest ultimate Zeus Engine ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Fuel Injectors, 1 Zeus Research Module*, 1 Zeus Olympios Engine*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Amped Zeus Olympios Radar [ Build the largest ultimate Zeus Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Vis Vision Suites, 1 Zeus Research Module*, 1 Zeus Olympios Radar*, Periodic Materials: 5,000,000 Metals, 5 Platinum Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Amped Zeus Radar [ Build a huge Zeus Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Vis Vision Suites, 1 Zeus Research Module*, 1 Zeus Radar*, Periodic Materials: 5,000,000 Metals, 5 Platinum Sensor, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Ancient Defense [ From the depth of long gone civilisations! ]
Metal: 1,000,000, Manhours: 100,000,000, Initial cost: 500,000,000, Initial Materials: 2 Gold Bar, Periodic Materials: 1 Faranji Head Drone*, 1 Faranji Blaser*, 1 Bule Ada Drone*, 1 Vazaha Misy Drone*, 1 Mzungu Iko Drone*, Periodic cost: 500,000,000, * Denotes no discount

Ancient Transdim Extension [ build up your station like the ancients. ]
Metal: 25,000, Manhours: 100,000, Initial cost: 3,000,000, Initial Materials: 5 Mzungu Green Orb, Requires 16 in Mzungu Lore

Andaman Assault Augmenter [ Andaman plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Andaman Firing Augmenter, 1 Andaman Recovery Augmenter, 32 Promethium, Periodic Materials: 320 Promethium, 32 Titanium Sheet

Andaman Assault Augmenter Z [ Andaman plans ]
Metal: 320,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 2 Andaman Assault Augmenter, 320 Promethium, Periodic Materials: 3,200 Promethium, 64 Titanium Sheet

Andaman Barricade Augmenter [ Andaman plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Andaman Shield Augmenter, 1 Andaman Electric Augmenter, 32 Promethium, Periodic Materials: 320 Promethium, 32 Titanium Sheet

Andaman Barricade Augmenter Z [ Andaman plans ]
Metal: 320,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 2 Andaman Barricade Augmenter, 320 Promethium, Periodic Materials: 3,200 Promethium, 64 Titanium Sheet

Andaman Capacity Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Capacity Augmenter, 32 Promethium

Andaman Charger [ Power of the Andaman, doubled. ]
Metal: 16,000, Manhours: 40,000, Maximum workforce: 5, Initial cost: 16,000,000, Initial Materials: 2 Andaman Protector*, 1 Argonium Charger*, Periodic cost: 16,000,000, * Denotes no discount

Andaman Crest [ Mystic Andaman designs. ]
Metal: 100,000, Manhours: 10,000,000, Initial cost: 100,000,000, Initial Materials: 1 Andaman Capacity Augmenter, 1 Andaman Energy Augmenter, 1 Andaman Firing Augmenter, 1 Andaman Range Augmenter, 1 Andaman Radar Augmenter, 1 Andaman Recovery Augmenter, 1 Andaman Damage Augmenter, 1 Andaman Shield Augmenter, 1 Andaman Electric Augmenter, Periodic cost: 100,000,000

Andaman Damage Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Damage Augmenter, 32 Promethium

Andaman Drone [ build outsourced defenses ]
Metal: 30,000, Manhours: 50,000, Initial cost: 33,750,000, Initial Materials: 200 Promethium, 1 Ambrosia Protector*, 1 Ambrosia Energybank*, 1 Andaman Shield Transference*, 1 Ambrosia Laser*, 1 Ambrosia Radar*, Periodic Materials: 30,000 Metals, 2 Rubicite, 10 Gold, Periodic cost: 33,750,000, * Denotes no discount

Andaman Electric Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Electric Augmenter, 32 Promethium

Andaman Energy Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Energy Augmenter, 32 Promethium

Andaman Energy Capacitor [ Hold more of that good stuff ]
Metal: 20,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 20,000 Metals, Periodic cost: 10,000,000

Andaman Energybank [ energize your station ]
Metal: 20,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 20,000 Metals, Periodic cost: 10,000,000

Andaman Energybank X [ energize your station ]
Metal: 120,000, Manhours: 24,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 8,000 Microchips, 60,000 Nuclear Waste, 1 Andaman Energybank*, 12 Titanium Sheet, 400 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Energybank Y [ energize your station ]
Metal: 240,000, Manhours: 48,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 16,000 Microchips, 120,000 Nuclear Waste, 1 Andaman Energybank X*, 48 Titanium Sheet, 600 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Energybank Z [ energize your station ]
Metal: 480,000, Manhours: 96,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 32,000 Microchips, 240,000 Nuclear Waste, 1 Andaman Energybank Y*, 96 Titanium Sheet, 800 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Firing Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Firing Augmenter, 32 Promethium

Andaman Laser [ arm your station, arm it well ]
Metal: 20,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 20,000 Metals, Periodic cost: 10,000,000

Andaman Laser X [ arm your station, arm it well ]
Metal: 120,000, Manhours: 24,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 8,000 Microchips, 400 Psion Icicles, 1 Andaman Laser*, 12 Titanium Sheet, 400 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Laser Y [ arm your station, arm it well ]
Metal: 240,000, Manhours: 48,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 16,000 Microchips, 800 Psion Icicles, 1 Andaman Laser X*, 48 Titanium Sheet, 600 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Laser Z [ arm your station, arm it well ]
Metal: 480,000, Manhours: 96,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 32,000 Microchips, 4,000 Psion Icicles, 1 Andaman Laser Y*, 96 Titanium Sheet, 800 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman MagCannon [ arm your station, arm it well ]
Metal: 5,000, Manhours: 200,000, Initial Materials: 1 Ambrosia MagCannon*, Periodic Materials: 95,000 Metals, * Denotes no discount

Andaman Outpost Augmenter [ Andaman plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Andaman Range Augmenter, 1 Andaman Radar Augmenter, 32 Promethium, Periodic Materials: 320 Promethium, 32 Titanium Sheet

Andaman Outpost Augmenter Z [ Andaman plans ]
Metal: 320,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 2 Andaman Outpost Augmenter, 320 Promethium, Periodic Materials: 3,200 Promethium, 64 Titanium Sheet

Andaman Protector [ defend your station ]
Metal: 20,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 20,000 Metals, Periodic cost: 10,000,000

Andaman Protector X [ defend your station ]
Metal: 240,000, Manhours: 24,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 8,000 Microchips, 1 Andaman Protector*, 12 Titanium Sheet, 400 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Protector Y [ defend your station ]
Metal: 480,000, Manhours: 48,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 16,000 Microchips, 1 Andaman Protector X*, 48 Titanium Sheet, 600 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Protector Z [ defend your station ]
Metal: 960,000, Manhours: 96,000,000, Maximum workforce: 2,000, Initial cost: 5,000,000, Initial Materials: 32,000 Microchips, 1 Andaman Protector Y*, 96 Titanium Sheet, 800 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Andaman Pulse Gun [ arm your station, arm it well ]
Metal: 30,000, Manhours: 50,000, Initial Materials: 200 Promethium, Periodic Materials: 30,000 Metals, Periodic cost: 10,000,000

Andaman Radar [ Radarize your station ]
Metal: 7,500, Manhours: 25,000, Initial cost: 10,000,000, Initial Materials: 100 Promethium, Periodic cost: 10,000,000

Andaman Radar Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Radar Augmenter, 32 Promethium

Andaman Radiation Field [ energize your station ]
Metal: 60,000, Manhours: 12,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Ambrosia Radiation Field, 12 Titanium Sheet, 200 Promethium, Periodic Materials: 30,000 Nuclear Waste, 50 Quantumum, 10 Energon, 500 Enriched Nuclear Material, Periodic cost: 50,000,000, Requires 16 in Infinite Knowledge

Andaman Range Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Range Augmenter, 32 Promethium

Andaman Recovery Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Recovery Augmenter, 32 Promethium

Andaman Shield Augmenter [ Andaman plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 16,000,000, Initial Materials: 1 Exc. Shield Augmenter, 32 Promethium

Andaman Shield Capacitor [ Hold more of that good stuff ]
Metal: 20,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 20,000 Metals, Periodic cost: 10,000,000

Andaman Shield Transference [ arm your station, arm it well ]
Metal: 2,000, Manhours: 25,000, Initial Materials: 100 Promethium, Periodic Materials: 40,000 Silicon, Periodic cost: 10,000,000

Andaman Siege Augmenter [ Andaman plans ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 1 Andaman Energy Augmenter, 1 Andaman Damage Augmenter, 32 Promethium, Periodic Materials: 320 Promethium, 32 Titanium Sheet

Andaman Siege Augmenter Z [ Andaman plans ]
Metal: 320,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 2 Andaman Siege Augmenter, 320 Promethium, Periodic Materials: 3,200 Promethium, 64 Titanium Sheet

Andaman Transference Facilitator [ Help the flow ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 2 Alien Bacteria, 8 Titanium Sheet, 100 Promethium, Periodic Materials: 8,000 Metals, Periodic cost: 8,000,000

Andaman Transference Inhibitor [ Stop the flow ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 2 Quantumum, 8 Titanium Sheet, 100 Promethium, Periodic Materials: 8,000 Metals, Periodic cost: 8,000,000

Andaman WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 500,000, Manhours: 50,000, Initial cost: 25,000,000, Initial Materials: 25 Laconia Sheet, Periodic Materials: 500,000 Metals, 15 Quickened Microchips, Periodic cost: 25,000,000

Annihilator Beam [ The Power to Annihilate ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Ambrosia Laser*, 1 Transmyocardial Revascularization Laser*, 1 Dementium, Periodic cost: 100,000,000, * Denotes no discount

Annihilator Cannon [ Annihilate at Range ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 3 Achilles MagCannon, 10 Gremcannon, 1 Dementium, Periodic cost: 100,000,000

Annihilator Charger [ Planet Annihilator Charger. ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Achilles Charger*, 1 Dementium, Periodic cost: 100,000,000, * Denotes no discount

Annihilator Energy Capacitor [ Hold more of that good stuff ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, Periodic Materials: 150,000 Metals

Annihilator EnergyBank [ The Power to Annihilate ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Obsidian Ionizer*, 1 Dementium, Periodic Materials: 150,000 Metals, * Denotes no discount

Annihilator Extermination [ Customized corporate pest control straight from the military think tanks! ]
Metal: 300,000, Manhours: 1,000,000, Initial cost: 150,000,000, Initial Materials: 10,000 Promethium, Periodic Materials: 3,000,000 Metals

Annihilator Repair Kit [ Everything you need to fix up your base after a mishap. ]
Metal: 160,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 64 Titanium Sheet, 1 Station Kit IX*, Periodic cost: 32,000,000, * Denotes no discount

Annihilator Shield [ Massive Shielding ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Give and Take*, 1 Dementium, Periodic Materials: 150,000 Metals, * Denotes no discount

Annihilator Shield Capacitor [ Hold more of that good stuff ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, Periodic Materials: 150,000 Metals

Annihilator Superlaser [ arm your station, arm it well ]
Metal: 60,000, Manhours: 12,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 1,500 Psion Icicles, 2 Annihilator Beam*, 10 Energon, 600 Promethium, Periodic cost: 250,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Annihilator Thruster [ Planet Annihilator Engine ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Infinite Improbability Drive*, 1 Dementium, Periodic cost: 100,000,000, * Denotes no discount

Annihilator Tower [ Planet Annihilator Radar Tower ]
Metal: 150,000, Manhours: 500,000, Maximum workforce: 10, Initial cost: 100,000,000, Initial Materials: 400 Promethium, 1 Apollo's Eyes*, 1 Dementium, Periodic cost: 100,000,000, * Denotes no discount

Annihilator Transference Facilitator [ Help the flow ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 2 Bacta, 8 Titanium Sheet, 400 Promethium, Periodic Materials: 32,000 Metals, Periodic cost: 32,000,000

Annihilator Transference Inhibitor [ Stop the flow ]
Metal: 32,000, Manhours: 32,000, Initial cost: 32,000,000, Initial Materials: 2 Energon, 8 Titanium Sheet, 400 Promethium, Periodic Materials: 32,000 Metals, Periodic cost: 32,000,000

Anterolateral Thoracotomy Laser [ Nurse, Scapel. We're going in! ]
Metal: 3,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 37,500,000, Initial Materials: 1 Transmyocardial Revascularization Laser, 50 Promethium, Periodic Materials: 10 Love Cylinder Remains, 350 Promethium, Periodic cost: 37,500,000, Requires 17 in Seer Class

Anti UnDe-Puzzler [ Re-put the un-anti-depuzzle in or something. ]
Metal: 2,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 De-Puzzeler, 50 Promethium, Periodic Materials: 3 Jack Healer, 500 Promethium, Periodic cost: 10,000,000, Requires 11 in Shield Monkey Class

Anti-Friction Jelly Coating [ KY for your Delta V. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Speed Fittings, 2,000 Jelly Beans, 1 Demented Speed Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Aphrodite+ Augmenter [ Power of the Gods. ]
Metal: 50,000, Manhours: 50,000, Initial cost: 5,000,000, Initial Materials: 5 Aphrodite Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 5,000,000

Apollo Charger [ charge your station ]
Metal: 500, Manhours: 500, Periodic cost: 150,000

Apollo Drone [ build outsourced defenses ]
Metal: 500, Manhours: 500, Periodic Materials: 1 Arcadian Protector*, 1 Ethereal Laser*, 1 Shield Transference*, 1 Arcadian Energybank*, 1 Arcadian Base Radar*, Periodic cost: 750,000, * Denotes no discount

Apollo Energybank [ energize your station ]
Metal: 500, Manhours: 500, Periodic Materials: 500 Nuclear Waste, Periodic cost: 150,000

Apollo Laser [ arm your station, arm it well ]
Metal: 500, Manhours: 500, Periodic Materials: 500 Silicon, Periodic cost: 150,000

Apollo Protector [ defend your station ]
Metal: 500, Manhours: 500, Periodic cost: 150,000

Apollo Radar [ see your enemies ]
Metal: 500, Manhours: 500, Periodic cost: 150,000

Apollo Shield Capacitor [ Hold more of that good stuff ]
Metal: 1,500, Manhours: 1,500, Periodic cost: 150,000

Apollo's Collector [ Directly from the Sun God. ]
Metal: 10,000, Manhours: 20,000, Initial cost: 5,000,000, Initial Materials: 1 Sandy Solarite*, Periodic Materials: 10 Solar Panel, Periodic cost: 5,000,000, * Denotes no discount

Apollo's Eyes [ ]
Metal: 15,000, Manhours: 7,500,000, Maximum workforce: 500, Initial cost: 100,000,000, Initial Materials: 300 Promethium, 2 Achilles Radar, 2 Apollo Augmenter, 1 Inverto Radar*, * Denotes no discount

Apollo+ Augmenter [ Power of the Gods. ]
Metal: 10,000, Manhours: 10,000, Initial cost: 1,000,000, Initial Materials: 5 Apollo Augmenter, Periodic Materials: 100 Promethium, Periodic cost: 1,000,000

Apprentice's Ward+ upgrade [ Crazy? ]
Metal: 1,000,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 1,000 Promethium, 1 Adamantium Damage Module, 1 Adamantium Sheet, 1 Mad Scientist's Brain*, 1 Shakespeare's Work*, Periodic Materials: 2,000 Promethium, 1,000,000 Metals, 20 Towel, Periodic cost: 1,000,000,000, * Denotes no discount

Aqua Tube [ ]
Metal: 100, Manhours: 500, Initial Materials: 1 Aqua Mirror*, * Denotes no discount

Arcadian Assault Augmenter [ Arcadian plans ]
Metal: 2,000, Manhours: 2,000, Initial cost: 2,000,000, Initial Materials: 1 Arcadian Firing Augmenter, 1 Arcadian Recovery Augmenter, 2 Promethium, Periodic Materials: 20 Promethium, 2 Titanium Sheet

Arcadian Barricade Augmenter [ Arcadian plans ]
Metal: 2,000, Manhours: 2,000, Initial cost: 2,000,000, Initial Materials: 1 Arcadian Shield Augmenter, 1 Arcadian Electric Augmenter, 2 Promethium, Periodic Materials: 20 Promethium, 2 Titanium Sheet

Arcadian Barricade Augmenter Z [ Arcadian plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 2,000,000, Initial Materials: 2 Arcadian Barricade Augmenter, 20 Promethium, Periodic Materials: 200 Promethium, 4 Titanium Sheet

Arcadian Base Laser [ arm your station, arm it well ]
Metal: 2,000, Manhours: 750, Periodic cost: 75,000

Arcadian Base Radar [ see your enemies ]
Metal: 2,000, Manhours: 1,500, Periodic cost: 75,000

Arcadian Capacity Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Capacity Augmenter, 2 Promethium

Arcadian Crest [ Mystic Arcadian designs. ]
Metal: 10, Manhours: 1,000, Initial cost: 10,000, Initial Materials: 1 Arcadian Capacity Augmenter, 1 Arcadian Energy Augmenter, 1 Arcadian Firing Augmenter, 1 Arcadian Range Augmenter, 1 Arcadian Radar Augmenter, 1 Arcadian Recovery Augmenter, 1 Arcadian Damage Augmenter, 1 Arcadian Shield Augmenter, 1 Arcadian Electric Augmenter, Periodic Materials: 5 Bronze Bar, Periodic cost: 10,000

Arcadian Damage Augmenter [ Arcadian plans ]
Metal: 4,000, Manhours: 4,000, Initial cost: 1,000,000, Initial Materials: 1 Minor Damage Augmenter, 2 Promethium

Arcadian Electric Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Electric Augmenter, 2 Promethium

Arcadian Energy Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Energy Augmenter, 2 Promethium

Arcadian Energybank [ energize your station ]
Metal: 1,000, Manhours: 750, Periodic cost: 75,000

Arcadian Firing Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Firing Augmenter, 2 Promethium

Arcadian Laser [ arm your station, arm it well ]
Metal: 2,000, Manhours: 750, Periodic cost: 75,000

Arcadian Outpost Augmenter Z [ Arcadian plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 2,000,000, Initial Materials: 2 Arcadian Outpost Augmenter, 20 Promethium, Periodic Materials: 200 Promethium, 4 Titanium Sheet

Arcadian Protector [ defend your station ]
Metal: 700, Manhours: 750, Periodic cost: 75,000

Arcadian Radar Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Radar Augmenter, 2 Promethium

Arcadian Range Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Range Augmenter, 2 Promethium

Arcadian Recovery Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Recovery Augmenter, 2 Promethium

Arcadian Shield Augmenter [ Arcadian plans ]
Metal: 3,000, Manhours: 3,000, Initial cost: 400,000, Initial Materials: 1 Minor Shield Augmenter, 2 Promethium

Arcadian Shield Capacitor [ Hold more of that good stuff ]
Metal: 750, Manhours: 750, Periodic cost: 75,000

Arcadian Siege Augmenter [ Arcadian plans ]
Metal: 2,000, Manhours: 2,000, Initial cost: 2,000,000, Initial Materials: 1 Arcadian Energy Augmenter, 1 Arcadian Damage Augmenter, 2 Promethium, Periodic Materials: 20 Promethium, 2 Titanium Sheet

Arcadian Siege Augmenter Z [ Arcadian plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 2,000,000, Initial Materials: 2 Arcadian Siege Augmenter, 20 Promethium, Periodic Materials: 200 Promethium, 4 Titanium Sheet

Ares Base Charger [ charge your station ]
Metal: 3,000, Manhours: 3,500, Periodic cost: 300,000

Ares Base Laser [ arm your station, arm it well ]
Metal: 6,000, Manhours: 3,500, Periodic cost: 750,000

Ares Base Radar [ see your enemies ]
Metal: 3,000, Manhours: 3,500, Periodic cost: 350,000

Ares Black Stallions [ Gallop into battle on Ares' Wild Black Stallions ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Ares' Rage Augmenter, 2 Anti-Friction Jelly Coating, 1 Rubicite Matrix Sheath, 2 Charging Ares War Horses*, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 20 Gold Bar, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Ares Energy Capacitor [ Hold more of that good stuff ]
Metal: 2,000, Manhours: 3,000, Periodic cost: 300,000

Ares Energybank [ energize your station ]
Metal: 3,000, Manhours: 3,500, Periodic cost: 300,000

Ares Extermination [ Home made corporate pest control. ]
Metal: 4,000, Manhours: 6,000, Periodic cost: 600,000

Ares Protector [ defend your station ]
Metal: 3,000, Manhours: 3,500, Periodic cost: 350,000

Ares Repair Kit [ Everything you need to fix up your base after a mishap. ]
Metal: 2,500, Manhours: 5,000, Initial cost: 500,000, Initial Materials: 1 Titanium Sheet, 1 Station Kit III*, Periodic cost: 500,000, * Denotes no discount

Ares Research Module [ Learn the secrets of the Pretender Ares ]
Metal: 0, Manhours: 3,500,000,000, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 10 Honorary Diploma, 2,500 Promethium, 4 Ares Fragments, Periodic Materials: 2,500,000 Metals, 100 Gold, Periodic cost: 5,000,000,000

Ares Sapper [ Lancing lasers of destruction ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Ares' Rage Augmenter, 1 Point Defense Zeta, 1 Sucky Ares Sapper*, 1 Gluon Amplifiers, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Ares Shield Capacitor [ Hold more of that good stuff ]
Metal: 2,000, Manhours: 3,000, Periodic cost: 300,000

Ares War Chariot [ Ride to war, defeat your foes, scream with laughter at their pain ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 1 Pretender Ares Radar, 2 Anti-Friction Jelly Coating, 1 Photon Dissipators, 4 Rubicite Matrix Sheath, 1 Shield Lattice Intensifiers, 2 Adamantium Capacity Module, 1 Superconducting Plasma Conduits, 1 Spacetime Surfing Scales, 1 Ares Research Module*, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, 100 Gold Bar, Periodic cost: 5,000,000,000, * Denotes no discount

Ares War Chariot+ upgrade [ Ride to war, defeat your foes, scream with laughter at their pain, gloat in victory and never be defeated ]
Metal: 0, Manhours: 5,000,000,000, Also makes: 3 Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 95,000,000,000, Initial Materials: 1 Anti-Friction Jelly Coating, 2 Rubicite Matrix Sheath, 1 Adamantium Capacity Module, 3 Ares Research Module*, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Ares War Horses [ Canter into battle on Ares' War Horses ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Ares' Rage Augmenter, 1 Rubicite Matrix Sheath, 1 Ares Research Module*, 1 Knackered Ares War Horses*, 1 Grape Influence, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Ares War Ponies [ Canter into battle on Ares' War Ponies ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Spacetime Surfing Scales, 1 Ares Research Module*, 2 Knackered Ares War Horses*, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 10 Shrinkonium, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Ares WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 25,000, Manhours: 5,000, Initial cost: 1,000,000, Initial Materials: 5 Titanium Sheet, Periodic Materials: 25,000 Metals, 2 Vortex Pellets, 2 Vis, Periodic cost: 1,000,000

Ares+ Augmenter [ Power of the Gods. ]
Metal: 1,600,000, Manhours: 1,600,000, Initial cost: 160,000,000, Initial Materials: 5 Ares Augmenter, 1 Dementium, Periodic Materials: 1,600 Promethium, Periodic cost: 160,000,000

Argeiphontes Hermes [ The ship of the slayer of a hundred eyes! ]
Metal: 0, Manhours: 5,000,000,000, Also makes: 2 Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 2 Hermes Research Module*, 1 Hermes Black Cape, 2 Anti-Friction Jelly Coating, 4 Photon Dissipators, 1 Rubicite Matrix Sheath, 1 Shield Lattice Intensifiers, 1 Superconducting Plasma Conduits, 3 Spacetime Surfing Scales, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, 1,000 Mercury, 500 Cloud Mercury, Periodic cost: 5,000,000,000, * Denotes no discount

Argeiphontes Hermes+ upgrade [ The ship of the slayer of a hundred eyes! ]
Metal: 0, Manhours: 5,000,000,000, Also makes: 3 Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 95,000,000,000, Initial Materials: 3 Hermes Research Module*, 1 Anti-Friction Jelly Coating, 2 Rubicite Matrix Sheath, 1 Photon Dissipators, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Argonaut Assault Augmenter [ Argonaut plans ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 1 Argonaut Firing Augmenter, 1 Argonaut Recovery Augmenter, 8 Promethium, Periodic Materials: 80 Promethium, 8 Titanium Sheet

Argonaut Assault Augmenter Z [ Argonaut plans ]
Metal: 80,000, Manhours: 80,000, Initial cost: 8,000,000, Initial Materials: 2 Argonaut Assault Augmenter, 80 Promethium, Periodic Materials: 800 Promethium, 16 Titanium Sheet

Argonaut Barricade Augmenter [ Argonaut plans ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 1 Argonaut Shield Augmenter, 1 Argonaut Electric Augmenter, 8 Promethium, Periodic Materials: 80 Promethium, 8 Titanium Sheet

Argonaut Barricade Augmenter Z [ Argonaut plans ]
Metal: 80,000, Manhours: 80,000, Initial cost: 8,000,000, Initial Materials: 2 Argonaut Barricade Augmenter, 80 Promethium, Periodic Materials: 800 Promethium, 16 Titanium Sheet

Argonaut Capacity Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 10,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Capacity Augmenter, 8 Promethium

Argonaut Charger [ Power of the Argonaut, doubled. ]
Metal: 4,000, Manhours: 20,000, Maximum workforce: 5, Initial cost: 4,000,000, Initial Materials: 2 Argonaut Protector, 1 Zirconium Charger*, Periodic cost: 4,000,000, * Denotes no discount

Argonaut Crest [ Mystic Argonaut designs. ]
Metal: 1,000, Manhours: 100,000, Initial cost: 1,000,000, Initial Materials: 1 Argonaut Capacity Augmenter, 1 Argonaut Energy Augmenter, 1 Argonaut Firing Augmenter, 1 Argonaut Range Augmenter, 1 Argonaut Radar Augmenter, 1 Argonaut Recovery Augmenter, 1 Argonaut Damage Augmenter, 1 Argonaut Shield Augmenter, 1 Argonaut Electric Augmenter, Periodic cost: 1,000,000

Argonaut Damage Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Damage Augmenter, 8 Promethium

Argonaut Electric Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Electric Augmenter, 8 Promethium

Argonaut Energy Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Energy Augmenter, 8 Promethium

Argonaut Energy Capacitor [ Hold more of that good stuff ]
Metal: 5,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 5,000 Metals, Periodic cost: 1,000,000

Argonaut Energy Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Energybank [ energize your station ]
Metal: 5,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 5,000 Metals, Periodic cost: 1,000,000

Argonaut Energybank X [ energize your station ]
Metal: 40,000, Manhours: 4,000,000, Maximum workforce: 1,000, Initial cost: 500,000, Initial Materials: 2,000 Microchips, 20,000 Nuclear Waste, 1 Argonaut Energybank*, 4 Titanium Sheet, 40 Promethium, Periodic cost: 500,000, * Denotes no discount

Argonaut Energybank Y [ energize your station ]
Metal: 80,000, Manhours: 8,000,000, Maximum workforce: 1,000, Initial cost: 500,000, Initial Materials: 4,000 Microchips, 40,000 Nuclear Waste, 1 Argonaut Energybank X*, 16 Titanium Sheet, 80 Promethium, Periodic cost: 500,000, * Denotes no discount

Argonaut Extermination [ No name brand corporate pest control. ]
Metal: 10,000, Manhours: 20,000, Initial Materials: 100 Promethium, Periodic Materials: 100,000 Metals, Periodic cost: 10,000,000

Argonaut Firing Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Firing Augmenter, 8 Promethium

Argonaut Heat Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Laser Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut MagCannon [ arm your station, arm it well ]
Metal: 5,000, Manhours: 100,000, Initial Materials: 1 Adonis MagCannon*, Periodic Materials: 45,000 Metals, * Denotes no discount

Argonaut Mining Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Outpost Augmenter [ Argonaut plans ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 1 Argonaut Range Augmenter, 1 Argonaut Radar Augmenter, 8 Promethium, Periodic Materials: 80 Promethium, 8 Titanium Sheet

Argonaut Outpost Augmenter Z [ Argonaut plans ]
Metal: 80,000, Manhours: 80,000, Initial cost: 8,000,000, Initial Materials: 2 Argonaut Outpost Augmenter, 80 Promethium, Periodic Materials: 800 Promethium, 16 Titanium Sheet

Argonaut Physical Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Protector [ defend your station ]
Metal: 5,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 5,000 Metals, Periodic cost: 1,000,000

Argonaut Protector X [ defend your station ]
Metal: 80,000, Manhours: 4,000,000, Maximum workforce: 1,000, Initial cost: 500,000, Initial Materials: 2,000 Microchips, 1 Argonaut Protector*, 4 Titanium Sheet, 40 Promethium, Periodic cost: 500,000, * Denotes no discount

Argonaut Pulse Gun [ arm your station, arm it well ]
Metal: 10,000, Manhours: 20,000, Initial Materials: 20 Promethium, Periodic Materials: 10,000 Metals, Periodic cost: 1,000,000

Argonaut Radar [ see see see ]
Metal: 5,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 5,000 Metals, Periodic cost: 1,000,000

Argonaut Radar Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Radar Augmenter, 8 Promethium

Argonaut Radiation Field [ Short range protection. ]
Metal: 20,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Adonis Radiation Field, 4 Titanium Sheet, 20 Promethium, Periodic Materials: 10,000 Nuclear Waste, 50 Vis, 50 Quantumum, Periodic cost: 10,000,000, Requires 12 in Infinite Knowledge

Argonaut Radiation Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Range Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Range Augmenter, 8 Promethium

Argonaut Recovery Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Recovery Augmenter, 8 Promethium

Argonaut Repair Kit [ Everything you need to fix up your base after a mishap. ]
Metal: 10,000, Manhours: 20,000, Initial cost: 2,000,000, Initial Materials: 4 Titanium Sheet, 1 Station Kit V*, Periodic cost: 2,000,000, * Denotes no discount

Argonaut Shield Augmenter [ Argonaut plans ]
Metal: 20,000, Manhours: 20,000, Initial cost: 4,000,000, Initial Materials: 1 Std. Shield Augmenter, 8 Promethium

Argonaut Shield Capacitor [ Hold more of that good stuff ]
Metal: 5,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 5,000 Metals, Periodic cost: 1,000,000

Argonaut Shield Transference [ arm your station, arm it well ]
Metal: 2,000, Manhours: 10,000, Initial Materials: 10 Promethium, Periodic Materials: 8,000 Silicon, Periodic cost: 1,000,000

Argonaut Siege Augmenter [ Argonaut plans ]
Metal: 8,000, Manhours: 8,000, Initial cost: 8,000,000, Initial Materials: 1 Argonaut Energy Augmenter, 1 Argonaut Damage Augmenter, 8 Promethium, Periodic Materials: 80 Promethium, 8 Titanium Sheet

Argonaut Siege Augmenter Z [ Argonaut plans ]
Metal: 80,000, Manhours: 80,000, Initial cost: 8,000,000, Initial Materials: 2 Argonaut Siege Augmenter, 80 Promethium, Periodic Materials: 800 Promethium, 16 Titanium Sheet

Argonaut Surgical Plating [ Build more armor for defense ]
Metal: 10,000, Manhours: 10,000, Initial Materials: 1 Laconia Sheet, Periodic Materials: 10,000 Metals

Argonaut Transference Facilitator [ Help the flow ]
Metal: 2,000, Manhours: 2,000, Initial cost: 2,000,000, Initial Materials: 4 Jelly Beans, 2 Titanium Sheet, 10 Promethium, Periodic Materials: 2,000 Metals, Periodic cost: 2,000,000

Argonaut Transference Inhibitor [ Stop the flow ]
Metal: 2,000, Manhours: 2,000, Initial cost: 2,000,000, Initial Materials: 4 Vis, 2 Titanium Sheet, 10 Promethium, Periodic Materials: 2,000 Metals, Periodic cost: 2,000,000

Argonaut WMD Production Facility [ I have become Shiva, shatterer of worlds. ]
Metal: 100,000, Manhours: 10,000, Initial cost: 5,000,000, Initial Materials: 25 Titanium Sheet, Periodic Materials: 100,000 Metals, 5 Vitalized Microchips, Periodic cost: 5,000,000

Armada Ambush Drone [ Lay an ambush. ]
Metal: 20,000, Manhours: 1,500, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 50 Promethium, 1 Armada Drone*, 2 Zebra Armada Crest, 1 Sup. Firing Harness, Periodic Materials: 400 Promethium, 20,000 Metals, Periodic cost: 5,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Armada Sensors [ This maze of alien symbols is hard to desipher, but it seems to allude to the neutrino fields permiating the surrounding space. ]
Metal: 1,000,000, Manhours: 50,000, Maximum uses: 5, Initial cost: 100,000,000, Initial Materials: 1 Zebra Heightened Senses, 1 Panther Instinct, 1 Lion Flair, 1 Rhino Radar, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 1,000,000 Metals, 5 Aspect of the Panther, Periodic cost: 250,000,000

Arson Drone [ Great for setting fires. ]
Metal: 1,000, Manhours: 5,000, Initial cost: 100,000, Initial Materials: 1 Fire Cannon*, Periodic cost: 100,000, * Denotes no discount

Artemis Hi-tech Bow String [ May I interest you with this hi-tech bow string from the Gods? ]
Metal: 56,000, Manhours: 20,000, Maximum workforce: 5, Initial cost: 5,000,000, Initial Materials: 1 Ambrosia Laser*, 1 Artemis Augmenter*, 1 Overloader Titan*, Periodic cost: 5,000,000, * Denotes no discount

Artemis Laser Tip Coating [ This thing will go right throught. ]
Metal: 24,000, Manhours: 10,000, Maximum workforce: 5, Initial cost: 20,000,000, Initial Materials: 1 Argonaut Laser*, 1 Artemis Augmenter*, 1 Overloader Dastardly*, Periodic cost: 30,000,000, * Denotes no discount

Artemis Patrol Augmenter [ Huntin, Shootin, Fishin, Patrolling the pubs ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Artemis+ Augmenter*, 1 Adv. Exc. Patrol Augmenter*, Periodic Materials: 1,500 Vis, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Artemis+ Augmenter [ Power of the Gods. ]
Metal: 50,000, Manhours: 50,000, Initial cost: 5,000,000, Initial Materials: 5 Artemis Augmenter, Periodic Materials: 200 Promethium, Periodic cost: 5,000,000

Assault Behemoth [ How do you like me now, Pirate? ]
Metal: 1,000,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Andaman Radiation Field*, 1 Albatross Augmenter, 3 Dementium, 250 Titanium, Periodic Materials: 2,500 Promethium, 6 Dementium, Periodic cost: 1,500,000,000, * Denotes no discount, Requires 20 in Piracy

Assault Behemoth+ upgrade [ How do you like me now, Pirate? ]
Metal: 2,000,000, Manhours: 100,000, Maximum workforce: 1, Initial cost: 3,000,000,000, Initial Materials: 500 Promethium, 1 Adamantium Range Module, 1 Adamantium Sheet, 1 Albatross Augmenter, 500 Titanium, Periodic Materials: 5,000 Promethium, 2,000,000 Metals, 12 Dementium, Periodic cost: 3,000,000,000, Requires 20 in Piracy

Astranomologica Augmenter [ Trip the light fantastic ]
Metal: 50,000, Manhours: 500,000, Initial cost: 50,000,000, Initial Materials: 2 Astralogica Augmenter, Periodic Materials: 5 Pax Astralogica Specialized Trade Goods, Periodic cost: 50,000,000

Athena+ Augmenter [ Power of the Gods. ]
Metal: 1,600,000, Manhours: 1,600,000, Initial cost: 160,000,000, Initial Materials: 5 Athena Augmenter, 1 Dementium, Periodic Materials: 1,600 Promethium, Periodic cost: 160,000,000

Atmosphere Cleansers [ Property values will soar if your planet doesn't smell like rat dung! ]
Metal: 50,000, Manhours: 250,000, Maximum uses: 1, Periodic Materials: 10,000 Fembot, 10,000 Gravity Controller, 10 Ace Pest Control, 50 Janitor's Special Cleaner, Periodic cost: 500,000,000, Requires Atmosphere Scrubbers already on the planet/moon

Atmosphere Scrapers [ Send an army of fembots to give your world that "new planet" smell! ]
Metal: 500,000, Manhours: 1,250,000, Maximum uses: 1, Periodic Materials: 50,000 Fembot, 50,000 Gravity Controller, 20 Ace Pest Control, 50 Ares Extermination, Periodic cost: 1,000,000,000, Requires Atmosphere Cleansers already on the planet/moon

Atmosphere Scrubbers [ Dispatch a squad of fembots to disperse the deadly fumes. ]
Metal: 5,000, Manhours: 500,000, Maximum uses: 1, Periodic Materials: 5,000 Fembot, 5,000 Gravity Controller, 5 Ace Pest Control, Periodic cost: 50,000,000

Atoms and Bits [ Construct Atoms and Bits. ]
Metal: 0, Manhours: 1,800, Maximum workforce: 2, Initial cost: 100,000, Periodic Materials: 1,000 Promethium, Periodic cost: 2,000,000

Attached Adonis Drone [ build outsourced defenses ]
Metal: 2,000, Manhours: 4,000, Initial cost: 1,000,000, Initial Materials: 1 Adonis Drone*, Periodic Materials: 1,000 Microchips, 1 Jelly Beans, Periodic cost: 1,000,000, * Denotes no discount, Requires 10 in Drone Mastery

Attached Ambrosia Drone [ build outsourced defenses ]
Metal: 15,000, Manhours: 50,000, Initial cost: 4,000,000, Initial Materials: 4,000 Microchips, 1 Ambrosia Drone*, 200 Promethium, 1 Jelly Beans, Periodic cost: 4,000,000, * Denotes no discount, Requires 15 in Drone Mastery

Attached Andaman Drone [ build outsourced defenses ]
Metal: 30,000, Manhours: 75,000, Initial cost: 8,000,000, Initial Materials: 6,000 Microchips, 1 Andaman Drone*, 400 Promethium, 1 Jelly Beans, Periodic cost: 8,000,000, * Denotes no discount, Requires 17 in Drone Mastery

Attached Argonaut Drone [ build outsourced defenses ]
Metal: 10,000, Manhours: 20,000, Initial cost: 2,000,000, Initial Materials: 1,000 Microchips, 1 Argonaut Drone*, 20 Promethium, 1 Jelly Beans, Periodic cost: 2,000,000, * Denotes no discount, Requires 13 in Drone Mastery

Avalon Energybank [ A Noble Cause ]
Metal: 50,000, Manhours: 100,000, Initial cost: 2,000,000, Initial Materials: 2 Adonis Energybank

Avalon Laser [ A Noble Cause ]
Metal: 50,000, Manhours: 100,000, Initial cost: 2,000,000, Initial Materials: 2 Adonis Laser

Avalon Protector [ A Noble Cause ]
Metal: 50,000, Manhours: 100,000, Initial cost: 2,000,000, Initial Materials: 2 Adonis Protector

Avalon Radar [ A Noble Cause ]
Metal: 50,000, Manhours: 100,000, Initial cost: 2,000,000, Initial Materials: 2 Adonis Radar

Axum Radar [ Construct Axum Radar. ]
Metal: 0, Manhours: 2,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 5 Argonaut Radar, Periodic cost: 500,000

Backstab Crate [ Tell you how to mix some Backstab powerup. ]
Metal: 9,000, Manhours: 9,000, Maximum workforce: 1, Initial cost: 4,500,000, Initial Materials: 2 Titanium, 1 Dark Matter, Periodic cost: 4,500,000, Requires 9 in Infinite Knowledge

Basic Agility Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Agility Augmenter

Basic Capacity Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Capacity Augmenter

Basic Colony [ Who need useless things like food and shelters? ]
Metal: 100, Manhours: 1,000, Initial Materials: 750 Rations, 7,500 Peasants, Requires 15 in Colonial Administrator

Basic Damage Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Damage Augmenter

Basic Defensive Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Recovery Augmenter, 4 Basic Shield Augmenter, Periodic cost: 1,000,000

Basic Electric Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Electric Augmenter

Basic Firing Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Firing Augmenter

Basic Invigorating Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Energy Augmenter, 4 Basic Electric Augmenter, Periodic cost: 1,000,000

Basic Marksman Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Targeting Augmenter, 4 Basic Range Augmenter, Periodic cost: 1,000,000

Basic Mine Mobile Factory [ Basic Mine Factory ]
Metal: 10,000, Manhours: 200, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 10 Promethium, Periodic Materials: 100 Promethium, 25,000 Metals, Periodic cost: 1,000,000, Requires 6 in Seer Class

Basic Monkey Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Agility Augmenter, 4 Basic Thrust Augmenter, Periodic cost: 1,000,000

Basic Patrol Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Radar Augmenter, 4 Basic Stealth Augmenter, Periodic cost: 1,000,000

Basic Racer Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Docking Augmenter, 4 Basic Speed Augmenter, Periodic cost: 1,000,000

Basic Rage Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Firing Augmenter, 4 Basic Damage Augmenter, Periodic cost: 1,000,000

Basic Range Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Range Augmenter

Basic Recovery Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Recovery Augmenter

Basic Sardine Augmenter [ Combine and Conquer. ]
Metal: 4,000, Manhours: 40,000, Initial cost: 1,000,000, Initial Materials: 2 Titanium Sheet, 4 Basic Capacity Augmenter, 4 Basic Nimbleness Augmenter, Periodic cost: 1,000,000

Basic Shield Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Shield Augmenter

Basic Thrust Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Thrust Augmenter

Basic Traction Augmenter [ Special Condenser ]
Metal: 1,000, Manhours: 100, Maximum workforce: 1, Initial cost: 500,000, Initial Materials: 2 Minor Traction Augmenter

Basil [ distinctiveness flavor ]
Metal: 7,500, Manhours: 10,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Basil Salad*, 100 Promethium, Periodic Materials: 500 Promethium, 4 Veteran Pirate Crest, 4 Master Pirate Crest, 4 Basil Bouquet, Periodic cost: 100,000,000, * Denotes no discount

Basil Mega Sheath [ Boil down the essence ]
Metal: 0, Manhours: 20,000, Maximum workforce: 1, Initial Materials: 10 Basil Sheath, 1 Death Warmed Over*, Periodic Materials: 50,000 Baobabs, 10,000 Nuclear Waste, Periodic cost: 2,000,000, * Denotes no discount

Battle Sphere [ Kill the competition ]
Metal: 15,000,000, Manhours: 2,000,000,000, Initial cost: 2,000,000,000, Initial Materials: 1 Capital Fighter Bay V*, 1 Emporer's Launch Tubes*, 1 Adamantium Damage Module, 1 Adamantium Shield Module, 1 Adamantium Sheet, Periodic Materials: 15,000,000 Metals, 1,000,000 Microchips, 10 Dark Matter, 25 Titanium Damage Module, 25 Titanium Shield Module, 500 Titanium Sheet, 10 Huge Launching Tube, Periodic cost: 2,000,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Bellarmine's Mini Cathedral [ Effigy ]
Metal: 5,000, Manhours: 10,000, Initial cost: 2,500,000, Initial Materials: 2 Gabriel's Neurolich, 2 Solar Cleansings, 10 Ablution Crystals, Periodic Materials: 5,000 Metals, Periodic cost: 2,500,000

Bile Displacer [ Construct Bile Displacer. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 1,000 Promethium, Periodic cost: 2,000,000

Blitz Turbo Crate [ Tell you how to mix some Blitz Turbo powerup. ]
Metal: 2,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 3 Petroleum, 2 Silver, Periodic cost: 1,000,000, Requires 2 in Infinite Knowledge

Blobular Cooling Systems [ In an ancient war they peed on their guns to cool them. Now its frozen alien by-product. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Firing Harness, 50 Frozen Blob, 1 Demented Firing Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Bloodstained Ares Energy [ Build an Ares Energy bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Ares' Rage Augmenter, 1 Energon Globes, 2 Rubicite Matrix Sheath, 1 Ares Research Module*, 2 Pretender Ares Energy*, Periodic Materials: 5,000,000 Metals, 20 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Bloodstained Ares Expander [ The vikings cracked open the chest of victims and ripped out their hearts... that's how this works ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Rubicite Matrix Sheath, 1 Adamantium Capacity Module, 1 Ares Research Module*, 2 Ares Expander*, Periodic Materials: 2,500,000 Metals, 20 Gold Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Bloodstained Ares Radar [ Build an Ares Radar bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Ares' Rage Augmenter, 1 Vis Vision Suites, 2 Rubicite Matrix Sheath, 1 Ares Research Module*, 2 Pretender Ares Radar*, Periodic Materials: 5,000,000 Metals, 100 Gold Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Bloodstained Ares Sapper [ Lancing lasers of destruction bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Ares Sapper*, 1 Ares' Rage Augmenter, 2 Gluon Amplifiers, 1 Blobular Cooling Systems, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 20 Gold Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Bloodstained Ares Shield [ Build Ares' Shield, bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Ares' Rage Augmenter, 1 Shield Lattice Intensifiers, 2 Rubicite Matrix Sheath, 1 Ares Research Module*, 2 Pretender Ares Shield*, Periodic Materials: 5,000,000 Metals, 20 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Border Collie Light Fighter [ Nip precisely at your enemies heels. Makes every enemy look somewhat like a sheep. ]
Metal: 1,000, Manhours: 3,000, Initial Materials: 1 Ethereal Laser, 1 Workers, Periodic Materials: 5,000 Metals, 200 Microchips, 10 Fine Space Whisky, Periodic cost: 30,000

Bronze Bar [ Harvest the power of the useless rock. ]
Metal: 1,000, Manhours: 1,000, Initial cost: 250,000, Initial Materials: 1 Bronze, Periodic cost: 250,000

Bubble Drone [ We live in a bubble, baby! ]
Metal: 800,000, Manhours: 28,000, Maximum workforce: 100, Initial cost: 250,000,000, Initial Materials: 1 Titan Shield*, 1 Titan Energy*, 1 Titan Radar*, Periodic Materials: 250 Promethium, 500,000 Metals, 10 Complicated Factory Parts, 10 Rubicite, 10 Frozen Blob, Periodic cost: 250,000,000, * Denotes no discount, Requires 20 in Drone Mastery

Bulldog Light Fighter [ Nip tenaciously at your enemies heels. Reduces target's speed. ]
Metal: 1,000, Manhours: 2,000, Initial Materials: 1 Light Laser+, 1 Workers, Periodic Materials: 3,000 Metals, 150 Microchips, 10 Fine Space Whisky, Periodic cost: 20,000

Calcinator [ Ash to ashes. ]
Metal: 50,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 2,000 Promethium, 2 Scorch's Immolation, Periodic Materials: 2,000 Promethium, 5 Xeno Energy Remains, 5 Hell Fire Remains, 5 Conclusion Icicle, 5 Dementium, Periodic cost: 400,000,000, Requires 16 in Berserker Class

Calypso+ Augmenter [ Power of the Gods. ]
Metal: 1,900,000, Manhours: 1,900,000, Initial cost: 190,000,000, Initial Materials: 5 Calypso Augmenter, 2 Dementium, Periodic Materials: 3,200 Promethium, Periodic cost: 190,000,000

Capital Armageddon Laser [ Very powerful mining damage ]
Metal: 0, Manhours: 1,000,000, Initial Materials: 1 Capital Armageddon Laser Prototype*, Periodic Materials: 1,000,000 Metals, 20,000,000 Silicon, Periodic cost: 20,000,000, * Denotes no discount

Capital Armageddon Laser Prototype [ Research a Capital Laser core and prepare to work on a Prototype ]
Metal: 0, Manhours: 1,000,000, Initial Materials: 1 Capital Armageddon Laser Core*, Periodic Materials: 1,000,000 Metals, 2,000,000 Silicon, Periodic cost: 20,000,000, * Denotes no discount

Capital Armageddon Laser Prototype Blueprint [ Research a Capital Laser core and prepare to work on a Prototype ]
Metal: 0, Manhours: 1,000,000,000, Also makes: Capital Laser Prototype Research, Maximum workforce: 50,000, Initial Materials: 1 Capital Armageddon Laser Core*, 3 Armageddon Laser, Periodic Materials: 100,000 Fine Space Whisky, 100,000,000 Space Whisky, Periodic cost: 2,000,000,000, * Denotes no discount

Capital Fighter Bay II [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Streamlined Freighter Fighter Bay III, 1 Starter Capital Fighter Bay II, 10,000 Microchips, Periodic Materials: 80,000 Metals, 80,000 Silicon, Periodic cost: 10,000

Capital Fighter Bay III [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Streamlined Freighter Fighter Bay IV, 1 Starter Capital Fighter Bay III, 10,000 Microchips, Periodic Materials: 90,000 Metals, 90,000 Silicon, Periodic cost: 10,000

Capital Fighter Bay IV [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Streamlined Freighter Fighter Bay V, 1 Starter Capital Fighter Bay IV, 10,000 Microchips, Periodic Materials: 100,000 Metals, 100,000 Silicon, Periodic cost: 10,000

Capital Fighter Bay V [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Streamlined Freighter Fighter Bay VI, 1 Starter Capital Fighter Bay V, 10,000 Microchips, Periodic Materials: 150,000 Metals, 150,000 Silicon, Periodic cost: 10,000

Capital Laser Research [ Research a Capital Laser Prototype and prepare to work on a production model ]
Metal: 0, Manhours: 1,000,000,000, Also makes: Capital Armageddon Laser Blueprint, Initial Materials: 1 Capital Armageddon Laser Prototype*, Periodic Materials: 1,000,000 Fine Space Whisky, 100,000,000 Space Whisky, Periodic cost: 2,000,000,000, * Denotes no discount

Capital Ship Research 2 [ Study the art of making very large ships ]
Metal: 0, Manhours: 1,000,000,000, Also makes: Earthforce Destroyer Blueprint, Maximum workforce: 50,000, Initial Materials: 10,000 Personal Computers, Periodic Materials: 10,000 Fine Space Whisky, 1,000,000 Space Whisky, Periodic cost: 500,000,000

Capital Ship Research 3 [ Study the art of making very large ships ]
Metal: 0, Manhours: 1,000,000,000, Also makes: Earthforce Cruiser Blueprint, Maximum workforce: 50,000, Initial Materials: 15,000 Personal Computers, Periodic Materials: 10,000 Fine Space Whisky, 1,000,000 Space Whisky, Periodic cost: 1,000,000,000

Charging Ares War Horses [ Gallop into battle on Ares' War Horses ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Ares' Rage Augmenter, 1 Fuel Injectors, 2 Rubicite Matrix Sheath, 1 Ares Research Module*, 2 Ares War Horses*, Periodic Materials: 5,000,000 Metals, 20 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Claymore Mobile Factory [ Claymore Mobile Factory ]
Metal: 25,000, Manhours: 200, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 50 Promethium, Periodic Materials: 150 Promethium, 50,000 Metals, 100 Petroleum, 25,000 Nuclear Waste, Periodic cost: 1,000,000, Requires 7 in Seer Class

Combined Aspect of the Lion [ Take on the aspect of the beasts! ]
Metal: 200,000, Manhours: 75,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Aspect of the Panther, 1 Aspect of the Zebra, 2 Aspect of the Lion, 1 Aspect of the Rhino, 5 Zebra Armada Crest, 5 Dementium, 1 Primal Lion Powercore, 1 Adamantium Damage Module, Periodic cost: 500,000,000, Requires 20 in Infinite Knowledge

Combined Aspect of the Panther [ Take on the aspect of the beasts! ]
Metal: 200,000, Manhours: 75,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 2 Aspect of the Panther, 1 Aspect of the Zebra, 1 Aspect of the Lion, 1 Aspect of the Rhino, 5 Zebra Armada Crest, 5 Dementium, 1 Primal Panther Powercore, 1 Adamantium Firing Module, Periodic cost: 500,000,000, Requires 20 in Infinite Knowledge

Command & Control Drone [ It usually knows better ]
Metal: 25,000, Manhours: 10,000, Maximum workforce: 100, Initial cost: 25,000,000, Initial Materials: 1 Epsilon Ice*, 1 Entropy Cascade*, 1 Ethereal Laser III*, 1 Pulsification*, 1 Crystal Ball Radar*, Periodic Materials: 25 Promethium, 25,000 Metals, 25 Titanium Sheet, Periodic cost: 25,000,000, * Denotes no discount, Requires 10 in Drone Mastery

Complicated Factory Parts [ o'ph ]
Metal: 100,000, Manhours: 50,000, Initial cost: 625,000, Initial Materials: 5,000 Microchips, 10,000 Baobabs, 5,000 Silicon, 5 Fabulous Factory Parts, Periodic Materials: 100 Promethium, Periodic cost: 625,000

Compressed Energy Dampener [ Protection, compressed ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 2 Energy Dampener, Periodic cost: 5,000,000

Compressed Energy Dampener+ [ Protection, compressed ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 2, Initial cost: 50,000,000, Initial Materials: 10 Compressed Energy Dampener, 2 Energy Diffuser Kali, 2 Mirror Dissipator Ultra, Periodic cost: 50,000,000

Compressed Laser Dampener [ Protection, compressed ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 2 Laser Dampener, Periodic cost: 5,000,000

Compressed Laser Dampener+ [ Protection, compressed ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 2, Initial cost: 50,000,000, Initial Materials: 10 Compressed Laser Dampener, 2 Laser Diffuser Kali, 2 Mirror Dissipator Ultra, Periodic cost: 50,000,000

Compressed Mining Dampener [ Protection, compressed ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 2 Mining Dampener, Periodic cost: 5,000,000

Compressed Mining Dampener+ [ Protection, compressed ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 2, Initial cost: 50,000,000, Initial Materials: 10 Compressed Mining Dampener, 1 Mining Dampener+*, 3 Hazard Dissipator Ultra, Periodic cost: 50,000,000, * Denotes no discount

Compressed Physical Dampener [ Protection, compressed ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 2 Physical Dampener, Periodic cost: 5,000,000

Compressed Physical Dampener+ [ Protection, compressed ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 2, Initial cost: 50,000,000, Initial Materials: 10 Compressed Physical Dampener, 1 Physical Dampener+*, 3 TecTonic Dissipator Ultra, Periodic cost: 50,000,000, * Denotes no discount

Conclusion Augmenter [ Fire it up ]
Metal: 50,000, Manhours: 500,000, Initial cost: 50,000,000, Initial Materials: 2 Forgone Augmenter, Periodic Materials: 5 Conclusion Icicle, Periodic cost: 50,000,000

Concussion Mine Mobile Factory [ Concussion Mine Mobile Factory ]
Metal: 25,000, Manhours: 4,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 50,000,000, Initial Materials: 250 Promethium, 1 Basic Mine Mobile Factory, Periodic Materials: 1,000 Promethium, 50,000 Metals, 500 Petroleum, 15 Energon, Periodic cost: 50,000,000, Requires 16 in Seer Class

Conflagrater [ Burn in an even worse Hell ]
Metal: 12,500, Manhours: 10,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 100 Promethium, 2 Great Immolation, Periodic Materials: 500 Promethium, 5 Hell Fire Remains, 5 Master Pirate Crest, Periodic cost: 100,000,000, Requires 14 in Berserker Class

Copper Ingot [ Harvest the power of the useless rock. ]
Metal: 1,000, Manhours: 1,000, Initial cost: 250,000, Initial Materials: 10 Copper, Periodic cost: 250,000

Corundum Thorax [ To Corundum or not to Conrundum? ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 100 Promethium, 2 Topaz Thorax, 2 Jade Thorax, Periodic Materials: 500 Promethium, 10 Master Pirate Crest, Periodic cost: 50,000,000, Requires 14 in Speed Demon Class

Cremater [ Put to ashes. ]
Metal: 500, Manhours: 1,000, Maximum workforce: 2, Initial cost: 1,000,000, Initial Materials: 2 Incineration, Periodic Materials: 10 Blue Vapor, Periodic cost: 1,000,000, Requires 12 in Berserker Class

Critical Re-router Laser [ Build a Critical Re-router Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Forgone Augmenter*, 2 Virus Transmission Laser Parts*, 1 Critical Transformer Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 16 in Seer Class

Cybernetic Construction Facility [ 1-800-MAID-SERVE ]
Metal: 50,000, Manhours: 250,000, Initial cost: 25,000, Initial Materials: 25 Complicated Factory Parts, 10,000 Baobabs, Periodic cost: 250,000

Dachshund Light Fighter [ Nip stubbornly at your enemies heels. Specializes in attacking large targets. ]
Metal: 1,000, Manhours: 1,500, Initial Materials: 1 Mining Laser, 1 Workers, Periodic Materials: 2,000 Metals, 125 Microchips, 10 Fine Space Whisky, Periodic cost: 15,000

Dall Computers Assembly Plant [ Computers make the 'verse go round. ]
Metal: 5,000, Manhours: 25,000, Initial cost: 25,000, Initial Materials: 25 Fabulous Factory Parts, 5,000 Baobabs, Periodic cost: 25,000

Damage Re-Distribution Laser [ Build a Damage Re-Distribution Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Sup. Damage Augmenter*, 2 Virus Transmission Laser Parts*, 1 Damage Re-Distributor Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Seer Class

Dark Fighter Defender [ Dark defenders. ]
Metal: 1,000, Manhours: 3,000, Initial Materials: 1 Dark Remains, 1 Mass Driver, 1 Workers, Periodic Materials: 5,000 Metals, 250 Microchips, 10 Fine Space Whisky, Periodic cost: 60,000

Dark Freighter [ Are you tempted by the Dark Side? ]
Metal: 250,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Dark Freighter Remains*, 1,000 Promethium, Periodic Materials: 5,000 Promethium, 10 Dark Remains, Periodic cost: 500,000,000, * Denotes no discount

Dark Freighter+ upgrade [ Are you tempted by the Dark Side? ]
Metal: 1,500,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 2,000 Promethium, 1 Adamantium Nimbleness Module, 1 Adamantium Sheet, Periodic Materials: 10,000 Promethium, 1,500,000 Metals, 20 Dark Remains, 3 Dark Freighter Remains, Periodic cost: 1,000,000,000

Dark Matter Extractor [ Learn to build a Dark Matter Extractor. ]
Metal: 1,000,000, Manhours: 25,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 250 Vis, 100 Quantumum, 25 Ablution Crystals, 25 Plasma Crystals, 10 Energon, 10 Laconia Sheet, 3 Dementium, Periodic cost: 1,000,000,000

Dark Matter Injection [ No gravity? No problem! ]
Metal: 2,500, Manhours: 50,000, Maximum uses: 1, Initial Materials: 5 Dark Matter, 5,000 Cyborg, 5 Advanced Metal Drill, Periodic Materials: 50,000 Nuclear Waste, Periodic cost: 50,000,000

De-UnMaker [ De-Un the make in or something. ]
Metal: 2,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Reformatter, 150 Promethium, 1 Dementium, Periodic Materials: 3 Jack Healer, 1,500 Promethium, Periodic cost: 50,000,000, Requires 14 in Shield Monkey Class

Death Heated Over [ Baby it's cold outside. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 75,000,000, Initial Materials: 3 Death Warmed Over, 100 Promethium, Periodic Materials: 10 Master Pirate Crest, 1,000 Promethium, 5 Hell Fire Remains, Periodic cost: 75,000,000, Requires 16 in Speed Demon Class

Death Striker [ Secret to Dark Curse deadliness will be uncovered. ]
Metal: 25,000, Manhours: 100,000, Maximum workforce: 1, Initial cost: 350,000,000, Initial Materials: 1 Dark Curse Helmet*, 1 Faranji Wingship*, 250 Promethium, Periodic Materials: 1,000 Promethium, 5 Dementium, Periodic cost: 350,000,000, * Denotes no discount

Death Striker+ upgrade [ Secret to Dark Curse deadliness will be uncovered. ]
Metal: 500,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 500 Promethium, 1 Adamantium Damage Module, 1 Adamantium Sheet, Periodic Materials: 2,000 Promethium, 500,000 Metals, 3 Dark Curse Helmet, 10 Dementium, Periodic cost: 700,000,000

Deep Core Mining [ So what if a few peasants fall into holes now and then? ]
Metal: 50,000, Manhours: 50,000, Maximum uses: 1, Periodic Materials: 10,000 Cyborg, 50 Titanium Sheet, 50 Advanced Metal Drill, Periodic cost: 50,000,000

Deeper Core Mining [ Only 15% chance of deadly volcano eruptions. ]
Metal: 500,000, Manhours: 50,000, Maximum uses: 1, Periodic Materials: 25,000 Cyborg, 50 Titanium Sheet, 20 Laconia Sheet, 50 Advanced Metal Drill, Periodic cost: 250,000,000, Requires Deep Core Mining already on the planet/moon

Defensive Bubble Drone [ When the going gets tough, - deploy drones! ]
Metal: 100,000, Manhours: 22,000, Maximum workforce: 100, Initial cost: 50,000,000, Initial Materials: 1 Radiated Shell*, 1 CeBo Pack*, 1 Sonic Radar*, Periodic Materials: 250 Promethium, 100,000 Metals, 5 Fabulous Factory Parts, 10 Diamond, 10 Alien Bacteria, Periodic cost: 50,000,000, * Denotes no discount, Requires 15 in Drone Mastery

Deimos Blockade [ Construct Deimos Blockade. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 2,000 Promethium, Periodic cost: 1,000,000

Demented Aggravation Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Aggravation Device, 6 Laconia Sheet, 2 Laconia Aggravation Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Attached Station Kit IX [ A station for the Demented. ]
Metal: 2,000,000, Manhours: 50,000,000, Initial cost: 160,000,000, Initial Materials: 4 Dementium, 1 Laconia Attached Station Kit IX*, Periodic Materials: 2,000,000 Metals, Periodic cost: 160,000,000, * Denotes no discount

Demented Attached Station Kit VI [ A station for the Demented. ]
Metal: 500,000, Manhours: 1,000,000, Initial cost: 2,500,000, Initial Materials: 1 Dementium*, 1 Laconia Attached Station Kit VI*, Periodic Materials: 500,000 Metals, Periodic cost: 2,500,000, * Denotes no discount

Demented Attached Station Kit VII [ A station for the Demented. ]
Metal: 1,000,000, Manhours: 5,000,000, Initial cost: 10,000,000, Initial Materials: 2 Dementium, 1 Laconia Attached Station Kit VII*, Periodic Materials: 1,000,000 Metals, Periodic cost: 10,000,000, * Denotes no discount

Demented Attached Station Kit VIII [ A station for the Demented. ]
Metal: 2,000,000, Manhours: 10,000,000, Initial cost: 40,000,000, Initial Materials: 3 Dementium, 1 Laconia Attached Station Kit VIII*, Periodic Materials: 2,000,000 Metals, Periodic cost: 40,000,000, * Denotes no discount

Demented Capacity Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Capacity Equipment, 6 Laconia Sheet, 2 Laconia Capacity Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Damage Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Damage Materiel, 6 Laconia Sheet, 2 Laconia Damage Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Energy Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Energy Rigging, 6 Laconia Sheet, 2 Laconia Energy Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Firing Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Firing Harness, 6 Laconia Sheet, 2 Laconia Firing Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Invigorating Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Adv. Sup. Invigorating Augmenter, 2 Gold Bar, 3 Dementium, Periodic cost: 600,000,000

Demented Marksman Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Adv. Sup. Marksman Augmenter, 2 Gold Bar, 3 Dementium, Periodic cost: 600,000,000

Demented Monkey Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 1 Adv. Sup. Monkey Augmenter, 1 Dementium, Periodic cost: 200,000,000

Demented Patrol Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 1 Adv. Sup. Patrol Augmenter, 1 Dementium, Periodic cost: 200,000,000

Demented Proximity Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Proximity Sensor, 6 Laconia Sheet, 2 Laconia Proximity Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Racer Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Adv. Sup. Racer Augmenter, 1 Gold Bar, 2 Dementium, Periodic cost: 400,000,000

Demented Rage Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 800,000,000, Initial Materials: 1 Adv. Sup. Rage Augmenter, 1 Platinum Bar, 4 Dementium, Periodic cost: 800,000,000

Demented Sardine Augmenter [ Totally demented!! ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Adv. Sup. Sardine Augmenter, 2 Gold Bar, 3 Dementium, Periodic cost: 600,000,000

Demented Shield Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Shield Booster, 6 Laconia Sheet, 2 Laconia Shield Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Speed Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Speed Fittings, 6 Laconia Sheet, 2 Laconia Speed Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Station Kit IX [ A station for the Demented. ]
Metal: 2,000,000, Manhours: 50,000,000, Initial cost: 160,000,000, Initial Materials: 4 Dementium, 1 Laconia Station Kit IX*, Periodic Materials: 2,000,000 Metals, Periodic cost: 160,000,000, * Denotes no discount

Demented Station Kit VI [ A station for the Demented. ]
Metal: 500,000, Manhours: 1,000,000, Initial cost: 2,500,000, Initial Materials: 1 Dementium*, 1 Laconia Station Kit VI*, Periodic Materials: 500,000 Metals, Periodic cost: 2,500,000, * Denotes no discount

Demented Station Kit VII [ A station for the Demented. ]
Metal: 1,000,000, Manhours: 5,000,000, Initial cost: 10,000,000, Initial Materials: 2 Dementium, 1 Laconia Station Kit VII*, Periodic Materials: 1,000,000 Metals, Periodic cost: 10,000,000, * Denotes no discount

Demented Station Kit VIII [ A station for the Demented. ]
Metal: 2,000,000, Manhours: 10,000,000, Initial cost: 40,000,000, Initial Materials: 3 Dementium, 1 Laconia Station Kit VIII*, Periodic Materials: 2,000,000 Metals, Periodic cost: 40,000,000, * Denotes no discount

Demented Thrust Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Thrust Fixtures, 6 Laconia Sheet, 2 Laconia Thrust Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Tracking Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Tracking Gizmo, 6 Laconia Sheet, 2 Laconia Tracking Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Demented Traction Module [ Nearly ready for installation. ]
Metal: 40,000, Manhours: 4,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 1 Exc. Traction Appendice, 6 Laconia Sheet, 2 Laconia Traction Module, 1 Dementium, Periodic cost: 10,000,000, Requires 19 in Infinite Knowledge

Dementium [ How to stabilize the unstabilizable? ]
Metal: 0, Manhours: 10,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 1 Dementium Fragments*, Periodic Materials: 100 Promethium, Periodic cost: 50,000,000, * Denotes no discount

Dionysis+ Augmenter [ Power of the Gods. ]
Metal: 100,000, Manhours: 100,000, Initial cost: 10,000,000, Initial Materials: 5 Dionysis Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 10,000,000

Distilled Poseidon Energy [ Build a tiny Poseidon's Energy ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Energon Globes, 1 Poseidon Research Module*, 2 Brackish Poseidon Energy, Periodic Materials: 10 Shrinkonium, 5,000,000 Metals, 100 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Distilled Poseidon Engine [ Build a tiny Poseidon's Engine ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Spacetime Surfing Scales, 1 Poseidon Research Module*, 2 Brackish Poseidon Engine, Periodic Materials: 10 Shrinkonium, 5,000,000 Metals, 100 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Distilled Poseidon Radar [ Build a tiny Poseidon's Radar ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Vis Vision Suites, 1 Poseidon Research Module*, 2 Brackish Poseidon Radar, Periodic Materials: 10 Shrinkonium, 5,000,000 Metals, 100 Silver Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Distilled Poseidon Shield [ Build a tiny Poseidon's Shield ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Shield Lattice Intensifiers, 1 Harmonic Shield Focusers, 2 Brackish Poseidon Shield*, 1 Poseidon Research Module*, Periodic Materials: 10 Shrinkonium, 5,000,000 Metals, 100 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Divine Wattage Augmenter [ Feel the energy flowing through your veins. ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 1,000,000,000, Initial Materials: 1 Wattage Augmenter*, Periodic Materials: 5,000 Enriched Nuclear Material, 50 Energy Globule, 25 Vis, 55 Energon, 50 Plasma Crystals, 8 Dementium, 30 Wattage Specialized Trade Goods, 1 Rubicite Lattice, Periodic cost: 1,000,000,000, * Denotes no discount

Doomsday Bomb [ Doomsday Machine. ]
Metal: 50,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 500 Promethium, 2 Neutron Bomb, Periodic Materials: 2,500 Promethium, 3 Xeno Energy Remains, 3 Conclusion Icicle, 10 Master Pirate Crest, 4 Dementium, 3 Giant Goblets, Periodic cost: 500,000,000, Requires 17 in Radiation Expert

Droplet Drone [ A small droplet of protection ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 100, Initial cost: 7,500,000, Initial Materials: 1 Flux Encasement*, 1 Tesslator*, 1 Revealer*, Periodic Materials: 5 Promethium, 10,000 Metals, 10 Titanium Sheet, 5 Bronze, Periodic cost: 7,500,000, * Denotes no discount, Requires 5 in Drone Mastery

Earthforce Battlecruiser [ Patrolling known space ]
Metal: 60,000, Manhours: 1,600,000, Also makes: Complicated Factory Parts, Initial Materials: 1 Complicated Factory Parts*, Periodic Materials: 25,000,000 Metals, 25,000 Silicon, 1,000 Baobabs, 100,000 Microchips, 400 Personal Computers, 500 Peasants, Periodic cost: 200,000,000, * Denotes no discount

Earthforce Battleship [ Patrolling known space ]
Metal: 75,000, Manhours: 1,800,000, Also makes: Complicated Factory Parts, Also makes: Fabulous Factory Parts, Initial Materials: 1 Complicated Factory Parts*, 1 Fabulous Factory Parts*, Periodic Materials: 50,000,000 Metals, 50,000 Silicon, 1,000 Baobabs, 50,000 Microchips, 500 Personal Computers, 100 Fembot, 750 Peasants, Periodic cost: 200,000,000, * Denotes no discount

Earthforce Cruiser [ Patrolling known space ]
Metal: 50,000, Manhours: 1,400,000, Also makes: Fabulous Factory Parts, Also makes: Fabulous Factory Parts, Initial Materials: 2 Fabulous Factory Parts*, Periodic Materials: 15,000,000 Metals, 15,000 Silicon, 1,000 Baobabs, 15,000 Microchips, 300 Personal Computers, 300 Peasants, Periodic cost: 200,000,000, * Denotes no discount

Earthforce Destroyer [ Patrolling known space ]
Metal: 40,000, Manhours: 1,400,000, Also makes: Fabulous Factory Parts, Initial Materials: 1 Fabulous Factory Parts*, Periodic Materials: 8,000,000 Metals, 8,000 Silicon, 1,000 Baobabs, 8,000 Microchips, 200 Personal Computers, 200 Peasants, Periodic cost: 200,000,000, * Denotes no discount

Earthforce Dreadnought [ Patrolling known space ]
Metal: 100,000, Manhours: 2,000,000, Also makes: 2 Complicated Factory Parts, Initial Materials: 2 Complicated Factory Parts*, Periodic Materials: 100,000,000 Metals, 100,000 Silicon, 100,000 Baobabs, 100,000 Microchips, 1,000 Personal Computers, 1,000 Fembot, 1,000 Peasants, Periodic cost: 200,000,000, * Denotes no discount

Emperor's Behemoth [ Powering the Empire, Calypso Style. ]
Metal: 1,000,000, Manhours: 10,000,000, Initial cost: 100,000,000, Initial Materials: 1 Calypso Augmenter*, 250 Promethium, Periodic Materials: 1,000 Promethium, 2 Dementium, Periodic cost: 100,000,000, * Denotes no discount, Requires 19 in Support Focus

Energon Extractor [ Learn to build an Energon Extractor. ]
Metal: 1,000,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 100 Vis, 25 Quantumum, 10 Laconia Sheet, 1 Dementium, Periodic Materials: 10,000 Microchips, Periodic cost: 250,000,000

Energon Globes [ Squeeze them for endless energetic motion. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Energy Rigging, 50 Energon, 1 Demented Energy Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Enhanced Badass Battle Scoop [ Give 'em a mechanical knuckle sandwich ]
Metal: 1,000, Manhours: 40,000, Initial Materials: 2 Badass Battle Scoop, 2 Seeing Eye Scoop, 2 Mini Tug-o-war Scoop, 1 Super Gyroscopic Scoop, Periodic Materials: 40,000 Metals, 40,000 Nuclear Waste, 40,000 Silicon, 40,000 Microchips, Periodic cost: 4,000,000

Enhanced Battle Scoop [ Give 'em a mechanical knuckle sandwich ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 2 Battle Scoop, 2 Seeing Eye Scoop, Periodic Materials: 10,000 Metals, 30,000 Silicon, 10,000 Microchips, Periodic cost: 1,000,000

Enhanced Beautiful Battle Scoop [ Give 'em a mechanical knuckle sandwich ]
Metal: 1,000, Manhours: 30,000, Initial Materials: 2 Beautiful Battle Scoop, 1 Super Gyroscopic Scoop, Periodic Materials: 30,000 Metals, 40,000 Nuclear Waste, 20,000 Microchips, Periodic cost: 3,000,000

Enhanced Big Battle Scoop [ Give 'em a mechanical knuckle sandwich ]
Metal: 1,000, Manhours: 20,000, Initial Materials: 2 Big Battle Scoop, 2 Mini Tug-o-war Scoop, Periodic Materials: 30,000 Metals, 30,000 Nuclear Waste, 15,000 Microchips, Periodic cost: 2,000,000

Entertainment Station Suite [ Some luxury for those hard at work ]
Metal: 2,300,000, Manhours: 1,000,000,000, Maximum uses: 2, Initial cost: 200,000,000, Initial Materials: 150,000 Silicon, 2,000 Promethium, 70,000 Microchips, Periodic Materials: 13,200 Promethium, 7,000,000 Metals, 3,500,000 Microchips, 4,500,000 Silicon, 180 Tin, 180 Copper, 140 Bronze, 85 Silver, 80 Titanium, 30 Gold, 35 Diamond, 90 Vis, 59 Complicated Factory Parts, 49,300 Portable Lavatory, 52,200 Personal Computers, 41,000 Fine Space Whisky, 90,000 Crack Whores, 100 Fembot, Periodic cost: 200,000,000

Equanimizer [ Ready for some Nutty Power? ]
Metal: 100,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 300,000,000, Initial Materials: 1 Nutter Sputters, 500 Promethium, Periodic Materials: 1,000 Promethium, 10 Sputter Nutters, Periodic cost: 300,000,000

Equanimizer+ upgrade [ Ready for some Nutty Power? ]
Metal: 1,000,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1,000 Promethium, 1 Adamantium Electric Module, 1 Adamantium Sheet, Periodic Materials: 2,000 Promethium, 1,000,000 Metals, 20 Sputter Nutters, 3 Nutter Sputters, Periodic cost: 600,000,000

Exc. Aggravation Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Aggravation Augmenter

Exc. Agility Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Agility Augmenter

Exc. Capacity Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Capacity Augmenter

Exc. Damage Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 40,000, Initial cost: 25,000,000, Initial Materials: 2 Good Damage Augmenter

Exc. Defensive Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Recovery Augmenter, 4 Exc. Shield Augmenter, Periodic cost: 16,000,000

Exc. Docking Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Docking Augmenter

Exc. Electric Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 40,000, Initial cost: 25,000,000, Initial Materials: 2 Good Electric Augmenter

Exc. Energy Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Energy Augmenter

Exc. Fading Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Fading Augmenter

Exc. Firing Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Firing Augmenter

Exc. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Energy Augmenter, 4 Exc. Electric Augmenter, Periodic cost: 16,000,000

Exc. Marksman Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Targeting Augmenter, 4 Exc. Range Augmenter, Periodic cost: 16,000,000

Exc. Monkey Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Agility Augmenter, 4 Exc. Thrust Augmenter, Periodic cost: 16,000,000

Exc. Nimbleness Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Nimbleness Augmenter

Exc. Patrol Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Radar Augmenter, 4 Exc. Stealth Augmenter, Periodic cost: 16,000,000

Exc. Racer Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Docking Augmenter, 4 Exc. Speed Augmenter, Periodic cost: 16,000,000

Exc. Radar Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Radar Augmenter

Exc. Rage Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Firing Augmenter, 4 Exc. Damage Augmenter, Periodic cost: 16,000,000

Exc. Range Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Range Augmenter

Exc. Recovery Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Recovery Augmenter

Exc. Resistance Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Resistance Augmenter

Exc. Sardine Augmenter [ Combine and Conquer. ]
Metal: 32,000, Manhours: 320,000, Initial cost: 16,000,000, Initial Materials: 16 Titanium Sheet, 4 Exc. Capacity Augmenter, 4 Exc. Nimbleness Augmenter, Periodic cost: 16,000,000

Exc. Shield Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Shield Augmenter

Exc. Speed Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Speed Augmenter

Exc. Stealth Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Stealth Augmenter

Exc. Targeting Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Targeting Augmenter

Exc. Thrust Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Thrust Augmenter

Exc. Traction Augmenter [ Special Condenser ]
Metal: 8,000, Manhours: 800, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Good Traction Augmenter

Executionner Catapult [ Not exactly precision beheading! ]
Metal: 25,000, Manhours: 15,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 250 Promethium, 2 Catapult, Periodic Materials: 1,000 Promethium, 3 Giant Goblets, 3 Xeno Energy Remains, 3 Conclusion Icicle, Periodic cost: 100,000,000, Requires 17 in Sniper Class

Executive Conductor [ Feel the power! ]
Metal: 100,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 2 Executive Generator, 10 Laconia Sheet, 200 Promethium, Periodic Materials: 10,000 Psion Icicles, 500 Enriched Nuclear Material, 500 Fermium, 500 Promethium, 200 Vis, 10 Energon, 5 Dementium, Periodic cost: 500,000,000

Extended Dark Matter Injection [ Your people will feel grounded when they give in to the dark side. ]
Metal: 2,500, Manhours: 250,000, Maximum uses: 1, Initial Materials: 15 Dark Matter, 5,000 Cyborg, 15 Advanced Metal Drill, Periodic Materials: 250,000 Nuclear Waste, Periodic cost: 250,000,000, Requires Dark Matter Injection already on the planet/moon

External Ablative Armor [ Graft some armor onto your base. 85% resists, 100 soak. ]
Metal: 0, Manhours: 216,000, Maximum workforce: 100, Initial Materials: 1 Volatile Energy Diffuser*, 1 Volatile Laser Diffuser*, Periodic Materials: 2,500 Nuclear Waste, 2,500 Metals, Periodic cost: 5,000,000, Single-batch, * Denotes no discount

Extraplanar Compound [ Give some insight on how to do some of those. ]
Metal: 5,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Promethium, Periodic Materials: 5,000 Metals, 100 Nuclear Waste, 100 Baobabs, 100 Rations, 100 Silicon, Periodic cost: 1,000,000

Eyezer of Light [ Infuse your Nutty with some bright power, and shrink it, too! ]
Metal: 10,000, Manhours: 8,000,000, Maximum workforce: 400, Initial Materials: 1 Equanimizer*, 5 Shrinkonium, 10 Eyerite Radar, 5 Gold, * Denotes no discount, Requires 20 in Seer Class

Fabulous Factory Parts [ Make some truly fabulous factory parts ]
Metal: 20,000, Manhours: 5,000, Initial cost: 125,000, Initial Materials: 1,000 Microchips, 2,000 Baobabs, 1,000 Silicon, Periodic Materials: 20 Promethium, Periodic cost: 125,000

Fembot Assembly Plant [ Streetwalkers - free will = One damn fine slave. ]
Metal: 500,000, Manhours: 2,500,000, Initial cost: 2,500,000, Initial Materials: 50 Complicated Factory Parts, 50,000 Baobabs, Periodic cost: 2,500,000

Fine Tuned Angelic Vision [ Fine tuned those radars. ]
Metal: 13,000, Manhours: 13,000, Maximum workforce: 1, Initial cost: 4,250,000, Initial Materials: 1 Laconia Tracking Module, 5 Angelic Vision, Periodic Materials: 1,300 Promethium, Periodic cost: 4,250,000, Requires 13 in Infinite Knowledge

Fine Tuned Axum Radar [ Fine tuned those radars. ]
Metal: 9,000, Manhours: 9,000, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 2 Titanium Tracking Module, 5 Axum Radar, Periodic Materials: 900 Promethium, Periodic cost: 5,000,000, Requires 9 in Infinite Knowledge

Fine Tuned Back of the Head [ Fine tuned those radars. ]
Metal: 15,000, Manhours: 15,000, Maximum workforce: 1, Initial cost: 12,500,000, Initial Materials: 2 Laconia Tracking Module, 5 Back of the Head, Periodic Materials: 1,500 Promethium, Periodic cost: 12,500,000, Requires 15 in Infinite Knowledge

Fine Tuned Beautiful Eyes [ Fine tuned those radars. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 2 Titanium Tracking Module, 5 Beautiful Eyes, Periodic Materials: 1,000 Promethium, Periodic cost: 5,000,000, Requires 10 in Infinite Knowledge

Fine Tuned Bile Displacer [ Fine tuned those engines. ]
Metal: 9,000, Manhours: 9,000, Maximum workforce: 1, Initial cost: 14,000,000, Initial Materials: 2 Titanium Proximity Module, 4 Bile Displacer, Periodic Materials: 900 Promethium, Periodic cost: 14,000,000, Requires 9 in Infinite Knowledge

Fine Tuned Blue Engine [ Fine tuned those engines. ]
Metal: 5,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 1 Titanium Proximity Module, 5 Blue Engine, Periodic Materials: 500 Promethium, Periodic cost: 5,000,000, Requires 5 in Infinite Knowledge

Fine Tuned Cute Drive [ Fine tuned those engines. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 15,750,000, Initial Materials: 2 Titanium Proximity Module, 4 Cute Drive, Periodic Materials: 1,000 Promethium, Periodic cost: 15,750,000, Requires 10 in Infinite Knowledge

Fine Tuned Doomed Thruster [ Fine tuned those engines. ]
Metal: 13,000, Manhours: 13,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 1 Laconia Proximity Module, 2 Doomed Thruster, Periodic Materials: 1,300 Promethium, Periodic cost: 25,000,000, Requires 13 in Infinite Knowledge

Fine Tuned Enseek Radar+ [ Fine tuned those radars. ]
Metal: 12,000, Manhours: 12,000, Maximum workforce: 1, Initial cost: 75,000,000, Initial Materials: 1 Laconia Tracking Module, 10 Enseek Radar+, Periodic Materials: 1,200 Promethium, Periodic cost: 75,000,000, Requires 12 in Infinite Knowledge

Fine Tuned Fission Thrust [ Fine tuned those engines. ]
Metal: 17,000, Manhours: 17,000, Maximum workforce: 1, Initial cost: 60,000,000, Initial Materials: 1 Demented Proximity Module, 5 Fission Thrust, Periodic Materials: 1,700 Promethium, Periodic cost: 60,000,000, Requires 17 in Infinite Knowledge

Fine Tuned Grape Influence [ Fine tuned those engines. ]
Metal: 19,000, Manhours: 19,000, Maximum workforce: 1, Initial cost: 260,000,000, Initial Materials: 2 Demented Proximity Module, 2 Grape Influence, Periodic Materials: 1,900 Promethium, Periodic cost: 260,000,000, Requires 19 in Infinite Knowledge

Fine Tuned Hawkeye Radar+ [ Fine tuned those radars. ]
Metal: 19,000, Manhours: 19,000, Maximum workforce: 1, Initial cost: 150,000,000, Initial Materials: 2 Demented Tracking Module, 5 Hawkeye Radar+, Periodic Materials: 1,900 Promethium, Periodic cost: 150,000,000, Requires 19 in Infinite Knowledge

Fine Tuned Iiuqok [ Fine tuned those radars. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Adamantium Tracking Module, 5 Iiuqok, Periodic Materials: 2,000 Promethium, Periodic cost: 25,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Infernal Thruster [ Fine tuned those engines. ]
Metal: 8,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 9,000,000, Initial Materials: 2 Titanium Proximity Module, 5 Infernal Thruster, Periodic Materials: 800 Promethium, Periodic cost: 9,000,000, Requires 8 in Infinite Knowledge

Fine Tuned Infinite Improbability Drive [ Fine tuned those engines. ]
Metal: 18,000, Manhours: 18,000, Maximum workforce: 1, Initial cost: 275,000,000, Initial Materials: 2 Demented Proximity Module, 2 Infinite Improbability Drive, Periodic Materials: 1,800 Promethium, Periodic cost: 275,000,000, Requires 18 in Infinite Knowledge

Fine Tuned Inverto Radar [ Fine tuned those radars. ]
Metal: 14,000, Manhours: 14,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Laconia Tracking Module, 5 Inverto Radar, Periodic Materials: 1,400 Promethium, Periodic cost: 50,000,000, Requires 14 in Infinite Knowledge

Fine Tuned Madman's Eyes [ Fine tuned those radars. ]
Metal: 17,000, Manhours: 17,000, Maximum workforce: 1, Initial cost: 7,250,000, Initial Materials: 1 Demented Tracking Module, 5 Madman's Eyes, Periodic Materials: 1,700 Promethium, Periodic cost: 7,250,000, Requires 17 in Infinite Knowledge

Fine Tuned Mercurian Pharos [ Fine tuned those radars. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 40,000,000, Initial Materials: 3 Adamantium Tracking Module, 3 Mercurian Pharos, Periodic Materials: 2,000 Promethium, Periodic cost: 40,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Mercurian Ramjet [ Fine tuned those engines. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 375,000,000, Initial Materials: 3 Adamantium Proximity Module, 3 Mercurian Ramjet, Periodic Materials: 2,000 Promethium, Periodic cost: 375,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Moral Emphasis [ Fine tuned those engines. ]
Metal: 17,000, Manhours: 17,000, Maximum workforce: 1, Initial cost: 60,000,000, Initial Materials: 1 Demented Proximity Module, 5 Moral Emphasis, Periodic Materials: 1,700 Promethium, Periodic cost: 60,000,000, Requires 17 in Infinite Knowledge

Fine Tuned Purgatory Thrust [ Fine tuned those engines. ]
Metal: 15,000, Manhours: 15,000, Maximum workforce: 1, Initial cost: 44,000,000, Initial Materials: 1 Demented Proximity Module, 5 Purgatory Thrust, Periodic Materials: 1,500 Promethium, Periodic cost: 44,000,000, Requires 15 in Infinite Knowledge

Fine Tuned Qua Vazuk [ Fine tuned those engines. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 2 Adamantium Proximity Module, 3 Qua Vazuk, Periodic Materials: 2,000 Promethium, Periodic cost: 250,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Quiet Thrust [ Fine tuned those engines. ]
Metal: 13,000, Manhours: 13,000, Maximum workforce: 1, Initial cost: 30,500,000, Initial Materials: 2 Laconia Proximity Module, 2 Quiet Thrust, Periodic Materials: 1,300 Promethium, Periodic cost: 30,500,000, Requires 13 in Infinite Knowledge

Fine Tuned Sonic Radar+ [ Fine tuned those radars. ]
Metal: 17,000, Manhours: 17,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 1 Demented Tracking Module, 1 Sonic Radar+, Periodic Materials: 1,700 Promethium, Periodic cost: 250,000,000, Requires 17 in Infinite Knowledge

Fine Tuned Striped Emphasis+ [ Fine tuned those engines. ]
Metal: 12,000, Manhours: 12,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 1 Laconia Proximity Module, 1 Striped Emphasis+, Periodic Materials: 1,200 Promethium, Periodic cost: 25,000,000, Requires 12 in Infinite Knowledge

Fine Tuned Titan Engine+ [ Fine tuned those engines. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 1 Adamantium Proximity Module, 1 Titan Engine+, Periodic Materials: 2,000 Promethium, Periodic cost: 250,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Titan Radar+ [ Fine tuned those radars. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 1 Adamantium Tracking Module, 5 Titan Radar+, Periodic Materials: 2,000 Promethium, Periodic cost: 250,000,000, Requires 20 in Infinite Knowledge

Fine Tuned Tunnel Vision [ Fine tuned those radars. ]
Metal: 18,000, Manhours: 18,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 2 Demented Tracking Module, 5 Tunnel Vision, Periodic Materials: 1,800 Promethium, Periodic cost: 100,000,000, Requires 18 in Infinite Knowledge

Fine Tuned Venusian Motor [ Fine tuned those engines. ]
Metal: 19,000, Manhours: 19,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 3 Demented Proximity Module, 5 Venusian Motor, Periodic Materials: 1,900 Promethium, Periodic cost: 200,000,000, Requires 19 in Infinite Knowledge

Fine Tuned Venusian Seeker [ Fine tuned those radars. ]
Metal: 19,000, Manhours: 19,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 3 Demented Tracking Module, 5 Venusian Seeker, Periodic Materials: 1,900 Promethium, Periodic cost: 200,000,000, Requires 19 in Infinite Knowledge

Fine Tuned Voltage Thruster [ Fine tuned those engines. ]
Metal: 6,000, Manhours: 6,000, Maximum workforce: 1, Initial cost: 4,400,000, Initial Materials: 1 Titanium Proximity Module, 5 Voltage Thruster, Periodic Materials: 600 Promethium, Periodic cost: 4,400,000, Requires 6 in Infinite Knowledge

Fine Tuned Zigine Radar [ Fine tuned those radars. ]
Metal: 7,000, Manhours: 7,000, Maximum workforce: 1, Initial cost: 1,250,000, Initial Materials: 1 Titanium Tracking Module, 5 Zigine Radar, Periodic Materials: 700 Promethium, Periodic cost: 1,250,000, Requires 7 in Infinite Knowledge

Fire of the Gods [ Construct Fire of the Gods. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 3,000 Promethium, Periodic cost: 15,000,000

Flaming Swingarm Catapult [ walls will crumble, then they will burn ]
Metal: 600,000, Manhours: 100,000,000, Initial cost: 100,000,000, Initial Materials: 2 Primal Lion Breath, 2 Gigantic Catapult, Periodic Materials: 600,000 Metals, Periodic cost: 100,000,000

Forge of the Gods [ Construct Forge of the Gods. ]
Metal: 100,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 300,000,000, Initial Materials: 1 Furnace of the Gods*, Periodic Materials: 100,000 Nuclear Waste, 1,000 Promethium, Periodic cost: 300,000,000, * Denotes no discount

Fortified Attached Station Kit IV [ Titanium fortified armored station. ]
Metal: 500, Manhours: 1,000, Initial cost: 25,000, Initial Materials: 2 Titanium Sheet, 1 Attached Station Kit IV*, Periodic Materials: 500 Metals, Periodic cost: 25,000, * Denotes no discount

Fortified Attached Station Kit IX [ Titanium fortified armored station. ]
Metal: 100,000, Manhours: 500,000, Initial cost: 6,400,000, Initial Materials: 20 Titanium Sheet, 1 Attached Station Kit IX*, Periodic Materials: 100,000 Metals, Periodic cost: 6,400,000, * Denotes no discount

Fortified Attached Station Kit V [ Titanium fortified armored station. ]
Metal: 1,000, Manhours: 5,000, Initial cost: 125,000, Initial Materials: 4 Titanium Sheet, 1 Attached Station Kit V*, Periodic Materials: 1,000 Metals, Periodic cost: 125,000, * Denotes no discount

Fortified Attached Station Kit VI [ Titanium fortified armored station. ]
Metal: 5,000, Manhours: 10,000, Initial cost: 100,000, Initial Materials: 6 Titanium Sheet, 1 Attached Station Kit VI*, Periodic Materials: 5,000 Metals, Periodic cost: 100,000, * Denotes no discount

Fortified Attached Station Kit VII [ Titanium fortified armored station. ]
Metal: 10,000, Manhours: 50,000, Initial cost: 400,000, Initial Materials: 10 Titanium Sheet, 1 Attached Station Kit VII*, Periodic Materials: 10,000 Metals, Periodic cost: 400,000, * Denotes no discount

Fortified Attached Station Kit VIII [ Titanium fortified armored station. ]
Metal: 50,000, Manhours: 100,000, Initial cost: 1,600,000, Initial Materials: 15 Titanium Sheet, 1 Attached Station Kit VIII*, Periodic Materials: 50,000 Metals, Periodic cost: 1,600,000, * Denotes no discount

Fortified Station Kit IX [ Titanium fortified armored station. ]
Metal: 100,000, Manhours: 500,000, Initial cost: 6,400,000, Initial Materials: 20 Titanium Sheet, 1 Station Kit IX*, Periodic Materials: 100,000 Metals, Periodic cost: 6,400,000, * Denotes no discount

Fortified Station Kit VI [ Titanium fortified armored station. ]
Metal: 5,000, Manhours: 10,000, Initial cost: 100,000, Initial Materials: 6 Titanium Sheet, 1 Station Kit VI*, Periodic Materials: 5,000 Metals, Periodic cost: 100,000, * Denotes no discount

Fortified Station Kit VII [ Titanium fortified armored station. ]
Metal: 10,000, Manhours: 50,000, Initial cost: 400,000, Initial Materials: 10 Titanium Sheet, 1 Station Kit VII*, Periodic Materials: 10,000 Metals, Periodic cost: 400,000, * Denotes no discount

Fortified Station Kit VIII [ Titanium fortified armored station. ]
Metal: 50,000, Manhours: 100,000, Initial cost: 1,600,000, Initial Materials: 15 Titanium Sheet, 1 Station Kit VIII*, Periodic Materials: 50,000 Metals, Periodic cost: 1,600,000, * Denotes no discount

Frozen Blob Extractor [ Learn to build a Frozen Blob Extractor. ]
Metal: 1,000,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 50 Alien Bacteria, 10 Laconia Sheet, 2 Dementium, Periodic cost: 500,000,000

Fuel Injectors [ Sure, you're going to do some engine damage putting ancient carbon based fuels in there. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Thrust Fixtures, 3,600 Petroleum, 1 Demented Thrust Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Furnace of the Gods [ Construct Furnace of the Gods. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 150,000,000, Initial Materials: 1 Fire of the Gods*, Periodic Materials: 3,000 Enriched Nuclear Material, Periodic cost: 150,000,000, * Denotes no discount

Ghostly Beam [ Boo! ]
Metal: 5,000, Manhours: 2,000, Maximum workforce: 2, Initial cost: 10,000,000, Initial Materials: 3 Soul Beam, Periodic Materials: 3 Veteran Pirate Crest, 5 Kromatico, Periodic cost: 10,000,000, Requires 8 in Sniper Class

Gigantic Gigo Laser [ Gigo obliteration ]
Metal: 200,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 200 Promethium, 2 Oversized Gigo Laser, Periodic Materials: 2,000 Promethium, 1 Gigantic Jade Ion Laser, 1 Gigantic Armageddon Laser, 1 Gigantic Huge Tracking Laser, 2 Dementium, Periodic cost: 100,000,000, Requires 17 in Support Focus

Global Cooling Project [ Your people will feel much better when they're not catching fire. ]
Metal: 2,500, Manhours: 50,000, Maximum uses: 1, Initial Materials: 20 Freon Foundation, Periodic Materials: 5,000 Psion Icicles, Periodic cost: 150,000,000

Global Freezing Project [ Your people will feel better when their crops don't catch fire. ]
Metal: 2,500, Manhours: 250,000, Maximum uses: 1, Initial Materials: 100 Freon Foundation, Periodic Materials: 15,000 Psion Icicles, Periodic cost: 500,000,000, Requires Global Cooling Project already on the planet/moon

Globule Smasher [ Smash those globules with autority. ]
Metal: 50,000, Manhours: 30,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 1 Basil Salad, 100 Promethium, 2 McCoy's Bubble Splatterer, Periodic Materials: 500 Promethium, 5 Basil Bouquet, 2 Veteran Pirate Crest, 2 Master Pirate Crest, Periodic cost: 50,000,000, Requires 15 in Berserker Class

Gold Bar [ Harvest the power of the useless rock. ]
Metal: 100,000, Manhours: 100,000, Initial cost: 50,000,000, Initial Materials: 10 Gold, Periodic cost: 50,000,000

Golden Station Kit V [ Built and fortified using Laconia Alloy. ]
Metal: 20,000, Manhours: 75,000, Initial cost: 825,000, Initial Materials: 4 Gold, 1 Laconia Station Kit V*, Periodic Materials: 20,000 Metals, Periodic cost: 825,000, * Denotes no discount

Good Aggravation Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Aggravation Augmenter

Good Agility Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Agility Augmenter

Good Capacity Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Capacity Augmenter

Good Damage Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Damage Augmenter

Good Defensive Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Recovery Augmenter, 4 Good Shield Augmenter, Periodic cost: 8,000,000

Good Docking Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Docking Augmenter

Good Electric Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Electric Augmenter

Good Energy Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Energy Augmenter

Good Fading Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Fading Augmenter

Good Firing Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Firing Augmenter

Good Invigorating Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Energy Augmenter, 4 Good Electric Augmenter, Periodic cost: 8,000,000

Good Marksman Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Targeting Augmenter, 4 Good Range Augmenter, Periodic cost: 8,000,000

Good Monkey Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Agility Augmenter, 4 Good Thrust Augmenter, Periodic cost: 8,000,000

Good Nimbleness Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Nimbleness Augmenter

Good Patrol Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Radar Augmenter, 4 Good Stealth Augmenter, Periodic cost: 8,000,000

Good Racer Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Docking Augmenter, 4 Good Speed Augmenter, Periodic cost: 8,000,000

Good Radar Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Radar Augmenter

Good Rage Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Firing Augmenter, 4 Good Damage Augmenter, Periodic cost: 8,000,000

Good Range Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Range Augmenter

Good Recovery Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Recovery Augmenter

Good Sardine Augmenter [ Combine and Conquer. ]
Metal: 16,000, Manhours: 160,000, Initial cost: 8,000,000, Initial Materials: 8 Titanium Sheet, 4 Good Capacity Augmenter, 4 Good Nimbleness Augmenter, Periodic cost: 8,000,000

Good Shield Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Shield Augmenter

Good Speed Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Speed Augmenter

Good Stealth Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Stealth Augmenter

Good Targeting Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Targeting Augmenter

Good Thrust Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Thrust Augmenter

Good Traction Augmenter [ Special Condenser ]
Metal: 4,000, Manhours: 400, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 2 Std. Traction Augmenter

Grav Testing Facility [ Produces and tests artificial gravity generators. ]
Metal: 10,000, Manhours: 250,000, Initial cost: 250,000, Initial Materials: 25 Complicated Factory Parts, 10,000 Baobabs, Periodic cost: 250,000

Gravity Controller Experiment [ Lighten up! ]
Metal: 2,500, Manhours: 50,000, Maximum uses: 1, Initial Materials: 5,000 Gravity Controller, 5,000 Personal Computers, Periodic Materials: 500,000 Microchips, Periodic cost: 5,000,000

Gravity Controllers [ Medium-scale gravity control ]
Metal: 2,500, Manhours: 250,000, Maximum uses: 1, Initial Materials: 10,000 Gravity Controller, 10,000 Personal Computers, Periodic Materials: 2,500,000 Microchips, Periodic cost: 250,000,000, Requires Gravity Controller Experiment already on the planet/moon

Great Gyro Gyro Scoop [ A vortex of energy scoops and stabilizes ]
Metal: 1,000, Manhours: 40,000, Initial Materials: 3 Super Gyroscopic Scoop, Periodic Materials: 60,000 Metals, 30,000 Nuclear Waste, 10,000 Microchips, Periodic cost: 4,000,000

Greener Augmenter [ Built to the Green Fleet specifications ]
Metal: 32,000, Manhours: 320,000, Initial cost: 32,000,000, Initial Materials: 2 Green Augmenter, Periodic Materials: 5 Giant Goblets, Periodic cost: 32,000,000

Grem Box [ shoots gremlins ]
Metal: 1,000, Manhours: 10,000, Initial cost: 1,000,000, Initial Materials: 2 Gremcannon, Periodic cost: 1,000,000

Gremcannon [ ]
Metal: 100, Manhours: 100, Initial Materials: 8 Cloud Mercury

Hades' Collector [ Directly from the God of the Underworld. ]
Metal: 10,000, Manhours: 20,000, Initial cost: 5,000,000, Initial Materials: 1 Inverse Collector*, Periodic Materials: 10 Anti-Panel, Periodic cost: 5,000,000, * Denotes no discount

Harmonic Shield Focusers [ Omm your way to balance. Mind, body and soul endlessly rejuvenating. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Recovery Implements, 1 Exc. Recovery Implements, 12 Laconia Sheet, 40,000 Psion Icicles, 2 Laconia Recovery Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Hawk Augmenter [ Prey on the scared players ]
Metal: 1,000,000, Manhours: 75,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 1 Harmonic Shield Focusers, Periodic Materials: 1 Anti-Friction Jelly Coating, 1 Rubicite Matrix Sheath, 2 Adamantium Tracking Module, 500 Platinum, 5 Platinum Bar, 10 Dementium, Periodic cost: 15,000,000,000

Heat Dampener [ Rare protection indeed ]
Metal: 10,000, Manhours: 2,000, Maximum workforce: 2, Initial cost: 10,000,000, Initial Materials: 2 Hell Fire Remains, Periodic cost: 5,000,000

Heat Dampener+ [ Rare protection indeed ]
Metal: 100,000, Manhours: 20,000, Maximum workforce: 2, Initial cost: 100,000,000, Initial Materials: 2 Hell Fire Remains, Periodic Materials: 2 Heat Dampener, Periodic cost: 50,000,000

Heavy Ares Sapper [ Huge lancing lasers of destruction ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Ares Sapper*, 2 Rubicite Matrix Sheath, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 10 Gold Bar, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Heavy Ares War Horses [ Canter into battle on Ares' Heavy War Horses ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Fuel Injectors, 1 Ares Research Module*, 5 Ares War Horses, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Heavy Bloodstained Ares Energy [ Build a huge Ares Energy bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Energon Globes, 1 Ares Research Module*, 1 Bloodstained Ares Energy*, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Heavy Bloodstained Ares Sapper [ Huge lancing lasers of destruction bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Bloodstained Ares Sapper*, 1 Ares' Rage Augmenter, 2 Gluon Amplifiers, 1 Blobular Cooling Systems, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 20 Gold Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Heavy Bloodstained Ares Shield [ Build a huge Ares' Shield, bathed in the blood of fallen foes ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Shield Lattice Intensifiers, 1 Ares Research Module*, 1 Bloodstained Ares Shield*, 1 Std. Resistance Augmenter, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Heavy Charging Ares War Horses [ Gallop into battle on Ares' Heavy War Horses ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Fuel Injectors, 1 Ares Research Module*, 1 Charging Ares War Horses*, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Heavy Hephaestus Coppersmith Shield [ Build Heavy Hephaestus Coppersmith Shield ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Shield Lattice Intensifiers, 1 Hephaestus Research Module*, 1 Hephaestus Coppersmith Shield*, Periodic Materials: 5,000,000 Metals, 100 Copper Ingot, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Heavy Hephaestus Shield [ Build Hephaestus' Heavy Shield ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Sup. Resistance Augmenter, 1 Shield Lattice Intensifiers, 1 Hephaestus Research Module*, 1 Hephaestus Shield*, Periodic Materials: 5,000,000 Metals, 100 Copper Ingot, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Heavy Pretender Ares Energy [ Build a huge Ares Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Energon Globes, 1 Ares Research Module*, 1 Pretender Ares Energy*, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Heavy Pretender Ares Radar [ Build a huge Ares Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Vis Vision Suites, 1 Ares Research Module*, 1 Pretender Ares Radar*, Periodic Materials: 5,000,000 Metals, 50 Gold Sensor, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus Buckler [ Build Hephaestus' Heavy Shield ]
Metal: 0, Manhours: 2,500,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,000,000,000, Initial Materials: 1 Sup. Resistance Augmenter, 1 Harmonic Shield Focusers, 1 Hephaestus Research Module*, 2 Dented Hephaestus Shield*, Periodic Materials: 5,000,000 Metals, 100 Copper Ingot, 5,000 Promethium, 10 Shrinkonium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus Coppersmith Expander [ Build a tough expander ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Sup. Resistance Augmenter, 1 Adamantium Capacity Module, 1 Hephaestus Research Module*, 2 Hephaestus Expander, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus Coppersmith Shield [ Build the ultimate Hephaestus' skin ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Sup. Resistance Augmenter, 1 Shield Lattice Intensifiers, 1 Harmonic Shield Focusers, 1 Hephaestus Research Module*, 2 Hephaestus Shield, Periodic Materials: 7,500,000 Metals, 200 Copper Ingot, 10,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus Machine [ Make one bad-ass machine ]
Metal: 0, Manhours: 5,000,000,000, Also makes: 2 Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 1 Hephaestus Shield, 2 Energon Globes, 2 Rubicite Matrix Sheath, 2 Adamantium Capacity Module, 2 Shield Lattice Intensifiers, 1 Superconducting Plasma Conduits, 1 Photon Dissipators, 1 Anti-Friction Jelly Coating, 2 Mercurial Docking Clamps, 2 Hephaestus Research Module*, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, 1,000 Copper Ingot, Periodic cost: 5,000,000,000, * Denotes no discount

Hephaestus Research Module [ Learn the secrets of the Pretender Hephaestus ]
Metal: 0, Manhours: 5,000,000,000, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 10 Honorary Diploma, 2,500 Promethium, 4 Hephaestus Fragments, Periodic Materials: 2,500,000 Metals, 2,000 Copper, Periodic cost: 5,000,000,000

Hephaestus Shield [ Build Hephaestus' Shield ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Harmonic Shield Focusers, 1 Hephaestus Research Module*, 1 Dented Hephaestus Shield*, 1 Undeadstop*, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Blazing Hammer [ Ethereal Hammer of Estatic Energy ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Blazing Mallet, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Blazing Mallet [ Hammer of Estatic Energy ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Titan Pulse Gun+, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Blazing Striker [ Chaining Hammer of Estatic Energy ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Blazing Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus' Burning Hammer [ Ethereal Hammer of Firey Heat ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Burning Mallet, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Burning Mallet [ Hammer of Firey Heat ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Reach of Prometheus, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Burning Maul [ Splashing Hammer of Firey Heat ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Hephaestus' Burning Striker, 1 Hephaestus' Burning Hammer, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Hephaestus' Burning Striker [ Chaining Hammer of Firey Heat ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Burning Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus' Flashing Hammer [ Ethereal Hammer of Laser Light ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Flashing Mallet, 1 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Flashing Mallet [ Hammer of Laser Light ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Greater Vortex Laser*, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Flashing Maul [ Splashing Hammer of Laser Light ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Hephaestus' Flashing Striker, 1 Hephaestus' Flashing Mallet, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Hephaestus' Flashing Striker [ Chaining Hammer of Laser Light ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 2 Hephaestus' Flashing Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus' Forging Hammer [ Ethereal Hammer of Mashing Mining ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Forging Mallet, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Forging Mallet [ Hammer of Mashing Mining ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Capital Armageddon Laser Prototype, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Forging Maul [ Splashing Hammer of Mashing Mining ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Hephaestus' Forging Striker, 1 Hephaestus' Forging Mallet, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Hephaestus' Forging Striker [ Chaining Hammer of Mashing Mining ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Forging Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus' Glowing Hammer [ Ethereal Hammer of Radioactive Destruction ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Glowing Mallet, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Glowing Mallet [ Hammer of Radioactive Destruction ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 ZigZagger, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Glowing Maul [ Splashing Hammer of Radioactive Destruction ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Hephaestus' Glowing Striker, 1 Hephaestus' Glowing Mallet, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Hephaestus' Glowing Striker [ Chaining Hammer of Radioactive Destruction ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Glowing Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus' Paring Hammer [ Ethereal Hammer of Sharp Surgery ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Paring Mallet, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hephaestus' Paring Mallet [ Hammer of Sharp Surgery ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 1 Love Cylinder*, 1 Blobular Cooling Systems, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hephaestus' Paring Maul [ Splashing Hammer of Sharp Surgery ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Hephaestus' Paring Striker, 1 Hephaestus' Paring Mallet, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Hephaestus' Paring Striker [ Chaining Hammer of Sharp Surgery ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Hephaestus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hephaestus' Skin Augmenter, 2 Hephaestus' Paring Hammer, 2 Quantumum Trackers, 1 Hephaestus Research Module*, Periodic Materials: 2,500,000 Metals, 200 Copper Ingot, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hephaestus+ Augmenter [ Power of the Gods. ]
Metal: 130,000, Manhours: 130,000, Initial cost: 13,000,000, Initial Materials: 5 Hephaestus Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 13,000,000

Hera+ Augmenter [ Power of the Gods. ]
Metal: 1,900,000, Manhours: 1,900,000, Initial cost: 190,000,000, Initial Materials: 5 Hera Augmenter, 2 Dementium, Periodic Materials: 3,200 Promethium, Periodic cost: 190,000,000

Hermes Black Cape [ Build Hermes Black Cape ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Tattered Cape*, 1 Photon Dissipators, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hermes Caduceus [ Build Hermes Caduceus ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Faulty Hermes Caduceus*, 1 Blobular Cooling Systems, 1 Gigo Laser*, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hermes Energy [ Build Hermes Energy ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Damaged Hermes Energy*, 1 Superconducting Plasma Conduits, 1 Oversized Yallow*, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hermes Engine [ Build Hermes Engine ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Damaged Hermes Engine*, 1 Spacetime Surfing Scales, 1 Qua Vazuk*, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hermes Fire Maker [ Build Hermes Fire Maker ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Fire Starter*, 2 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hermes Fire Starter [ Build Hermes Fire Starter ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Faulty Hermes Fire Starter*, 2 Blobular Cooling Systems, 1 MagCannon VIII*, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Hermes Patrol Augmenter [ Messenger of the Gods, doing his rounds ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Hermes+ Augmenter*, 1 Adv. Exc. Patrol Augmenter*, Periodic Materials: 1,500 Vis, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Hermes Quicksilver Radar [ Build Hermes Quicksilver Radar ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 2 Hermes Radar*, 3 Vis Vision Suites, 1 Anti-Friction Jelly Coating, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hermes Quicksilver Reserve [ Build Hermes Quicksilver Reserve ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 2 Hermes Energy*, 3 Superconducting Plasma Conduits, 1 Anti-Friction Jelly Coating, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hermes Radar [ Build Hermes Radar ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Damaged Hermes Radar*, 1 Vis Vision Suites, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hermes Research Module [ Learn the secrets of the Pretender Hermes ]
Metal: 0, Manhours: 5,000,000,000, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 10 Honorary Diploma, 2,500 Promethium, 7 Hermes Fragments, Periodic Materials: 2,500,000 Metals, 1,000 Mercury, Periodic cost: 5,000,000,000

Hermes Shield [ Build Hermes' Shield ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Dented Hermes Shield*, 1 Harmonic Shield Focusers, 1 Hell's Gate*, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 500,000,000, * Denotes no discount

Hermes Tapered Black Cape [ Build Hermes Tapered Black Cape ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Black Cape*, 2 Photon Dissipators, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Hermes+ Augmenter [ Power of the Gods. ]
Metal: 100,000, Manhours: 100,000, Initial cost: 10,000,000, Initial Materials: 5 Hermes Augmenter, Periodic Materials: 400 Promethium, Periodic cost: 10,000,000

Hestia+ Augmenter [ Power of the Gods. ]
Metal: 10,000, Manhours: 10,000, Initial cost: 1,000,000, Initial Materials: 5 Hestia Augmenter, Periodic Materials: 100 Promethium, Periodic cost: 1,000,000

Hibernation Augmenter [ Nap time ]
Metal: 16,000, Manhours: 160,000, Initial cost: 16,000,000, Initial Materials: 2 Slumber Augmenter, Periodic Materials: 5 Enchromas, Periodic cost: 16,000,000

Horoscopist Thorax [ You can predict where it will go. ]
Metal: 100,000, Manhours: 100,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 2 Slate Thorax, 250 Promethium, Periodic Materials: 2,500 Promethium, 3 Xeno Energy Remains, 3 Conclusion Icicle, 3 Dementium, Periodic cost: 250,000,000, Requires 15 in Seer Class

Huge Forcefield Generator [ Overprotects your stuff ]
Metal: 800,000, Manhours: 28,000, Maximum workforce: 100, Initial cost: 250,000,000, Initial Materials: 1 Titan Shield*, 1 Titan Energy*, 1 Titan Radar*, Periodic Materials: 250 Promethium, 500,000 Metals, 5 Complicated Factory Parts, 25 Laconia Sheet, 5 Rubicite, Periodic cost: 250,000,000, * Denotes no discount, Requires 20 in Drone Mastery

Hyper Nova [ Interstellar explosion. ]
Metal: 10,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 5 Super Nova, 100 Promethium, Periodic Materials: 5 Giant Goblets, 1,000 Promethium, Periodic cost: 10,000,000, Requires 15 in Berserker Class

Improved Projection Passivator Laser [ Build a Improved Projection Passivator Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Sup. Resistance Augmenter*, 2 Virus Transmission Laser Parts*, 1 Projection Passivator Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 18 in Seer Class

Incineration [ Construct Incineration. ]
Metal: 0, Manhours: 400, Maximum workforce: 2, Initial cost: 100,000, Periodic Materials: 20 Blue Aether, Periodic cost: 500,000

Indecision [ Don't ask. ]
Metal: 15,000, Manhours: 20,000,000,000, Initial cost: 2,500,000,000, Initial Materials: 5 Ambivalence*, Periodic Materials: 1,000,000 Metals, 1 Harmonic Shield Focusers, 50,000 Promethium, 5 Sup. Resistance Augmenter, 10 Dementium, Periodic cost: 2,500,000,000, * Denotes no discount

Infernal Augmenter [ Fire it up ]
Metal: 3,000, Manhours: 30,000, Initial cost: 3,000,000, Initial Materials: 2 Inferno Augmenter, Periodic Materials: 5 Immolation, Periodic cost: 3,000,000

Infinite Improbability Drive [ Improbable at best ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 2, Initial cost: 1,000,000,000, Initial Materials: 1 A 1000 monkeys and typewriters*, 1,000 Rations, Periodic Materials: 3 Towel, 9,000 Rations, Periodic cost: 1,000,000,000, * Denotes no discount

Inverto Radar [ Construct Inverto Radar. ]
Metal: 2,500, Manhours: 4,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 1 Ambrosia Radar*, Periodic Materials: 2,500 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Invigorating Aphrodite Augmenter [ When the Goddess of love needs a hot bath, never doubt the results ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Aphrodite+ Augmenter*, 1 Adv. Exc. Invigorating Augmenter*, Periodic Materials: 15 Energon, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Invigorating Dionysis Augmenter [ Blue Bull, gives you wings ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 1 Dionysis+ Augmenter*, 1 Adv. Exc. Invigorating Augmenter*, Periodic Materials: 15 Energon, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Iquea Workshop [ Creating do-it yourself furniture since 2035. ]
Metal: 5,000, Manhours: 25,000, Initial cost: 25,000, Initial Materials: 25 Fabulous Factory Parts, 5,000 Baobabs, Periodic cost: 25,000

Jade Thorax [ Construct a jade thorax. ]
Metal: 0, Manhours: 2,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 500 Promethium, Periodic cost: 5,000,000

Kasa Quu Drone [ Deploy an alien base in 1 action. ]
Metal: 50,000, Manhours: 7,500,000, Maximum workforce: 500, Initial cost: 100,000,000, Initial Materials: 1 Urko Qa, 1 Urko Quu, 1 Urk' Ukukuu Qu, Periodic Materials: 5,000 Promethium, Periodic cost: 1,000,000,000

Laconia Aggravation Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Aggravation Device, 2 Laconia Sheet, 2 Titanium Aggravation Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Agility Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Agility Balancer, 2 Laconia Sheet, 2 Titanium Agility Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Attached Station Kit IX [ Built and fortified using Laconia Alloy. ]
Metal: 1,000,000, Manhours: 5,000,000, Initial cost: 32,000,000, Initial Materials: 20 Laconia Sheet, 1 Fortified Attached Station Kit IX*, Periodic Materials: 1,000,000 Metals, Periodic cost: 32,000,000, * Denotes no discount

Laconia Attached Station Kit V [ Built and fortified using Laconia Alloy. ]
Metal: 10,000, Manhours: 50,000, Initial cost: 625,000, Initial Materials: 4 Laconia Sheet, 1 Fortified Attached Station Kit V*, Periodic Materials: 10,000 Metals, Periodic cost: 625,000, * Denotes no discount

Laconia Attached Station Kit VI [ Built and fortified using Laconia Alloy. ]
Metal: 50,000, Manhours: 100,000, Initial cost: 500,000, Initial Materials: 6 Laconia Sheet, 1 Fortified Attached Station Kit VI*, Periodic Materials: 50,000 Metals, Periodic cost: 500,000, * Denotes no discount

Laconia Attached Station Kit VII [ Built and fortified using Laconia Alloy. ]
Metal: 100,000, Manhours: 500,000, Initial cost: 2,000,000, Initial Materials: 10 Laconia Sheet, 1 Fortified Attached Station Kit VII*, Periodic Materials: 100,000 Metals, Periodic cost: 2,000,000, * Denotes no discount

Laconia Attached Station Kit VIII [ Built and fortified using Laconia Alloy. ]
Metal: 500,000, Manhours: 1,000,000, Initial cost: 8,000,000, Initial Materials: 15 Laconia Sheet, 1 Fortified Attached Station Kit VIII*, Periodic Materials: 500,000 Metals, Periodic cost: 8,000,000, * Denotes no discount

Laconia Capacity Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Capacity Equipment, 2 Laconia Sheet, 2 Titanium Capacity Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Damage Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Damage Materiel, 2 Laconia Sheet, 2 Titanium Damage Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Electric Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Electric Gadget, 2 Laconia Sheet, 2 Titanium Electric Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Energy Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Energy Rigging, 2 Laconia Sheet, 2 Titanium Energy Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Extractor [ Learn to build a Laconia Extractor. ]
Metal: 100,000, Manhours: 2,500, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 10 Gold, 10 Diamond, Periodic cost: 50,000,000

Laconia Firing Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Firing Harness, 2 Laconia Sheet, 2 Titanium Firing Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Proximity Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Proximity Sensor, 2 Laconia Sheet, 2 Titanium Proximity Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Range Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Range Instrument, 2 Laconia Sheet, 2 Titanium Range Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Reinforced Energy Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Energy Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Laconia Reinforced Heat Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Heat Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Laconia Reinforced Laser Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Laser Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Laconia Reinforced Mining Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Mining Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Laconia Reinforced Physical Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Physical Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Laconia Reinforced Radiation Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Radiation Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Laconia Reinforced Surgical Dampener+ [ Reinforced, 250 built in reduction ]
Metal: 100,000, Manhours: 100,000, Initial cost: 75,000,000, Initial Materials: 1 Exc. Shield Booster, 10 Laconia Sheet, 1 Titanium Reinforced Surgical Dampener+, Periodic Materials: 100,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Laconia Sheet [ One of the most durable material known to man (and others). ]
Metal: 50,000, Manhours: 100,000, Initial cost: 1,000,000, Initial Materials: 5 Titanium Sheet, Periodic Materials: 50,000 Metals, 500 Enriched Nuclear Material, 1,000 Microchips, Periodic cost: 1,000,000

Laconia Shield Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Shield Booster, 2 Laconia Sheet, 2 Titanium Shield Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Speed Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Speed Fittings, 2 Laconia Sheet, 2 Titanium Speed Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Station Kit IX [ Built and fortified using Laconia Alloy. ]
Metal: 1,000,000, Manhours: 5,000,000, Initial cost: 32,000,000, Initial Materials: 20 Laconia Sheet, 1 Fortified Station Kit IX*, Periodic Materials: 1,000,000 Metals, Periodic cost: 32,000,000, * Denotes no discount

Laconia Station Kit V [ Built and fortified using Laconia Alloy. ]
Metal: 10,000, Manhours: 50,000, Initial cost: 625,000, Initial Materials: 4 Laconia Sheet, 1 Fortified Station Kit V*, Periodic Materials: 10,000 Metals, Periodic cost: 625,000, * Denotes no discount

Laconia Station Kit VI [ Built and fortified using Laconia Alloy. ]
Metal: 50,000, Manhours: 100,000, Initial cost: 500,000, Initial Materials: 6 Laconia Sheet, 1 Fortified Station Kit VI*, Periodic Materials: 50,000 Metals, Periodic cost: 500,000, * Denotes no discount

Laconia Station Kit VII [ Built and fortified using Laconia Alloy. ]
Metal: 100,000, Manhours: 500,000, Initial cost: 2,000,000, Initial Materials: 10 Laconia Sheet, 1 Fortified Station Kit VII*, Periodic Materials: 100,000 Metals, Periodic cost: 2,000,000, * Denotes no discount

Laconia Station Kit VIII [ Built and fortified using Laconia Alloy. ]
Metal: 500,000, Manhours: 1,000,000, Initial cost: 8,000,000, Initial Materials: 15 Laconia Sheet, 1 Fortified Station Kit VIII*, Periodic Materials: 500,000 Metals, Periodic cost: 8,000,000, * Denotes no discount

Laconia Stealth Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Stealth Mechanism, 2 Laconia Sheet, 2 Titanium Stealth Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Thrust Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Thrust Fixtures, 2 Laconia Sheet, 2 Titanium Thrust Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Tracking Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Tracking Gizmo, 2 Laconia Sheet, 2 Titanium Tracking Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Laconia Traction Module [ Nearly ready for installation. ]
Metal: 20,000, Manhours: 2,000, Maximum workforce: 1, Initial cost: 1,000,000, Initial Materials: 1 Good Traction Appendice, 2 Laconia Sheet, 2 Titanium Traction Module, Periodic cost: 1,000,000, Requires 15 in Infinite Knowledge

Large AP Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 500,000, Manhours: 60,000, Initial cost: 30,000,000, Initial Materials: 15 Laconia Sheet, Periodic Materials: 500,000 Metals, 15 Energon, Periodic cost: 30,000,000

Large AP Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 60,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, Periodic cost: 60,000,000

Large AP Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 1,000,000, Manhours: 220,000, Initial cost: 120,000,000, Initial Materials: 45 Laconia Sheet, Periodic Materials: 1,000,000 Metals, 20 Energized Microchips, Periodic cost: 120,000,000

Large Bunkerbuster Torpedo Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 1,000,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts, Periodic cost: 1,000,000,000

Large Burst Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 750,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 50 Lord's Enveloper, 1 Demented Energy Module, 15 Complicated Factory Parts, Periodic cost: 750,000,000

Large Colony [ Build a large colony at an attached base. ]
Metal: 2,500, Manhours: 2,500, Initial Materials: 25,000 Rations, 25,000 Peasants

Large Decoy Torpedo Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 450,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 1,500,000 Metals, 10 Energized Microchips, 10 Dachshund Light Fighter, 1 Laconia Radar Module, 15 Complicated Factory Parts, Periodic cost: 450,000,000

Large Disintegrator Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 750,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 5 Amoetroidizodal's Acid Blood, 1 Laconia Aggravation Module, 15 Complicated Factory Parts, Periodic cost: 750,000,000

Large Disruptor Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 600,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 15 Dark Neutron Rod, 1 Laconia Shield Module, 15 Complicated Factory Parts, Periodic cost: 600,000,000

Large Entanglement Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 600,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 15 Complicated Factory Parts, 50 Cloud Mercury, 1 Laconia Speed Module, Periodic cost: 600,000,000

Large Flare Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 600,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 2 Enforcer's Gyrophare, 1 Laconia Radar Module, 15 Complicated Factory Parts, Periodic cost: 600,000,000

Large Forcefield Generator [ Protects more of your stuff ]
Metal: 30,000, Manhours: 18,000, Maximum workforce: 100, Initial cost: 50,000,000, Initial Materials: 1 Radiated Shell*, 1 CeBo Pack*, 1 Sonic Radar*, Periodic Materials: 25 Promethium, 50,000 Metals, 10 Laconia Sheet, 10 Diamond, 5 Fabulous Factory Parts, Periodic cost: 50,000,000, * Denotes no discount, Requires 15 in Drone Mastery

Large Gatling Platform Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 700,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 900,000 Metals, 10 Energized Microchips, 5 Plasmite Defense Platform, 1 Demented Capacity Module, 15 Complicated Factory Parts, Periodic cost: 700,000,000

Large Interference Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 450,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 15 Kudzu Electron Blanket, 1 Laconia Fading Module, 15 Complicated Factory Parts, Periodic cost: 450,000,000

Large Kinetic Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 50,000, Initial cost: 100,000,000, Initial Materials: 5 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energon, Periodic cost: 100,000,000

Large Kinetic Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 1,500,000, Manhours: 75,000, Initial cost: 250,000,000, Initial Materials: 10 Laconia Sheet, Periodic Materials: 1,500,000 Metals, 5 Energized Microchips, Periodic cost: 250,000,000

Large Kinetic Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 2,500,000, Manhours: 100,000, Initial cost: 500,000,000, Initial Materials: 15 Laconia Sheet, Periodic Materials: 2,500,000 Metals, 10 Energized Microchips, Periodic cost: 500,000,000

Large Lancer Missile Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 750,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts, Periodic cost: 750,000,000

Large MIRV Torpedo Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 1,000,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts, Periodic cost: 1,000,000,000

Large Vortex Torpedo Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 550,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 10 Energized Microchips, 30 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts, Periodic cost: 550,000,000

Last Defense Crate [ Tell you how to mix some Last Defense powerup. ]
Metal: 20,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 10,000,000, Initial Materials: 4 Alien Bacteria, 2 Frozen Blob, Periodic cost: 10,000,000, Requires 20 in Infinite Knowledge

Light of Truce [ Make Truce, not war. ]
Metal: 50,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 75,000,000, Initial Materials: 100 Promethium, 5 Light of Peace, Periodic Materials: 1,000 Promethium, 3 Veteran Pirate Crest, 3 Master Pirate Crest, 5 Space Boomerangs, Periodic cost: 75,000,000, Requires 12 in Sniper Class

Lightning Bolt [ Harvest the power of the Storm. ]
Metal: 200,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 2,000 Psion Icicles, 50 Titanium Sheet, 10 Rubicite, 10 Diamond, 10 Energon, Periodic Materials: 500 Promethium, Periodic cost: 100,000,000, Requires 15 in Infinite Knowledge

Lunar Blockade [ Construct Lunar Blockade. ]
Metal: 0, Manhours: 6,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 5,000 Promethium, Periodic cost: 5,000,000

Luscious North [ ]
Metal: 10, Manhours: 10,000, Initial Materials: 1 Mzungu Green Orb*, 1 Bule Red Orb*, 1 Vazaha Blue Orb*, * Denotes no discount

Luscious West [ ]
Metal: 1,000,000, Manhours: 100,000,000, Initial cost: 500,000,000, Initial Materials: 2 Gold Bar, 3 Silver Bar, 4 Bronze Bar, Periodic Materials: 2 Faranji Luscious East*, 1 Luscious North*, Periodic cost: 500,000,000, * Denotes no discount

Luxurious Combined Capacitor I [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor I, Periodic Materials: 10,000 Baobabs, Periodic cost: 1,000,000

Luxurious Combined Capacitor II [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor II, Periodic Materials: 20,000 Baobabs, Periodic cost: 2,000,000

Luxurious Combined Capacitor III [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor III, Periodic Materials: 40,000 Baobabs, Periodic cost: 4,000,000

Luxurious Combined Capacitor IV [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor IV, Periodic Materials: 80,000 Baobabs, Periodic cost: 8,000,000

Luxurious Combined Capacitor V [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor V, Periodic Materials: 160,000 Baobabs, Periodic cost: 16,000,000

Luxurious Combined Capacitor VI [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor VI, Periodic Materials: 320,000 Baobabs, Periodic cost: 32,000,000

Luxurious Combined Capacitor VII [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor VII, Periodic Materials: 640,000 Baobabs, Periodic cost: 64,000,000

Luxurious Combined Capacitor VIII [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Combined Capacitor VIII, Periodic Materials: 1,280,000 Baobabs, Periodic cost: 128,000,000

Luxurious Liberty Shield Capacitor [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Liberty Shield Capacitor, Periodic Materials: 10,000 Baobabs, Periodic cost: 1,000,000

Luxurious Liberty Shield Capacitor III [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Liberty Shield Capacitor III, Periodic Materials: 40,000 Baobabs, Periodic cost: 4,000,000

Luxurious Liberty Shield Capacitor IV [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Liberty Shield Capacitor IV, Periodic Materials: 80,000 Baobabs, Periodic cost: 8,000,000

Luxurious Liberty Shield Capacitor V [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Liberty Shield Capacitor V, Periodic Materials: 160,000 Baobabs, Periodic cost: 16,000,000

Luxurious Liberty Shield Capacitor VI [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Liberty Shield Capacitor VI, Periodic Materials: 640,000 Baobabs, Periodic cost: 64,000,000

Luxurious Ono Energy Capacitor [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Ono Energy Capacitor, Periodic Materials: 10,000 Baobabs, Periodic cost: 1,000,000

Luxurious Ono Energy Capacitor II [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Ono Energy Capacitor II, Periodic Materials: 20,000 Baobabs, Periodic cost: 2,000,000

Luxurious Ono Energy Capacitor III [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Ono Energy Capacitor III, Periodic Materials: 40,000 Baobabs, Periodic cost: 4,000,000

Luxurious Ono Energy Capacitor IV [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Ono Energy Capacitor IV, Periodic Materials: 80,000 Baobabs, Periodic cost: 8,000,000

Luxurious Ono Energy Capacitor V [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Ono Energy Capacitor V, Periodic Materials: 320,000 Baobabs, Periodic cost: 32,000,000

Luxurious Oversized Combined Capacitor I [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor I, Periodic Materials: 20,000 Baobabs, Periodic cost: 1,000,000

Luxurious Oversized Combined Capacitor III [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor III, Periodic Materials: 80,000 Baobabs, Periodic cost: 4,000,000

Luxurious Oversized Combined Capacitor IV [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor IV, Periodic Materials: 160,000 Baobabs, Periodic cost: 8,000,000

Luxurious Oversized Combined Capacitor V [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor V, Periodic Materials: 320,000 Baobabs, Periodic cost: 16,000,000

Luxurious Oversized Combined Capacitor VI [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor VI, Periodic Materials: 640,000 Baobabs, Periodic cost: 32,000,000

Luxurious Oversized Combined Capacitor VII [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor VII, Periodic Materials: 1,280,000 Baobabs, Periodic cost: 64,000,000

Luxurious Oversized Combined Capacitor VIII [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Combined Capacitor VIII, Periodic Materials: 2,560,000 Baobabs, Periodic cost: 128,000,000

Luxurious Oversized Liberty Shield Capacitor [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Liberty Shield Capacitor, Periodic Materials: 320,000 Baobabs, Periodic cost: 32,000,000

Luxurious Oversized Ono Energy Capacitor [ Fine Quality ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100, Initial Materials: 2 Oversized Ono Energy Capacitor, Periodic Materials: 160,000 Baobabs, Periodic cost: 16,000,000

Luxurious Station Suite [ Some luxury for those hard at work ]
Metal: 2,000,000, Manhours: 750,000,000, Initial cost: 200,000,000, Initial Materials: 100,000 Silicon, 2,000 Promethium, 50,000 Microchips, Periodic Materials: 10,000 Promethium, 6,000,000 Metals, 2,500,000 Microchips, 3,000,000 Silicon, 140 Tin, 140 Copper, 100 Bronze, 65 Silver, 60 Titanium, 20 Gold, 28 Diamond, 70 Vis, 200 Fabulous Factory Parts, 30,000 Portable Lavatory, 20,000 Personal Computers, 25,000 Fine Space Whisky, 25,000 Crack Whores, 50 Fembot, Periodic cost: 200,000,000

MagCannon IX Drone [ fastest guided energy missiles ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 50,000,000, Initial Materials: 1 MagCannon IX, Periodic cost: 50,000,000

MagCannon VIII Drone [ fastest guided energy missiles ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 40,000,000, Initial Materials: 1 MagCannon VIII, Periodic cost: 40,000,000

Malfunctionning Qi'Uka [ There are some symbols you don't understand. This is not good. ]
Metal: 5,000,000, Manhours: 150,000, Maximum workforce: 2, Initial cost: 2,000,000,000, Initial Materials: 1 Urk' Qokujiii Qa'ik*, 25 Dark Matter, Periodic Materials: 5,000,000 Metals, 5 Urko Ka' Qur, 5 Urk' Aku' Qua, 5 Urk' Ukukuu Qu, 25 Urko Q, 10 Urko Qu, 5 Urko Quu, 10 Xeno Shield Remains, 3 Give and Take, 100,000 Promethium, Periodic cost: 2,000,000,000, * Denotes no discount

Markswoman Artemis Augmenter [ When she goes on the hunt, she never misses ]
Metal: 250,000, Manhours: 400,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Artemis+ Augmenter*, 1 Adv. Exc. Marksman Augmenter*, Periodic Materials: 300 Quantumum, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Massif III [ Big, Bulky and gets the job done. ]
Metal: 1,000,000, Manhours: 10,000,000, Initial cost: 100,000,000, Initial Materials: 1 Sup. Capacity Augmenter, 250 Promethium, Periodic Materials: 1,000 Promethium, 250,000 Metals, Periodic cost: 100,000,000, Requires 19 in Fleet Focus

Mattock Augmenter [ Tip that Pick ]
Metal: 50,000, Manhours: 500,000, Initial cost: 50,000,000, Initial Materials: 2 Pick Augmenter, Periodic Materials: 5 Xeno Energy Remains, Periodic cost: 50,000,000

Maximum Gravity Controllers [ Let your people feel light again. ]
Metal: 2,500, Manhours: 1,250,000, Maximum uses: 1, Initial Materials: 30,000 Gravity Controller, 30,000 Personal Computers, Periodic Materials: 5,000,000 Microchips, Periodic cost: 750,000,000, Requires Gravity Controllers already on the planet/moon

Medium AP Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 200,000, Manhours: 40,000, Initial cost: 15,000,000, Initial Materials: 5 Laconia Sheet, Periodic Materials: 200,000 Metals, 25 Quantumum, Periodic cost: 15,000,000

Medium AP Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 500,000, Manhours: 80,000, Initial cost: 30,000,000, Initial Materials: 15 Laconia Sheet, Periodic Materials: 500,000 Metals, 15 Quickened Microchips, Periodic cost: 30,000,000

Medium AP Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 750,000, Manhours: 120,000, Initial cost: 60,000,000, Initial Materials: 30 Laconia Sheet, Periodic Materials: 750,000 Metals, 30 Quickened Microchips, Periodic cost: 60,000,000

Medium Bunkerbuster Torpedo Production [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 500,000, Manhours: 80,000, Initial cost: 500,000,000, Initial Materials: 15 Laconia Sheet, Periodic Materials: 500,000 Metals, 15 Quickened Microchips, 25 Plasma Crystals, 1 Laconia Damage Module, 25 Fabulous Factory Parts, Periodic cost: 500,000,000

Medium Forcefield Generator [ Protects your stuff ]
Metal: 25,000, Manhours: 10,000, Maximum workforce: 100, Initial cost: 15,000,000, Initial Materials: 1 Entropy Cascade*, 1 Gamma Field*, 1 Zeteny Radar*, Periodic Materials: 25 Promethium, 25,000 Metals, 5 Diamond, 25 Titanium Sheet, Periodic cost: 15,000,000, * Denotes no discount, Requires 10 in Drone Mastery

Medium Kinetic Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 100,000, Manhours: 25,000, Initial cost: 25,000,000, Initial Materials: 15 Titanium Sheet, Periodic Materials: 100,000 Metals, 10 Quantumum, Periodic cost: 25,000,000

Medium Kinetic Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 250,000, Manhours: 50,000, Initial cost: 50,000,000, Initial Materials: 30 Titanium Sheet, Periodic Materials: 250,000 Metals, 5 Quickened Microchips, Periodic cost: 50,000,000

Medium Kinetic Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 500,000, Manhours: 75,000, Initial cost: 75,000,000, Initial Materials: 60 Titanium Sheet, Periodic Materials: 500,000 Metals, 10 Quickened Microchips, Periodic cost: 75,000,000

Mercurial Docking Clamps [ Cling on better than a Klingon. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Proximity Sensor, 1 Exc. Proximity Sensor, 12 Laconia Sheet, 1 Laconia Proximity Module, 100 Cloud Mercury, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Mercurian Bulwark [ Mercurian Technology. ]
Metal: 2,500,000, Manhours: 100,000, Maximum workforce: 1, Initial cost: 1,250,000,000, Initial Materials: 5 Venusian Safeguard, 300 Promethium, 10 Dementium, 10 Laconia Sheet, Periodic Materials: 3,000 Promethium, 200 Vis, 200 Titanium, 100 Quantumum, 100 Laconia, 25 Energon, 25 Adamantium, Periodic cost: 1,250,000,000

Mercurian Disentegrator [ Mercurian Technology. ]
Metal: 1,250,000, Manhours: 70,000, Maximum workforce: 1, Initial cost: 625,000,000, Initial Materials: 5 Venusian Jackhammer, 150 Promethium, 4 Dementium, 5 Laconia Sheet, Periodic Materials: 1,500 Promethium, 200 Vis, 100 Quantumum, 25 Energon, Periodic cost: 625,000,000

Mercurian Emission [ Mercurian Technology. ]
Metal: 1,000,000, Manhours: 65,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 5 Venusian Ray, 125 Promethium, 3 Dementium, 4 Laconia Sheet, Periodic Materials: 1,250 Promethium, 100 Vis, 100 Petroleum, 50 Quantumum, 50 Diamond, 15 Energon, 15 Rubicite, Periodic cost: 500,000,000

Mercurian MagCannon [ Mercurian Technology. ]
Metal: 750,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 375,000,000, Initial Materials: 5 Venusian MagCannon, 110 Promethium, 2 Dementium, 3 Laconia Sheet, Periodic Materials: 1,100 Promethium, 200 Vis, 100 Quantumum, 25 Energon, Periodic cost: 375,000,000

Mercurian Pharos [ Mercurian Technology. ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 5 Venusian Seeker, 100 Promethium, 1 Dementium, 2 Laconia Sheet, Periodic Materials: 1,000 Promethium, 200 Petroleum, 100 Diamond, 25 Rubicite, Periodic cost: 250,000,000

Mercurian Pulse Gun [ Mercurian Technology. ]
Metal: 1,500,000, Manhours: 75,000, Maximum workforce: 1, Initial cost: 750,000,000, Initial Materials: 5 Venusian Pulse Gun, 175 Promethium, 5 Dementium, 10 Laconia Sheet, 5 Dark Matter, Periodic Materials: 1,750 Promethium, 400 Vis, 200 Quantumum, 50 Energon, Periodic cost: 750,000,000

Mercurian Ramjet [ Mercurian Technology. ]
Metal: 2,000,000, Manhours: 90,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 5 Venusian Motor, 250 Promethium, 6 Dementium, 6 Laconia Sheet, Periodic Materials: 2,500 Promethium, 150 Vis, 200 Jelly Beans, 75 Quantumum, 100 Alien Bacteria, 20 Energon, 25 Frozen Blob, Periodic cost: 1,000,000,000

Mercurian Zeal [ Mercurian Technology. ]
Metal: 1,750,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 875,000,000, Initial Materials: 5 Venusian Vitality, 200 Promethium, 5 Dementium, 5 Laconia Sheet, Periodic Materials: 2,000 Promethium, 150 Vis, 150 Petroleum, 75 Quantumum, 75 Diamond, 20 Energon, 20 Rubicite, Periodic cost: 875,000,000

Mini Pulse [ Construct Mini Pulse. ]
Metal: 1,000, Manhours: 2,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 1,000 Promethium, Periodic cost: 1,000,000

Minor Defensive Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Recovery Augmenter, 4 Minor Shield Augmenter, Periodic cost: 1,000,000

Minor Drone Protection Drone [ Shield your drones! ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 100, Initial cost: 10,000,000, Initial Materials: 1 Pink Envelope+, 1 Tesslator+, 1 Ares Radar, 1 Gigantic Shield Transference II, Periodic Materials: 25 Promethium, 5,000 Metals, 10 Bronze, 5 Titanium Sheet, Periodic cost: 10,000,000, Requires 5 in Drone Mastery

Minor Invigorating Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Energy Augmenter, 4 Minor Electric Augmenter, Periodic cost: 1,000,000

Minor Marksman Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Targeting Augmenter, 4 Minor Range Augmenter, Periodic cost: 1,000,000

Minor Monkey Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Agility Augmenter, 4 Minor Thrust Augmenter, Periodic cost: 1,000,000

Minor Patrol Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Radar Augmenter, 4 Minor Stealth Augmenter, Periodic cost: 1,000,000

Minor Racer Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Docking Augmenter, 4 Minor Speed Augmenter, Periodic cost: 1,000,000

Minor Rage Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Firing Augmenter, 4 Minor Damage Augmenter, Periodic cost: 1,000,000

Minor Sardine Augmenter [ Combine and Conquer. ]
Metal: 2,000, Manhours: 20,000, Initial cost: 1,000,000, Initial Materials: 1 Titanium Sheet, 4 Minor Capacity Augmenter, 4 Minor Nimbleness Augmenter, Periodic cost: 1,000,000

Mobile MagCannon IX Drone [ fastest guided energy missiles ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 50,000,000, Initial Materials: 1 MagCannon IX+, Periodic cost: 50,000,000

Monkey Preservation Field [ The power to preserve. ]
Metal: 100,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 2 Monkey Projector, 10 Laconia Sheet, 200 Promethium, Periodic Materials: 1,000,000 Metals, 500 Promethium, 200 Titanium, 50 Laconia, 10 Rubicite, 5 Dementium, Periodic cost: 500,000,000, Requires 15 in Shield Monkey Class

MoveZigZagger [ For Great Justice. ]
Metal: 25,000, Manhours: 15,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 250 Promethium, 2 ZigZagger, Periodic Materials: 1,000 Promethium, 3 Giant Goblets, 3 Xeno Energy Remains, 3 Conclusion Icicle, Periodic cost: 100,000,000, Requires 18 in Radiation Expert

Multi Mythos Energizer [ Multiple energy ]
Metal: 50,000, Manhours: 50,000, Maximum uses: 1, Initial cost: 50,000,000, Initial Materials: 1 Mythos Energizer, Periodic Materials: 500 Promethium, 5 Mythos Energizer, Periodic cost: 50,000,000

Mythos Energizer [ energize yourself ]
Metal: 10,000, Manhours: 30,000, Initial Materials: 10 Promethium

Nanite Ares Sapper [ Tinh lancing lasers of destruction ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Point Defense Zeta, 2 Sucky Ares Sapper, 1 Blobular Cooling Systems, 1 Quantumum Trackers, 1 Ares Research Module*, Periodic Materials: 2,500,000 Metals, 10 Shrinkonium, 10 Gold Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Nanite Ares Shield [ Build a tiny Ares Shield ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Harmonic Shield Focusers, 1 Ares Research Module*, 2 Dented Ares Shield, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 10 Shrinkonium, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Nanite Pretender Ares Energy [ Build a tiny Ares Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Superconducting Plasma Conduits, 1 Ares Research Module*, 2 Damaged Pretender Ares Energy, Periodic Materials: 5,000,000 Metals, 10 Gold Bar, 10 Shrinkonium, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Nanite Pretender Ares Radar [ Build a tiny Ares Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Photon Dissipators, 1 Ares Research Module*, 2 Bent Pretender Ares Radar, Periodic Materials: 5,000,000 Metals, 10 Shrinkonium, 50 Gold Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

NCC-Special [ To Boldly Trade Where No Man Has Traded Before. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 1 NCC-Bulk*, 15 Pirate Crest, 5 Veteran Pirate Crest, 100 Promethium, 1 Ismail Augmenter, Periodic Materials: 500 Promethium, 25 Tin, 25 Copper, 25 Titanium, Periodic cost: 25,000,000, * Denotes no discount

Neutron Emitter [ Shoot those neutrons around. ]
Metal: 100,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 2 Leaky Reactor, 10 Laconia Sheet, 200 Promethium, Periodic Materials: 1,000,000 Nuclear Waste, 5,000 Enriched Nuclear Material, 50 Quantumum, 10 Energon, 5 Dementium, Periodic cost: 500,000,000, Requires 15 in Radiation Expert

Non Portable Surgeon [ Need a surgery? ]
Metal: 5,000, Manhours: 10,000, Initial cost: 25,000,000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic cost: 10,000,000

Omega Beam [ not even enough time to scream ]
Metal: 5,000, Manhours: 500,000, Initial cost: 8,000,000, Initial Materials: 3 Blacklight, 3 Gigo Laser, Periodic Materials: 100 Promethium, 500,000 Metals, 1,000 Tin, Periodic cost: 10,000,000

Opaque Augmenter [ Block out the light ]
Metal: 5,000, Manhours: 50,000, Initial cost: 2,000,000, Initial Materials: 2 Tinted Augmenter, Periodic Materials: 5 Kromelite, Periodic cost: 2,000,000

Orb Drone [ ]
Metal: 100,000, Manhours: 10,000, Initial cost: 5,000,000, Initial Materials: 5 Mzungu Green Orb, 5 Bule Red Orb, 5 Vazaha Blue Orb, Periodic cost: 5,000,000

Orbital Habitats [ Extra living space in space ]
Metal: 5,000, Manhours: 2,500, Maximum uses: 1, Periodic Materials: 50,000 Metals, 20,000 Silicon, 1,000 Portable Lavatory, 1,000 Gravity Controller

Oversized Gigo Laser [ Gigo massacre ]
Metal: 20,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 100 Promethium, 2 Gigo Laser, Periodic Materials: 100 Promethium, 1 Oversized Jade Ion Laser, 1 Oversized Armageddon Laser, 1 Oversized Huge Tracking Laser, Periodic cost: 50,000,000

Panther [ Stealth Kill. ]
Metal: 1,000,000, Manhours: 120,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 250 Promethium, 1 Adamantium Damage Module, 1 Adamantium Fading Module, 3 Adamantium Sheet, 3 Primal Panther Powercore, 1 Primal Panther Ship Remains, 5 Zebra Armada Crest, Periodic Materials: 2,500 Promethium, 1,000,000 Metals, 10 Zebra Armada Crest, Periodic cost: 1,000,000,000, Requires 20 in Infinite Knowledge

Parsley [ Curious flavor ]
Metal: 5,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 75,000,000, Initial Materials: 1 Carum petroselinum BENTH*, 75 Promethium, Periodic Materials: 250 Promethium, 10 Veteran Pirate Crest, Periodic cost: 75,000,000, * Denotes no discount

Pax Astronomica [ Exploring the Universe can be Dangerous ]
Metal: 100,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Astronomica Boomerangs*, 500 Promethium, Periodic Materials: 1,000 Promethium, 10 Space Boomerangs, Periodic cost: 400,000,000, * Denotes no discount

Pax Astronomica+ upgrade [ Exploring the Universe can be Dangerous ]
Metal: 1,000,000, Manhours: 80,000, Maximum workforce: 1, Initial cost: 800,000,000, Initial Materials: 1,000 Promethium, 1 Adamantium Shield Module, 1 Adamantium Sheet, Periodic Materials: 2,000 Promethium, 1,000,000 Metals, 20 Space Boomerangs, 3 Astronomica Boomerangs, Periodic cost: 800,000,000

Paxian Pacifier (pack of 20) [ Feel The Burn! ]
Metal: 1,500, Manhours: 3,500, Initial Materials: 20 Workers, 300 Microchips, 1 Love Cylinder, Periodic Materials: 20 Solar Prisms, 2,000 Metals, 1,000 Silicon, 1,000 Space Whisky, Periodic cost: 65,000

Paxius Mythos [ Energize yourself ]
Metal: 25,000, Manhours: 100,000, Initial cost: 25,000,000, Initial Materials: 2 Mythos Energizer, 100 Promethium, 5 Paxian Medallion, Periodic Materials: 1,000 Promethium, Periodic cost: 25,000,000

Phobos Blockade [ Construct Phobos Blockade. ]
Metal: 0, Manhours: 6,000, Maximum workforce: 2, Initial cost: 50,000,000, Initial Materials: 1 Lunar Blockade*, Periodic Materials: 4,000 Promethium, Periodic cost: 50,000,000, * Denotes no discount

Photon Dissipators [ Pulvis et umbra sumus ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Stealth Mechanism, 1 Exc. Stealth Mechanism, 50 Dark Matter, 2 Laconia Stealth Module, 12 Laconia Sheet, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Pickpocket Drone [ Les gau,gau, les gau, gau, les gaulois! ]
Metal: 500, Manhours: 2,500, Initial cost: 100,000, Initial Materials: 1 X-Surgical Laser*, 1 Mythos Energizer*, 1 Revealer*, * Denotes no discount, Requires 3 in Drone Mastery

Pirating Drone [ Happy helpers. ]
Metal: 1,000, Manhours: 5,000, Initial cost: 1,000,000, Initial Materials: 1 X-Surgical Laser+*, * Denotes no discount

Plasmite Drone [ ]
Metal: 1,000, Manhours: 4,000, Initial cost: 2,500,000, Initial Materials: 2 Plasma Crystals, Periodic cost: 2,500,000

Platform Augmentation Alpha [ Be careful where you put that. ]
Metal: 1,000, Manhours: 10,000, Initial cost: 100,000, Initial Materials: 2 Minor Range Augmenter, Requires 1 in Drone Mastery

Platform Augmentation Beta [ Be careful where you put that. ]
Metal: 5,000, Manhours: 50,000, Initial cost: 500,000, Initial Materials: 2 Basic Range Augmenter, 2 Basic Damage Augmenter, Requires 5 in Drone Mastery

Platform Augmentation Gamma [ Be careful where you put that. ]
Metal: 10,000, Manhours: 100,000, Initial cost: 1,000,000, Initial Materials: 2 Std. Range Augmenter, 2 Std. Damage Augmenter, 2 Std. Shield Augmenter, Requires 10 in Drone Mastery

Platinum Bar [ Harvest the power of the useless rock. ]
Metal: 1,000,000, Manhours: 1,000,000, Initial cost: 500,000,000, Initial Materials: 10 Platinum, Periodic cost: 500,000,000

Porpoise [ swim like a mammal ]
Metal: 60,000, Manhours: 500,000, Initial cost: 150,000,000, Initial Materials: 12 Cloud Mercury, 20 Solar Prisms, 40 Psion Icicles, 50 Promethium, Periodic cost: 150,000,000

Porpoise+ [ swim like a mammal ]
Metal: 600,000, Manhours: 5,000,000, Initial cost: 300,000,000, Initial Materials: 1 Porpoise*, 120 Cloud Mercury, 200 Solar Prisms, 400 Psion Icicles, 500 Promethium, Periodic cost: 300,000,000, * Denotes no discount

Portable Surgeon [ Surgeon General in a Medium Box. ]
Metal: 15,000, Manhours: 100,000, Initial cost: 100,000, Initial Materials: 1 Non Portable Surgeon*, Periodic cost: 100,000, * Denotes no discount

Poseidon [ God of the Sea, Earthquakes and Horses. ]
the Earthshaker, Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 9 Poseidon Augmenter, Periodic Materials: 5 Dementium, 2 Platinum Bar, Periodic cost: 1,000,000,000

Poseidon Current [ Currents of pure energy that sap your enemies ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Brackish Poseidon Current*, 1 Venusian Ray, 1 Superconducting Plasma Conduits, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon Energy [ Build Poseidon's Energy ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Harmonic Shield Focusers, 1 Poseidon's Reserve Augmenter, 1 Poseidon Research Module*, 1 Obsidian Ionizer*, 1 Brackish Poseidon Energy*, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon Engine [ Build Poseidon's Engine ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Energon Globes, 1 Poseidon Research Module*, 1 Fission Thrust*, 1 Brackish Poseidon Engine*, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon Hippios Current [ Ultimate currents of pure energy that sap your enemies ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Poseidon Current*, 1 Poseidon's Reserve Augmenter, 1 Blobular Cooling Systems, 2 Superconducting Plasma Conduits, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 200 Silver Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Energy [ Build the ultimate Poseidon's Energy ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon's Reserve Augmenter, 2 Harmonic Shield Focusers, 1 Energon Globes, 1 Poseidon Research Module*, 2 Poseidon Energy*, Periodic Materials: 5,000,000 Metals, 200 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Engine [ Build the ultimate Poseidon's Engine ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon's Reserve Augmenter, 2 Energon Globes, 1 Spacetime Surfing Scales, 1 Poseidon Research Module*, 2 Poseidon Engine*, Periodic Materials: 5,000,000 Metals, 200 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Expander [ The depths of the sea shall match your storage space in vastness ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon's Reserve Augmenter, 2 Energon Globes, 1 Adamantium Capacity Module, 2 Poseidon Expander, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 200 Silver Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Radar [ Build the ultimate Poseidon's Radar ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Vis Vision Suites, 2 Energon Globes, 1 Poseidon Research Module*, 2 Poseidon Radar*, Periodic Materials: 5,000,000 Metals, 200 Silver Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Shield [ Build the ultimate Poseidon's Shield ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Shield Lattice Intensifiers, 2 Energon Globes, 1 Poseidon Research Module*, 2 Poseidon Shield*, Periodic Materials: 5,000,000 Metals, 200 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Hippios Shield Transference [ Ultimate Balming healing waves ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Poseidon Shield Transference*, 1 Poseidon's Reserve Augmenter, 2 Shield Lattice Intensifiers, 1 Harmonic Shield Focusers, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 200 Silver Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Poseidon Radar [ Build Poseidon's Radar ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Energon Globes, 1 Poseidon Research Module*, 1 Spyrite Radar*, 1 Brackish Poseidon Radar*, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon Research Module [ Learn the secrets of the Pretender Poseidon ]
Metal: 0, Manhours: 6,000,000,000, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 10 Honorary Diploma, 2,500 Promethium, 4 Poseidon Fragments, Periodic Materials: 2,500,000 Metals, 1,000 Silver, Periodic cost: 5,000,000,000

Poseidon Shield [ Build Poseidon's Shield ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Energon Globes, 1 Brackish Poseidon Shield*, 1 Poseidon Research Module*, 1 Give and Take*, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon Shield Transference [ Balming healing waves ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Poseidon's Reserve Augmenter, 1 Brackish Poseidon Shield Transference*, 1 De-Puzzeler, 1 Shield Lattice Intensifiers, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Poseidon+ Augmenter [ Power of the Gods. ]
Metal: 130,000, Manhours: 130,000, Initial cost: 13,000,000, Initial Materials: 5 Poseidon Augmenter, Periodic Materials: 800 Promethium, Periodic cost: 13,000,000

Pretender Ares Energy [ Build an Ares Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Ares' Rage Augmenter, 1 Rubicite Matrix Sheath, 1 Ares Research Module*, 1 Damaged Pretender Ares Energy*, 1 Yallow, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Pretender Ares Radar [ Build an Ares Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Ares' Rage Augmenter, 1 Rubicite Matrix Sheath, 1 Ares Research Module*, 1 Bent Pretender Ares Radar*, 1 Tunnel Vision, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Pretender Ares Shield [ Build Ares' Shield ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Ares' Rage Augmenter, 1 Rubicite Matrix Sheath, 1 Ares Research Module*, 1 Dented Ares Shield*, 1 Misdirection, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Primal Lion Breath [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Lion Breath*, 100 Promethium, 1 Adamantium Damage Module, 1 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Lion Heart [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Lion Heart*, 100 Promethium, 1 Adamantium Traction Module, 2 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Lion Incinerator [ Primal fear ]
Metal: 700,000, Manhours: 70,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 1 Lion Incinerator*, 100 Promethium, 1 Adamantium Damage Module, 1 Adamantium Shield Module, 1 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 700,000 Metals, 7 Zebra Armada Crest, Periodic cost: 700,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Lion Scratch [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Lion Scratch*, 100 Promethium, 2 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Lion Thruster [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Lion Thruster*, 100 Promethium, 1 Adamantium Proximity Module, 1 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Lion V2 Rocket [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Lion V2 Rocket, 100 Promethium, 1 Adamantium Recovery Module, 1 Adamantium Sheet, 1 Primal Lion Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, Requires 20 in Infinite Knowledge

Primal Panther Darkness [ Primal fear ]
Metal: 400,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Panther Darkness*, 100 Promethium, 1 Adamantium Fading Module, 1 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 400,000 Metals, 4 Zebra Armada Crest, Periodic cost: 400,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Fangs [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Panther Fang*, 100 Promethium, 1 Adamantium Recovery Module, 1 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Instinct [ Primal fear ]
Metal: 400,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Panther Instinct*, 100 Promethium, 1 Adamantium Damage Module, 1 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 400,000 Metals, 4 Zebra Armada Crest, Periodic cost: 400,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Paws [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Panther Paws*, 100 Promethium, 1 Adamantium Agility Module, 1 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Prowl [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Panther Prowl*, 100 Promethium, 1 Adamantium Stealth Module, 1 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Skin [ Primal fear ]
Metal: 700,000, Manhours: 70,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 1 Panther Skin*, 100 Promethium, 1 Adamantium Agility Module, 2 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 700,000 Metals, 7 Zebra Armada Crest, Periodic cost: 700,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Panther Will [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Panther Will*, 100 Promethium, 1 Adamantium Shield Module, 2 Adamantium Sheet, 1 Primal Panther Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Rhino Cannon [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Rhino Cannon, 100 Promethium, 1 Adamantium Speed Module, 1 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, Requires 20 in Infinite Knowledge

Primal Rhino Charge [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Rhino Charge*, 100 Promethium, 1 Adamantium Speed Module, 1 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Rhino Hide [ Primal fear ]
Metal: 700,000, Manhours: 70,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 1 Rhino Hide*, 100 Promethium, 1 Adamantium Recovery Module, 2 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 700,000 Metals, 7 Zebra Armada Crest, Periodic cost: 700,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Rhino Radar [ Primal fear ]
Metal: 400,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Rhino Radar*, 100 Promethium, 1 Adamantium Range Module, 1 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 400,000 Metals, 4 Zebra Armada Crest, Periodic cost: 400,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Rhino Ray [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Rhino Ray, 100 Promethium, 1 Adamantium Range Module, 1 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, Requires 20 in Infinite Knowledge

Primal Rhino Restructuranter [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Rhino Restructuranter*, 100 Promethium, 1 Adamantium Shield Module, 1 Adamantium Sheet, 1 Primal Rhino Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Bite Lasergun [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Zebra Bite Lasergun*, 100 Promethium, 1 Adamantium Damage Module, 1 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Heightened Senses [ Primal fear ]
Metal: 400,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 400,000,000, Initial Materials: 1 Zebra Heightened Senses*, 100 Promethium, 1 Adamantium Tracking Module, 1 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 400,000 Metals, 4 Zebra Armada Crest, Periodic cost: 400,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Hide [ Primal fear ]
Metal: 700,000, Manhours: 70,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 1 Zebra Hide*, 100 Promethium, 1 Adamantium Nimbleness Module, 2 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 700,000 Metals, 7 Zebra Armada Crest, Periodic cost: 700,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Hooves Torpedoe [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Zebra Hooves Torpedoe*, 100 Promethium, 1 Adamantium Firing Module, 1 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Life [ Primal fear ]
Metal: 600,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 1 Zebra Life*, 100 Promethium, 1 Adamantium Agility Module, 2 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 600,000 Metals, 6 Zebra Armada Crest, Periodic cost: 600,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Primal Zebra Muscles [ Primal fear ]
Metal: 500,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 1 Zebra Muscles*, 100 Promethium, 1 Adamantium Speed Module, 1 Adamantium Sheet, 1 Primal Zebra Powercore, Periodic Materials: 1,000 Promethium, 500,000 Metals, 5 Zebra Armada Crest, Periodic cost: 500,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Prismatic Conversion [ convert and capitalize ]
Metal: 100, Manhours: 10,000, Initial Materials: 10 Solar Prisms, 10 Promethium

Prognosticator Cylinder [ Focus your love even more. ]
Metal: 10,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Love Cylinder, 50 Promethium, Periodic Materials: 5 Love Cylinder Remains, 10 Master Pirate Crest, 500 Promethium, Periodic cost: 50,000,000, Requires 18 in Seer Class

Project Big Chill [ Planetary Air Conditioning ]
Metal: 2,500, Manhours: 1,250,000, Maximum uses: 1, Initial Materials: 500 Freon Foundation, Periodic Materials: 40,000 Psion Icicles, Periodic cost: 1,250,000,000, Requires Global Freezing Project already on the planet/moon

Project Big Greenhouse [ Some people just want to see the world burn. ]
Metal: 2,500, Manhours: 1,250,000, Maximum uses: 1, Initial Materials: 20 Fabulous Factory Parts, Periodic Materials: 5,000,000 Space Whisky, 10,000,000 Baobabs, 250 Petroleum, Periodic cost: 1,000,000,000, Requires Project Greenhouse already on the planet/moon

Project Greenhouse [ Anyone got a match? ]
Metal: 2,500, Manhours: 250,000, Maximum uses: 1, Initial Materials: 15 Fabulous Factory Parts, Periodic Materials: 3,000,000 Space Whisky, 5,000,000 Baobabs, 50 Petroleum, Periodic cost: 250,000,000, Requires Project Little Greenhouse already on the planet/moon

Project Little Greenhouse [ A planet-wide campfire ]
Metal: 2,500, Manhours: 50,000, Maximum uses: 1, Initial Materials: 10 Fabulous Factory Parts, Periodic Materials: 500,000 Space Whisky, 1,000,000 Baobabs, 10 Petroleum, Periodic cost: 50,000,000

Psychic Foresight [ Even see the future. ]
Metal: 100,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 2 Seer's Apperation, 10 Laconia Sheet, 200 Promethium, Periodic Materials: 100,000 Baobabs, 100,000 Microchips, 500 Promethium, 200 Jelly Beans, 50 Alien Bacteria, 10 Frozen Blob, 5 Dementium, Periodic cost: 500,000,000, Requires 15 in Seer Class

Pulsius Sharpshooter [ Blow the Man Down! ]
Metal: 50,000, Manhours: 50,000, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Rackham's Bigger Pulse, Periodic Materials: 1,000 Promethium, Periodic cost: 500,000,000, Requires 20 in Sniper Class

Qa Quuu Drone [ Advanced Alien Technology. ]
Metal: 0, Manhours: 6,000, Maximum workforce: 2, Initial cost: 150,000,000, Initial Materials: 2 Urk' Ukukuu Qu, Periodic Materials: 1,250 Promethium, Periodic cost: 150,000,000

Qa'Uka [ Want to know why this was so tough? ]
Metal: 150,000, Manhours: 7,500,000, Maximum workforce: 500, Initial cost: 500,000,000, Initial Materials: 300 Promethium, 2 Achilles Protector, 1 Urko Qa, 3 Urko Quu, 1 Urk' Ukukuu Qu

Qafir Drone [ ]
Metal: 1,000, Manhours: 5,000, Initial cost: 2,500,000, Initial Materials: 1,000 Microchips, Periodic cost: 2,500,000

Qafir Drone+ [ ]
Metal: 100,000, Manhours: 500,000, Initial cost: 50,000,000, Initial Materials: 100,000 Microchips, Periodic Materials: 10 Qafir Drone, Periodic cost: 10,000,000

Quantumum Extractor [ Learn to build an Quantumum Extractor. ]
Metal: 100,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 10 Vis, Periodic cost: 25,000,000

Quantumum Trackers [ Bloodhound ain't got nothing on your sense of smell. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Tracking Gizmo, 1 Exc. Tracking Gizmo, 300 Quantumum, 1 Laconia Tracking Module, 12 Laconia Sheet, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Quu Drone [ Construct Quu Drone. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 2,000,000, Periodic Materials: 1,500 Promethium, Periodic cost: 2,000,000

Racing Hermes Augmenter [ Next second delivery, Guaranteed ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Hermes+ Augmenter*, 1 Adv. Exc. Racer Augmenter*, Periodic Materials: 1,500 Jelly Beans, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Rackham's Bigger Pulse [ Blow the Man Down! ]
Metal: 10,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 150,000,000, Initial Materials: 1 Rackham's Remains*, 500 Promethium, 2 Mzungu Big Pulse, Periodic Materials: 500 Promethium, 4 Giant Goblets, Periodic cost: 150,000,000, * Denotes no discount

Rackham's Parsley [ Curious flavor ]
Metal: 100,000, Manhours: 100,000, Maximum uses: 1, Initial cost: 150,000,000, Initial Materials: 1 Rackham's Remains, Periodic Materials: 500 Promethium, 20 Pirate Crest, 20 Veteran Pirate Crest, Periodic cost: 150,000,000

Radiation Dampener [ Just say NO to capping ]
Metal: 20,000, Manhours: 3,000, Maximum workforce: 2, Initial cost: 20,000,000, Initial Materials: 1 Hazard Dissipator Ultra*, * Denotes no discount

Radiation Dampener+ [ Just say NO to capping ]
Metal: 200,000, Manhours: 30,000, Maximum workforce: 2, Initial cost: 200,000,000, Initial Materials: 2 Hazard Dissipator Ultra, Periodic Materials: 2 Radiation Dampener

Raging Aphrodite Augmenter [ When lovers argue, it feels like that time of the month ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Aphrodite+ Augmenter*, 1 Adv. Exc. Rage Augmenter*, Periodic Materials: 50 Rubicite, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000, * Denotes no discount

Raging Dionysis Augmenter [ Deny a God a drink, expect a damage bill ]
Metal: 250,000, Manhours: 40,000,000, Maximum uses: 3, Initial cost: 5,000,000,000, Initial Materials: 1 Dionysis+ Augmenter, 1 Adv. Exc. Rage Augmenter, Periodic Materials: 50 Rubicite, 5,000 Titanium Sheet, 15,000 Promethium, Periodic cost: 5,000,000,000

Range Crystallizers [ For that extra couple of klicks. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Range Instrument, 1 Exc. Range Instrument, 12 Laconia Sheet, 2 Laconia Range Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, 100 Ablution Crystals, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Re-Engineerer [ Re-Engineer it from scratch. ]
Metal: 200,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Vazaha Re-structron, 250 Promethium, Periodic Materials: 2,500 Promethium, 5 Dementium, 3 Xeno Energy Remains, 3 Conclusion Icicle, Periodic cost: 50,000,000, Requires 17 in Shield Monkey Class

Reaver [ No Mercy. ]
Metal: 100,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 750,000,000, Initial Materials: 1 Reaver Corpse*, 500 Promethium, Periodic Materials: 10,000 Promethium, Periodic cost: 750,000,000, * Denotes no discount

Reformatter [ Undelete at it's best ]
Metal: 1,000, Manhours: 3,000, Maximum workforce: 2, Initial cost: 20,000,000, Periodic Materials: 500 Promethium, Periodic cost: 20,000,000

Repulsor [ Begone! ]
Metal: 50,000, Manhours: 50,000, Maximum uses: 1, Initial cost: 250,000,000, Initial Materials: 1 Catapult*, 1 Juju Embada*, Periodic Materials: 500 Promethium, Periodic cost: 250,000,000, * Denotes no discount, Requires 16 in Sniper Class

ReTardis Station Extension [ For the intellectually challenged. ]
Metal: 20,000, Manhours: 100,000, Initial cost: 1,500,000, Initial Materials: 50 Promethium, Requires 16 in Station Mastery

Rock Launcher [ A bigger version of the Catapult ]
Metal: 8,000, Manhours: 100,000, Maximum uses: 1, Initial cost: 100,000, Initial Materials: 3 Catapult*, 10 Titanium*, Periodic Materials: 20,000 Silicon*, Periodic cost: 10,000,000, * Denotes no discount

Rosmarinus [ Distinctive Flavor. ]
Metal: 75,000, Manhours: 30,000, Maximum workforce: 1, Initial cost: 350,000,000, Initial Materials: 1 Love Cylinder*, 1 Barbe Noire*, 350 Promethium, Periodic Materials: 1,000 Promethium, 15 Love Cylinder Remains, Periodic cost: 350,000,000, * Denotes no discount

Rosmarinus+ upgrade [ Distinctive Flavor. ]
Metal: 1,000,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 700,000,000, Initial Materials: 700 Promethium, 1 Adamantium Shield Module, 1 Adamantium Sheet, 3 Love Cylinder, Periodic Materials: 2,000 Promethium, 1,000,000 Metals, 3 Barbe Noire, 30 Love Cylinder Remains, Periodic cost: 700,000,000

Rubicite Extractor [ Learn to build a Rubicite Extractor. ]
Metal: 1,000,000, Manhours: 10,000, Maximum workforce: 1, Initial cost: 500,000,000, Initial Materials: 25 Diamond, 10 Laconia Sheet, 1 Dementium, Periodic cost: 500,000,000

Rubicite Lattice [ Turns out that making 'something interesting' really was... interestingly toxic ]
Metal: 500,000, Manhours: 1,000,000, Also makes: Rubicite Waste, Initial cost: 25,000,000, Initial Materials: 10 Infernal Battery, 10 Rubicite, Periodic Materials: 350 Vis, Periodic cost: 25,000,000

Rubicite Matrix Sheath [ A mailed glove to put on your phallic statement to the universe. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Damage Materiel, 1 Exc. Damage Materiel, 50 Rubicite, 1 Laconia Damage Module, 1 Laconia Aggravation Module, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Scopic Hermes Energy [ Build Scopic Hermes Energy ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Energy*, 2 Superconducting Plasma Conduits, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Scopic Hermes Engine [ Build Scopic Hermes Engine ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Engine*, 2 Spacetime Surfing Scales, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Scopic Hermes Quicksilver Radar [ Build Hermes Quicksilver Radar ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Quicksilver Radar*, 1 Vis Vision Suites, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Scopic Hermes Quicksilver Reserve [ Build Scopic Hermes Quicksilver Reserve ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Quicksilver Reserve*, 1 Superconducting Plasma Conduits, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Scopic Hermes Quicksilver Shield [ Build Scopic Hermes Quicksilver Shield ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Quicksilver Shield*, 1 Harmonic Shield Focusers, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Scopic Hermes Radar [ Build Scopic Hermes Radar ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Radar*, 2 Vis Vision Suites, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Scorch's Immolation [ Burn in Hell ]
Metal: 25,000, Manhours: 20,000, Maximum workforce: 1, Initial cost: 200,000,000, Initial Materials: 1 Scorch's Remains*, 1,000 Promethium, 2 Great Immolation, Periodic Materials: 1,000 Promethium, 10 Hell Fire Remains, Periodic cost: 200,000,000, * Denotes no discount

Searing Beam [ Good for your heating needs in the dead of space. ]
Metal: 5,000, Manhours: 2,500, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 2 Fire Beam, 50 Promethium, Periodic Materials: 5 Hell Fire Remains, 500 Promethium, Periodic cost: 5,000,000, Requires 10 in Sniper Class

Semi Big Pulse [ Construct Semi Big Pulse. ]
Metal: 2,000, Manhours: 4,000, Maximum workforce: 2, Initial cost: 5,000,000, Initial Materials: 1 Adonis Pulse Gun*, Periodic Materials: 2,500 Promethium, Periodic cost: 5,000,000, * Denotes no discount

Sensible Living Project [ Eh, sensible enough. ]
Metal: 25,000, Manhours: 500,000, Maximum uses: 1, Initial Materials: 25 Fabulous Factory Parts, Periodic Materials: 25,000 Funky Furniture, 10,000 Personal Computers, 25,000 Metals, Periodic cost: 50,000,000

Seraph [ an angel in our midst ]
Metal: 7,500, Manhours: 10,000, Maximum workforce: 1, Initial cost: 90,000,000, Initial Materials: 1 Absolution*, 1 Heavenly Laser*, 1 Heavenly Gate*, 100 Promethium, 5 Ablution Crystals, Periodic Materials: 500 Promethium, 10 Solar Cleansings, Periodic cost: 90,000,000, * Denotes no discount

Shaolin Kick Torpedo [ Construct Shaolin Kick Torpedo. ]
Metal: 0, Manhours: 2,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 900 Fermium, Periodic cost: 3,000,000

Shaolin Strike Torpedo [ Quicker then a ray of light. ]
Metal: 500, Manhours: 1,000, Maximum workforce: 1, Initial cost: 5,000,000, Initial Materials: 2 Shaolin Kick Torpedo, 3 Ariba Torpedo, Periodic Materials: 5 Veteran Pirate Crest, Periodic cost: 5,000,000, Requires 10 in Speed Demon Class

Shattering Hunyelite [ Shattering sound. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Delayed Blast Hunleyite, 25 Promethium, 1 Basil Salad, Periodic Materials: 5 Basil Bouquet, 10 Veteran Pirate Crest, 5 Master Pirate Crest, 250 Promethium, Periodic cost: 50,000,000, Requires 15 in Sniper Class

Shield Lattice Intensifiers [ Folding the spacetime planck in 11 dimensions. Or that's what the manual says. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Shield Booster, 1 Exc. Shield Booster, 250 Diamond, 2 Laconia Shield Module, 12 Laconia Sheet, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Shield Matrix Power Transfer Laser [ Build a Shield Matrix Power Transfer Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 2 Sup. Recovery Augmenter*, 2 Virus Transmission Laser Parts*, 1 Shield Power Transfer Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 17 in Seer Class

Siege Catapult [ Volley of Huge Rocks. ]
Metal: 100,000, Manhours: 60,000, Maximum workforce: 1, Initial cost: 600,000,000, Initial Materials: 2 Vigilante Catapult, 2,000 Promethium, Periodic Materials: 4,000 Promethium, 5 Giant Goblets, 5 Xeno Energy Remains, 5 Conclusion Icicle, 5 Dementium, Periodic cost: 600,000,000, Requires 19 in Sniper Class

Silver Bar [ Harvest the power of the useless rock. ]
Metal: 10,000, Manhours: 10,000, Initial cost: 5,000,000, Initial Materials: 10 Silver, Periodic cost: 5,000,000

Singular Zeus Bolt [ Strike down your enemies with focused bolts of pure destruction ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Blobular Cooling Systems, 1 Zeus Research Module*, 2 Shorted Zeus Bolt*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 10 Shrinkonium, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Singular Zeus Engine [ Build a tiny Zeus Engine ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Spacetime Surfing Scales, 1 Photon Dissipators, 1 Zeus Research Module*, 2 Shorted Zeus Engine*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 10 Shrinkonium, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Singular Zeus Radar [ Build a tiny Zeus Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 2 Vis Vision Suites, 1 Zeus Research Module*, 2 Shorted Zeus Radar*, Periodic Materials: 5,000,000 Metals, 10 Shrinkonium, 5 Platinum Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Singularity Sphere [ Crush the competition ]
Metal: 15,000,000, Manhours: 2,000,000,000, Initial cost: 250,000,000, Initial Materials: 25,000 Gravity Controller, 100,000 Personal Computers, 1,000,000 Microchips, 1 Bule Blackhole Generator*, 1 Adamantium Capacity Module*, Periodic Materials: 15,000,000 Metals, 25 Titanium Capacity Module, Periodic cost: 250,000,000, * Denotes no discount, Requires 20 in Infinite Knowledge

Slate Thorax [ Construct a slate thorax. And what on earth is that? ]
Metal: 0, Manhours: 20,000, Maximum workforce: 2, Initial cost: 100,000,000, Periodic Materials: 5 Jade Thorax, Periodic cost: 500,000,000

Small AP Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 50,000, Manhours: 20,000, Initial cost: 5,000,000, Initial Materials: 15 Titanium Sheet, Periodic Materials: 50,000 Metals, 25 Vis, Periodic cost: 5,000,000

Small AP Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 100,000, Manhours: 40,000, Initial cost: 10,000,000, Initial Materials: 30 Titanium Sheet, Periodic Materials: 100,000 Metals, 15 Vitalized Microchips, Periodic cost: 10,000,000

Small AP Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 250,000, Manhours: 60,000, Initial cost: 25,000,000, Initial Materials: 60 Titanium Sheet, Periodic Materials: 250,000 Metals, 30 Vitalized Microchips, Periodic cost: 25,000,000

Small Kinetic Production Mk I [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 25,000, Manhours: 5,000, Initial cost: 1,000,000, Initial Materials: 5 Titanium Sheet, Periodic Materials: 25,000 Metals, 10 Vis, Periodic cost: 1,000,000

Small Kinetic Production Mk II [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 50,000, Manhours: 10,000, Initial cost: 2,500,000, Initial Materials: 15 Titanium Sheet, Periodic Materials: 50,000 Metals, 10 Vitalized Microchips, Periodic cost: 2,500,000

Small Kinetic Production Mk III [ I love the smell of napalm in the morning, smells like... victory. ]
Metal: 100,000, Manhours: 15,000, Initial cost: 5,000,000, Initial Materials: 30 Titanium Sheet, Periodic Materials: 100,000 Metals, 25 Vitalized Microchips, Periodic cost: 5,000,000

Smallish Forcefield Generator [ Protects your stuff . . . a bit ]
Metal: 10,000, Manhours: 8,000, Maximum workforce: 100, Initial cost: 7,500,000, Initial Materials: 1 Guardian*, 1 Joie de Vivre*, 1 Ares Radar*, Periodic Materials: 5 Promethium, 5,000 Metals, 5 Bronze, 5 Titanium Sheet, Periodic cost: 7,500,000, * Denotes no discount, Requires 5 in Drone Mastery

Solid Rock Augmenter [ Solidify ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 2 Rock Augmenter, Periodic Materials: 20,000 Nuclear Waste, Periodic cost: 4,000,000

Source of Vis Crate [ Tell you how to mix some Source of Vis powerup. ]
Metal: 5,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Vis, 1 Quantumum, Periodic cost: 2,500,000, Requires 5 in Infinite Knowledge

Space Blue Alpha [ The power of the Blue became a slogan here. ]
Metal: 2,000, Manhours: 5,000, Initial cost: 250,000, Initial Materials: 1 Blue Aether*, Periodic Materials: 5 Blue Aether, Periodic cost: 250,000, * Denotes no discount

Space Blue Alpha Advanced x1 [ This prototype eventually led to the extremely well made and powerful Blue Beta. ]
Metal: 1,000, Manhours: 7,500, Initial cost: 500,000, Initial Materials: 1 Blue Vapor*, 1 Space Blue Alpha Interceptor*, Periodic Materials: 10 Blue Aether, Periodic cost: 500,000, * Denotes no discount

Space Blue Alpha Interceptor [ Sleeker, more maneuverable but smaller. ]
Metal: 3,000, Manhours: 7,500, Initial cost: 350,000, Initial Materials: 1 Blue Aether*, Periodic Materials: 4 Blue Aether, Periodic cost: 350,000, * Denotes no discount

Space Oat Hydroponics [ Fully enclosed structures for growing space oats ]
Metal: 2,500, Manhours: 2,500, Maximum uses: 1, Initial Materials: 1,000 Space Oats, 1 Hydroponics

Spacetime Surfing Scales [ Charlie don't surf. Chopper does. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Agility Balancer, 1 Exc. Agility Balancer, 50 Bacta, 12 Laconia Sheet, 2 Laconia Agility Module, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

St. Bernard Fighter (pack of 10) [ Feel The Burn! ]
Metal: 1,500, Manhours: 3,500, Initial Materials: 10 Workers, 300 Microchips, 10 Neutron Laser III, Periodic Materials: 2,000 Metals, 1,000 Silicon, 1,000 Space Whisky, Periodic cost: 65,000

Starter Colony [ Build a starter colony at an attached base. ]
Metal: 500, Manhours: 500, Initial Materials: 3,000 Rations, 3,000 Peasants

Station Extension X [ build up your station ]
Metal: 1,000, Manhours: 1,000, Initial cost: 25,000

Station Extension Y [ build up your station fastlike ]
Metal: 5,000, Manhours: 5,000, Initial cost: 50,000

Station Extension Z [ build up your station fastlike ]
Metal: 7,500, Manhours: 10,000, Initial cost: 200,000, Requires 14 in Station Mastery

Station Extensor [ build up your station ]
Metal: 100, Manhours: 100, Initial cost: 5,000

Station Point Defence Array [ The origin of laser constructed from this blueprint is unknown. It's effectiveness for attacking groups of targets at speed is extraodinary, using it's advanced point defence array. ]
Metal: 1,000,000, Manhours: 250,000,000, Maximum workforce: 10,000, Initial cost: 200,000,000, Initial Materials: 2 Point Defense Delta*, 2 Point Defense Epsilon*, 5 Promethium Crystals, Periodic Materials: 100 Titanium, 25 Gold Nuggets, 25,000 Microchips, 4 Quickened Microchips, Periodic cost: 200,000,000, * Denotes no discount

Stationary Defense Overloader [ Beef those base weapons ]
Metal: 1,600, Manhours: 18,000, Initial cost: 18,000, Initial Materials: 160 Nuclear Waste*, Periodic cost: 1,800,000, * Denotes no discount

Std. Aggravation Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Aggravation Augmenter

Std. Agility Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Agility Augmenter

Std. Capacity Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Capacity Augmenter

Std. Damage Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Damage Augmenter

Std. Defensive Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Recovery Augmenter, 4 Std. Shield Augmenter, Periodic cost: 4,000,000

Std. Docking Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Docking Augmenter

Std. Electric Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Electric Augmenter

Std. Energy Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Energy Augmenter

Std. Fading Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Fading Augmenter

Std. Firing Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Firing Augmenter

Std. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Energy Augmenter, 4 Std. Electric Augmenter, Periodic cost: 4,000,000

Std. Marksman Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Targeting Augmenter, 4 Std. Range Augmenter, Periodic cost: 4,000,000

Std. Monkey Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Agility Augmenter, 4 Std. Thrust Augmenter, Periodic cost: 4,000,000

Std. Nimbleness Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Nimbleness Augmenter

Std. Patrol Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Radar Augmenter, 4 Std. Stealth Augmenter, Periodic cost: 4,000,000

Std. Racer Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Docking Augmenter, 4 Std. Speed Augmenter, Periodic cost: 4,000,000

Std. Radar Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Radar Augmenter

Std. Rage Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Firing Augmenter, 4 Std. Damage Augmenter, Periodic cost: 4,000,000

Std. Range Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Range Augmenter

Std. Recovery Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Recovery Augmenter

Std. Sardine Augmenter [ Combine and Conquer. ]
Metal: 8,000, Manhours: 80,000, Initial cost: 4,000,000, Initial Materials: 4 Titanium Sheet, 4 Std. Capacity Augmenter, 4 Std. Nimbleness Augmenter, Periodic cost: 4,000,000

Std. Shield Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Shield Augmenter

Std. Speed Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Speed Augmenter

Std. Stealth Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Stealth Augmenter

Std. Targeting Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Targeting Augmenter

Std. Thrust Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Thrust Augmenter

Std. Traction Augmenter [ Special Condenser ]
Metal: 2,000, Manhours: 200, Maximum workforce: 1, Initial cost: 2,500,000, Initial Materials: 2 Basic Traction Augmenter

Strange Planck Skein Attractor [ Fine Quality ]
Metal: 500,000, Manhours: 800,000, Initial cost: 10,000,000, Initial Materials: 1 Luxurious Liberty Shield Capacitor VI, 75 Quantumum*, 20 Dark Matter*, Periodic Materials: 25 Vortex Pellets*, 200,000 Nuclear Waste, 2,000,000 Metals, 10,000 Promethium, Periodic cost: 10,000,000, * Denotes no discount

Streamlined Freighter Fighter Bay II [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Freighter Fighter Bay II, 2 Small Launching Tube, 1,000 Microchips, Periodic Materials: 7,000 Metals, 7,000 Silicon, Periodic cost: 10,000

Streamlined Freighter Fighter Bay III [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Freighter Fighter Bay III, 2 Medium Launching Tube, 1,000 Microchips, Periodic Materials: 8,000 Metals, 8,000 Silicon, Periodic cost: 10,000

Streamlined Freighter Fighter Bay IV [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Freighter Fighter Bay IV, 2 Medium Launching Tube, 1,000 Microchips, Periodic Materials: 9,000 Metals, 9,000 Silicon, Periodic cost: 10,000

Streamlined Freighter Fighter Bay V [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Freighter Fighter Bay V, 2 Large Launching Tube, 1,000 Microchips, Periodic Materials: 10,000 Metals, 10,000 Silicon, Periodic cost: 10,000

Streamlined Freighter Fighter Bay VI [ Make your launching bay a little less ghetto ]
Metal: 1,000, Manhours: 10,000, Initial Materials: 1 Freighter Fighter Bay VI, 2 Huge Launching Tube, 1,000 Microchips, Periodic Materials: 15,000 Metals, 15,000 Silicon, Periodic cost: 10,000

Stygian Fist [ They won't see anything coming until it's too late. ]
Metal: 100,000, Manhours: 100,000, Maximum workforce: 1, Initial cost: 1,000,000,000, Initial Materials: 2,000 Promethium, 2 Dark Fist, 2 Dark Freighter Remains, Periodic Materials: 5,000 Promethium, 5 Xeno Energy Remains, 5 Dark Remains, 5 Conclusion Icicle, 7 Dementium, Periodic cost: 1,000,000,000, Requires 20 in Sniper Class

Sup. Aggravation Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Aggravation Augmenter

Sup. Agility Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Agility Augmenter

Sup. Capacity Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Capacity Augmenter

Sup. Damage Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 250,000, Initial cost: 50,000,000, Initial Materials: 2 Exc. Damage Augmenter

Sup. Defensive Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Recovery Augmenter, 4 Sup. Shield Augmenter, Periodic cost: 32,000,000

Sup. Docking Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Docking Augmenter

Sup. Electric Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Electric Augmenter

Sup. Energy Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Energy Augmenter

Sup. Fading Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Fading Augmenter

Sup. Firing Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Firing Augmenter

Sup. Invigorating Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Energy Augmenter, 4 Sup. Electric Augmenter, Periodic cost: 32,000,000

Sup. Marksman Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Targeting Augmenter, 4 Sup. Range Augmenter, Periodic cost: 32,000,000

Sup. Monkey Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Agility Augmenter, 4 Sup. Thrust Augmenter, Periodic cost: 32,000,000

Sup. Nimbleness Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Nimbleness Augmenter

Sup. Patrol Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Radar Augmenter, 4 Sup. Stealth Augmenter, Periodic cost: 32,000,000

Sup. Racer Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Docking Augmenter, 4 Sup. Speed Augmenter, Periodic cost: 32,000,000

Sup. Radar Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Radar Augmenter

Sup. Rage Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Firing Augmenter, 4 Sup. Damage Augmenter, Periodic cost: 32,000,000

Sup. Range Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Range Augmenter

Sup. Recovery Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 250,000, Initial cost: 50,000,000, Initial Materials: 2 Exc. Recovery Augmenter

Sup. Resistance Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Resistance Augmenter

Sup. Sardine Augmenter [ Combine and Conquer. ]
Metal: 64,000, Manhours: 640,000, Initial cost: 32,000,000, Initial Materials: 32 Titanium Sheet, 4 Sup. Capacity Augmenter, 4 Sup. Nimbleness Augmenter, Periodic cost: 32,000,000

Sup. Shield Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Shield Augmenter

Sup. Speed Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Speed Augmenter

Sup. Stationary Defense Overloader [ Beef those base weapons ]
Metal: 2,000, Manhours: 22,000, Initial cost: 22,000, Initial Materials: 200 Nuclear Waste, Periodic cost: 2,200,000

Sup. Stealth Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Stealth Augmenter

Sup. Targeting Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Targeting Augmenter

Sup. Thrust Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Thrust Augmenter

Sup. Traction Augmenter [ Special Condenser ]
Metal: 16,000, Manhours: 1,600, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 2 Exc. Traction Augmenter

Superconducting Plasma Conduits [ Snap. Crackle. Pop. ]
Metal: 80,000, Manhours: 8,000, Maximum workforce: 1, Initial cost: 100,000,000, Initial Materials: 1 Sup. Electric Gadget, 1 Exc. Electric Gadget, 100 Plasma Crystals, 2 Laconia Electric Module, 2 Laconia Sheet, Periodic Materials: 10,000,000 Metals, 1,000,000 Nuclear Waste, Periodic cost: 100,000,000, Requires 20 in Infinite Knowledge

Superior Protection Drone [ Shield your drones (and other less expensive allies). ]
Metal: 800,000, Manhours: 28,000, Maximum workforce: 100, Initial cost: 250,000,000, Initial Materials: 1 Titan Shield+, 1 Titan Energy+, 1 Titan Radar+, 1 Cowboy Charger, 1 Vazaha Re-structron, Periodic Materials: 25 Promethium, 500,000 Metals, 5 Complicated Factory Parts, 25 Laconia Sheet, 5 Rubicite, Periodic cost: 250,000,000, Requires 20 in Drone Mastery

Supresto Radar [ Construct Supresto Radar. ]
Metal: 500, Manhours: 1,000, Maximum workforce: 2, Initial cost: 500,000, Periodic Materials: 5 Adonis Radar, Periodic cost: 500,000

Surgical Dampener [ Rare protection indeed ]
Metal: 10,000, Manhours: 2,000, Maximum workforce: 2, Initial cost: 10,000,000, Initial Materials: 2 Love Cylinder Remains, Periodic cost: 5,000,000

Surgical Dampener+ [ Rare protection indeed ]
Metal: 100,000, Manhours: 20,000, Maximum workforce: 2, Initial cost: 100,000,000, Initial Materials: 2 Love Cylinder Remains, Periodic Materials: 2 Surgical Dampener, Periodic cost: 50,000,000

Surging Poseidon Hippios Current [ Awesome Currents of pure energy that sap your enemies ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon Hippios Current*, 1 Rubicite Matrix Sheath, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 100 Silver Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Surging Poseidon Hippios Energy [ Build the largest ultimate Poseidon's Energy ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Energon Globes, 1 Poseidon Research Module*, 1 Poseidon Energy*, Periodic Materials: 5,000,000 Metals, 100 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Surging Poseidon Hippios Engine [ Build the largest ultimate Poseidon's Engine ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Spacetime Surfing Scales, 1 Poseidon Research Module*, 1 Poseidon Hippios Engine*, Periodic Materials: 5,000,000 Metals, 100 Silver Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Surging Poseidon Hippios Radar [ Build the largest ultimate Poseidon's Radar ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Vis Vision Suites, 1 Poseidon Research Module*, 1 Poseidon Hippios Radar*, Periodic Materials: 5,000,000 Metals, 100 Silver Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Surging Poseidon Hippios Shield Transference [ A Tsunami of balming healing waves ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Poseidon Hippios Shield Transference*, 1 Harmonic Shield Focusers, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 100 Silver Bar, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Surging Poseidon Radar [ Build a huge Poseidon's Radar ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Vis Vision Suites, 1 Energon Globes, 1 Poseidon Research Module*, 1 Poseidon Radar*, Periodic Materials: 5,000,000 Metals, 100 Silver Sensor, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Surging Poseidon Shield Transference [ Huge Balming healing waves ]
Metal: 0, Manhours: 6,000,000,000, Also makes: Poseidon Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Poseidon Shield Transference*, 2 Harmonic Shield Focusers, 1 Poseidon Research Module*, Periodic Materials: 2,500,000 Metals, 100 Silver Bar, 2,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Tapered Hermes Engine [ Build Tapered Hermes Engine ]
Metal: 0, Manhours: 2,000,000,000, Also makes: Hermes Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Hermes Swiftness Augmenter, 1 Hermes Research Module*, 1 Hermes Engine*, 2 Spacetime Surfing Scales, Periodic Materials: 5,000,000 Metals, 500 Mercury, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Tardis Station Extension [ Re Tardis ]
Metal: 100,000, Manhours: 400,000, Initial Materials: 1 Dementium

Tarkin's Augmenter [ Only through the projection of power do we bring order. ]
Metal: 15,000, Manhours: 40,000,000,000, Maximum uses: 1, Initial cost: 2,000,000,000, Initial Materials: 2 Rubicite Matrix Sheath, 1 Range Crystallizers, Periodic Materials: 1,000,000 Metals, 150,000 Promethium, 200,000 Enriched Nuclear Material, Periodic cost: 2,000,000,000

Team Tug-o-war Scoop [ A vortex of energy scoops and stabilizesMany hands to pull ]
Metal: 1,000, Manhours: 40,000, Initial Materials: 5 Mini Tug-o-war Scoop, Periodic Materials: 20,000 Metals, 10,000 Silicon, 5,000 Microchips, Periodic cost: 4,000,000

Terrier Light Fighter [ Nip excitedly at your enemies heels. Specializes in killing small targets. ]
Metal: 1,000, Manhours: 2,500, Initial Materials: 1 Medium Laser, 1 Workers, Periodic Materials: 4,000 Metals, 175 Microchips, 10 Fine Space Whisky, Periodic cost: 25,000

The Big Bird Scoop [ A hand shaped scoop that makes rude gestures ]
Metal: 1,000, Manhours: 40,000, Initial Materials: 2 The Bird Scoop, 5 Bronze Bar, Periodic Materials: 39,000 Metals, 40,000 Silicon, 40,000 Microchips, Periodic cost: 4,000,000

The Bird Drone Scoop [ A hand shaped scoop that makes rude gestures ]
Metal: 1,000, Manhours: 20,000, Initial Materials: 1 The Bird Scoop*, 1 Electro Drone Scoop*, Periodic Materials: 19,000 Metals, 20,000 Silicon, 20,000 Microchips, Periodic cost: 2,000,000, * Denotes no discount

The Fast and the Pulsius [ Very fast, very pulsius! ]
Metal: 20,000, Manhours: 40,000, Maximum workforce: 1, Initial cost: 300,000,000, Initial Materials: 1,000 Promethium, 2 Rackham's Bigger Pulse, Periodic Materials: 1,000 Promethium, 3 Giant Goblets, 3 Xeno Energy Remains, 3 Conclusion Icicle, 3 Dementium, Periodic cost: 300,000,000, Requires 16 in Speed Demon Class

The Swan Maker [ The results will amaze you. ]
Metal: 10,000, Manhours: 5,000, Maximum workforce: 1, Initial cost: 50,000,000, Initial Materials: 3 Liposuction, 100 Promethium, Periodic Materials: 5 Love Cylinder Remains, 20 Master Pirate Crest, 1,000 Promethium, Periodic cost: 50,000,000, Requires 13 in Seer Class

Titanium Aggravation Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Aggravation Device, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Agility Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Agility Balancer, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Capacity Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Capacity Equipment, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Damage Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Damage Materiel, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Electric Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Electric Gadget, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Energy Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Energy Rigging, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Firing Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Firing Harness, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Proximity Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Proximity Sensor, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Range Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Range Instrument, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Reinforced Energy Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Std. Shield Booster, 20 Titanium Sheet, 5 Energy Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 12 in Infinite Knowledge

Titanium Reinforced Heat Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 20 Titanium Sheet, 2 Heat Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Titanium Reinforced Laser Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Std. Shield Booster, 20 Titanium Sheet, 5 Laser Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 12 in Infinite Knowledge

Titanium Reinforced Mining Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Std. Shield Booster, 20 Titanium Sheet, 5 Mining Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 12 in Infinite Knowledge

Titanium Reinforced Physical Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Std. Shield Booster, 20 Titanium Sheet, 5 Physical Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 12 in Infinite Knowledge

Titanium Reinforced Radiation Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 20 Titanium Sheet, 2 Radiation Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 16 in Infinite Knowledge

Titanium Reinforced Surgical Dampener+ [ Reinforced, 100 built in reduction ]
Metal: 10,000, Manhours: 10,000, Initial cost: 75,000,000, Initial Materials: 1 Good Shield Booster, 20 Titanium Sheet, 2 Surgical Dampener+, Periodic Materials: 10,000 Metals, Periodic cost: 75,000,000, Requires 14 in Infinite Knowledge

Titanium Sheet [ Advanced automatic energy dissipation system on board. ]
Metal: 5,000, Manhours: 10,000, Initial cost: 500,000, Periodic Materials: 5,000 Metals, 500 Nuclear Waste, 100 Microchips, Periodic cost: 500,000

Titanium Shield Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Shield Booster, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Speed Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Speed Fittings, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Stealth Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Stealth Mechanism, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Thrust Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Thrust Fixtures, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Tracking Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Tracking Gizmo, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Titanium Traction Module [ Nearly ready for installation. ]
Metal: 10,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 100,000, Initial Materials: 1 Std. Traction Appendice, 2 Titanium Sheet, Periodic cost: 100,000, Requires 10 in Infinite Knowledge

Topaz Thorax [ Construct a topaz thorax. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 2,000,000, Periodic Materials: 1,000 Promethium, Periodic cost: 10,000,000

Total Dark Matter Injection [ Can we possibly fit in more dark matter? We sure can! ]
Metal: 2,500, Manhours: 1,250,000, Maximum uses: 1, Initial Materials: 25 Dark Matter, 25,000 Cyborg, 25 Advanced Metal Drill, Periodic Materials: 1,250,000 Nuclear Waste, Periodic cost: 500,000,000, Requires Extended Dark Matter Injection already on the planet/moon

Transdim Station Extension [ build up your station ]
Metal: 10,000, Manhours: 40,000, Initial cost: 500,000

Transference Configuration Laser [ Build a Transference Configuration Laser ]
Metal: 50,000, Manhours: 20,000, Maximum workforce: 150, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 4 Angel Augmenter*, 2 Virus Transmission Laser Parts*, 1 Transference Config Laser, Periodic Materials: 500 Promethium, 50,000 Metals, Periodic cost: 500,000,000, * Denotes no discount, Requires 19 in Seer Class

Transmyocardial Revascularization Laser [ Nurse: scalpel please, the one with the 20 tetrawatts power cord. ]
Metal: 1,000, Manhours: 1,000, Maximum workforce: 1, Initial cost: 25,000,000, Initial Materials: 2 Open Heart Laser, 25 Promethium, Periodic Materials: 3 Love Cylinder Remains, 5 Master Pirate Crest, 250 Promethium, Periodic cost: 25,000,000, Requires 14 in Seer Class

Twilight Blockade [ Construct Twilight Blockade. ]
Metal: 0, Manhours: 9,000, Maximum workforce: 2, Initial cost: 100,000,000, Initial Materials: 1 Phobos Blockade*, 1 Deimos Blockade*, Periodic Materials: 5,000 Promethium, Periodic cost: 100,000,000, * Denotes no discount

Un-Reformatter [ Undel... Uhh, what? Deletion at its best ]
Metal: 2,000, Manhours: 4,500, Maximum workforce: 4, Initial cost: 40,000,000, Initial Materials: 1 Reformatter, Periodic Materials: 500 Promethium, Periodic cost: 40,000,000

Un-Reformatter Drone [ Undel... Uhh, what? Deletion at its best ]
Metal: 10,000, Manhours: 4,500, Initial cost: 40,000,000, Initial Materials: 1 Un-Reformatter*, Periodic Materials: 500 Promethium, Periodic cost: 40,000,000, * Denotes no discount

Unidyne Core Dump [ Unidyne's heavy support anti-base weaponry. ]
Metal: 2,000, Manhours: 22,000, Maximum uses: 1, Initial cost: 22,000, Initial Materials: 1 Annihilator Extermination*, 800 Personal Computers*, Periodic Materials: 8,000 Nuclear Waste*, Periodic cost: 2,200,000, * Denotes no discount

Unidyne Core Leach [ Unidyne's heavy support anti-base weaponry. ]
Metal: 1,700, Manhours: 19,000, Maximum uses: 1, Initial cost: 19,000, Initial Materials: 1 Andaman Extermination*, 400 Personal Computers*, Periodic Materials: 4,000 Nuclear Waste*, Periodic cost: 1,900,000, * Denotes no discount

Urqa'ka Drone [ Construct Urqa'ka Drone. ]
Metal: 0, Manhours: 1,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 500 Promethium, Periodic cost: 5,000,000

Veneration Cylinder [ Focused killing ]
Metal: 100,000, Manhours: 50,000, Maximum uses: 1, Initial cost: 1,000,000,000, Initial Materials: 2 Love Cylinder, 2 Swabbies Musket, Periodic Materials: 500 Promethium, Periodic cost: 1,000,000,000, Requires 20 in Sniper Class

Vervaardiger 'Berhinger III' EX-T [ A Blueprint for a Vervaardiger EM-X. ]
Metal: 275,000, Manhours: 40,000,000, Maximum workforce: 5,000, Initial cost: 750,000,000, Initial Materials: 1 Ethereal Laser U, Periodic Materials: 5,000 Promethium, Periodic cost: 750,000,000

Vicar [ Are you here to be excommunicated! ]
Metal: 75,000, Manhours: 50,000, Maximum workforce: 1, Initial cost: 180,000,000, Initial Materials: 1 Seraph*, 3 Solar Cleansings, 3 Gabriel's Neurolich, 500 Promethium, 5 Ablution Crystals, 1 Vicar's Robes*, Periodic Materials: 5,000 Promethium, 25 Solar Cleansings, 25 Gabriel's Neurolich, 45 Ablution Crystals, 200 Enriched Nuclear Material, Periodic cost: 180,000,000, * Denotes no discount

Voluminous Zeus Shield [ Build a huge Zeus Shield ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 1,500,000,000, Initial Materials: 1 Shield Lattice Intensifiers, 1 Superconducting Plasma Conduits, 1 Zeus Shield*, 1 Zeus Research Module*, 1 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,500,000,000, * Denotes no discount

Vulture [ The ultimate scavenger ]
Metal: 100,000, Manhours: 40,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Carcass*, 500 Promethium, Periodic Materials: 500 Promethium, 1 Exc. Firing Augmenter, 1 Exc. Damage Augmenter, Periodic cost: 500,000,000, * Denotes no discount

Vulture Augmenter [ Feed on the carcasses of dead players ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 5 Good Shield Augmenter, Periodic Materials: 5 Exc. Speed Augmenter, 5 Good Speed Augmenter, 5 Exc. Targeting Augmenter, 100 Platinum, 2 Dementium, Periodic cost: 500,000,000

War Chant of Ares+ Augmenter [ Some times, you just have to kill every mother fucker in the room ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Ares Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 3,500,000,000, Initial Materials: 2 War Chant of Ares Augmenter, 1 Ares+ Augmenter, 2 Ares' Rage Augmenter, 1 Ares Research Module*, Periodic Materials: 5,000,000 Metals, 25 Gold Bar, 5,000 Promethium, Periodic cost: 3,500,000,000, * Denotes no discount

Wattage [ Death by electrocution ]
Metal: 100,000, Manhours: 1,000,000, Maximum workforce: 10, Maximum uses: 1, Initial cost: 500,000,000, Initial Materials: 1 Wattage Remains*, 600 Promethium, Periodic Materials: 2,000,000 Metals, 1,000,000 Microchips, 1,000 Personal Computers, 1,200 Promethium, 500 Enriched Nuclear Material, 15 Energized Microchips, 10 Energon, 5 Bacta, 5 Gold, 50 Energy Globule, 3 Blobular Cooling Systems, 1 Rubicite Matrix Sheath, 1 Spacetime Surfing Scales, 2 Rubicite Lattice, Periodic cost: 500,000,000, * Denotes no discount

Wattage Augmenter [ Feel the energy flowing through your veins. ]
Metal: 100,000, Manhours: 50,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 400,000,000, Initial Materials: 5 Exc. Electric Augmenter, 50 Enriched Nuclear Material, Periodic Materials: 5 Exc. Damage Augmenter, 5 Good Range Augmenter, 5 Exc. Electric Augmenter, 5 Exc. Energy Augmenter, 50 Enriched Nuclear Material, 30 Energy Globule, 25 Vis, 55 Energon, 20 Plasma Crystals, 2 Dementium, 20 Wattage Specialized Trade Goods, Periodic cost: 400,000,000

Whippet Light Fighter [ Nip quickly at your enemies heels ]
Metal: 1,000, Manhours: 1,000, Initial Materials: 1 Light Laser, 1 Workers, Periodic Materials: 1,000 Metals, 100 Microchips, 10 Fine Space Whisky, Periodic cost: 10,000

Zauron's Floating Eyezer [ Infuse your Nutty with some dark power, and shrink it, too! ]
Metal: 10,000, Manhours: 8,000,000, Maximum workforce: 400, Initial Materials: 1 Equanimizer*, 5 Shrinkonium, 10 Eyerite Radar, 50 Silver, * Denotes no discount, Requires 20 in Seer Class

Zebu Master+ [ we have come full circle ]
Metal: 10,000, Manhours: 3,000, Maximum workforce: 1, Initial cost: 250,000,000, Initial Materials: 100 Promethium, Periodic Materials: 1,000 Promethium, Periodic cost: 250,000,000

Zeus Bolt [ Strike down your enemies with bolts of pure destruction ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Range Crystallizers, 1 Zeus Research Module*, 1 Shorted Zeus Bolt*, 1 Gigo Laser, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Zeus Energy [ Build a Zeus Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Superconducting Plasma Conduits, 1 Shorted Zeus Energy*, 1 Zeus Research Module*, 1 Venusian Vitality, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Zeus Engine [ Build a Zeus Engine ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Superconducting Plasma Conduits, 1 Zeus Research Module*, 1 Shorted Zeus Engine*, 1 Venusian Motor, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Zeus Olympios Energy [ Build a the ultimate Zeus Energy ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus' Lightning Source Augmenter, 2 Superconducting Plasma Conduits, 1 Energon Globes, 1 Zeus Research Module*, 2 Zeus Energy*, Periodic Materials: 5,000,000 Metals, 2 Platinum Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus Olympios Engine [ Build the ultimate Zeus Engine ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Spacetime Surfing Scales, 2 Superconducting Plasma Conduits, 1 Zeus Research Module*, 2 Zeus Engine*, 2 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus Olympios Expander [ Fold Space. Fold Time. Fold Reality. ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus' Lightning Source Augmenter, 2 Superconducting Plasma Conduits, 1 Adamantium Capacity Module, 1 Zeus Research Module*, 2 Zeus Expander*, 2 Platinum Bar, Periodic Materials: 2,500,000 Metals, 2,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus Olympios Radar [ Build the ultimate Zeus Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Vis Vision Suites, 2 Superconducting Plasma Conduits, 1 Zeus Research Module*, 2 Zeus Radar*, Periodic Materials: 5,000,000 Metals, 10 Platinum Sensor, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus Olympios Shield [ Build the ultimae Zeus Shield ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus' Lightning Source Augmenter, 3 Superconducting Plasma Conduits, 1 Zeus Research Module*, 2 Zeus Shield*, Periodic Materials: 5,000,000 Metals, 2 Platinum Bar, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus Radar [ Build a Zeus Radar ]
Metal: 0, Manhours: 3,500,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial Materials: 1 Zeus' Lightning Source Augmenter, 1 Superconducting Plasma Conduits, 1 Zeus Research Module*, 1 Shorted Zeus Radar*, 1 Venusian Seeker, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 1,000,000,000, * Denotes no discount

Zeus Research Module [ Learn the secrets of the Pretender Zeus ]
Metal: 0, Manhours: 8,000,000,000, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 10 Honorary Diploma, 2,500 Promethium, 7 Zeus Fragments, Periodic Materials: 2,500,000 Metals, 2,000 Platinum, Periodic cost: 5,000,000,000

Zeus Throne [ Stride forth like a God, pull apart the fabric of reality as mere mortals watch on with awe. ]
Metal: 0, Manhours: 5,000,000,000, Also makes: 2 Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 5,000,000,000, Initial Materials: 1 Zeus Energy, 1 Adamantium Capacity Module, 2 Superconducting Plasma Conduits, 3 Energon Globes, 3 Shield Lattice Intensifiers, 1 Blobular Cooling Systems, 1 Mercurial Docking Clamps, 1 Quantumum Trackers, 2 Zeus Research Module*, Periodic Materials: 15,000,000 Metals, 15,000 Promethium, 10 Platinum Bar, Periodic cost: 5,000,000,000, * Denotes no discount

Zeus' Planar Field+ Augmenter [ When one reaches a level so more advanced than your peers, one is unique. Alone. But unique. ]
Metal: 0, Manhours: 5,000,000,000, Also makes: Zeus Research Module, Maximum workforce: 100,000, Maximum uses: 1, Initial cost: 2,500,000,000, Initial Materials: 1 Zeus+ Augmenter, 1 Zeus' Lightning Source Augmenter, 2 Zeus' Planar Field Augmenter*, 1 Zeus Research Module*, 2 Platinum Bar, Periodic Materials: 5,000,000 Metals, 5,000 Promethium, Periodic cost: 2,500,000,000, * Denotes no discount

Zeus+ Augmenter [ Power of the Gods. ]
Metal: 1,900,000, Manhours: 1,900,000, Initial cost: 190,000,000, Initial Materials: 5 Zeus Augmenter, 2 Dementium, Periodic Materials: 3,200 Promethium, Periodic cost: 190,000,000

Zeus- Augmenter [ Power of the Gods ]
Metal: 100,000, Manhours: 20,000, Maximum workforce: 1, Maximum uses: 1, Initial cost: 50,000,000, Initial Materials: 1 Zeus Augmenter*, Periodic Materials: 2 Shrinkonium, 10 Jelly Beans, 10 Tin, 5 Alien Bacteria, Periodic cost: 50,000,000, * Denotes no discount, Requires 18 in Infinite Knowledge

Zig Zag and Swirl [ Construct Zig Zag and Swirl. ]
Metal: 0, Manhours: 3,000, Maximum workforce: 2, Initial cost: 1,000,000, Periodic Materials: 1,500 Promethium, Periodic cost: 5,000,000

ZigZagger [ Lawsonomy? What is it really?. ]
Metal: 10,000, Manhours: 30,000, Maximum workforce: 1, Initial cost: 75,000,000, Initial Materials: 1 Neutrinon*, Periodic Materials: 5,000 Promethium, 10 Zig Zag and Swirl, Periodic cost: 75,000,000, * Denotes no discount

Zombie Bunny Stop [ Maybe with several fragments, you could reconstruct one of these ]
Metal: 25,000, Manhours: 200,000,000, Initial Materials: 4 Zombie Bunny Stop Fragment, Periodic cost: 5,000,000,000